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“Annihilation” 2V2/FFA (Supremacy)
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Author |
File Description |
MosheLevi |
Posted on 04/21/08 @ 01:43 PM (updated 06/27/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
4 |
This is a 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.
This scenario offers many interesting new strategies with unique game play similar to “Strategic Objectives”.
This is because there are several military buildings around the map that can be captured and re-captured by any one of the players.
This scenario supports random teams, any combination of team setup as well as FFA setup.
You can also play this scenario with a friend against the computer.
This scenario is for TAD+TWC (so you need to have them both).
Screen Shots
________Map Overview______________Center of the Map________
Please note that in this scenario the Taj Mahal at the center was replaced with a Fort.
Map Design
Map design by Mahoke and myself.
Mahoke did most of this beautiful map design per my design layout.
He did incredible job laying the map foundations very accurately.
Mahoke also designed the center of the map.
I later on added the outer rings after the map center and foundations were in place.
The rest of the work (triggers and cinematic) were done by me.
Game Play
In the center of the arena there is a Fort that can be captured and re-captured by any one of the players.
The Fort gives the player who currently controls it 1200 resources per minute and the ability to train units from it.
You also advance to the next age when you capture the center.
There are two outer rings around the center of the map with 8 neutral military buildings guarded by guardians.
These buildings can be captured and re-captured by any one of the players.
Capturing and holding any one of these buildings give players 600 additional resources per minute.
Buildings can be captured by 5 military units after all enemy units around the building are killed.
Players start in colonial and they advance to the next age every time they capture a new military building.
When players loose a military building they go back to the previous age.
These buildings consist of Saloons, Artillery Foundries, Castle, Noble Hut, Caravan, and a Corral.
Captured buildings allow players to train additional unique units.
Players can even train units that are not usually available for their civ when they capture these buildings.
For example, the Artillery Foundry allows all players to train a wide variety of cannons.
Native and Asian units are also available to all civs from some of these buildings.
Each player has a base with one Barracks (30K HP), 3 Outposts (10K HP), Market (5K HP) and a Field Hospital.
Players also start with 3 spies and 3 priests.
Each base is surrounded with hills and walls (10K HP).
Players receive 800 resources per minute from each outpost as long as the outpost is standing.
That is your first major income as there are no villagers in this scenario.
Military units training time is 3 times faster and unit upgrade is twice faster.
Population limit is 220 for all civs and all 14 civs have 120 level Home City with 25 card deck where all cards are military unit cards.
The “Objectives” within the scenario explain everything pretty clearly.
It is not allowed to delete captured buildings in this scenario.
Players who delete any of these buildings will be penalized.
Playing the Game
Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose the “Annihilation Supremacy 2V2...” file name from the list of scenarios.
You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.
EDIT
Please note that I removed the Daimyo and Shogun cards for Japan.
Installation Instructions
Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.
Other “Annihilation” Scenarios
“Annihilation” KOTH (FFA)
Special thanks
First I want to thank Mahoke who worked with me on this scenario for his beautiful map design.
As I said earlier, I could never have done it so well.
I would also like to thank Reyk for his map Editor that I used to make the cinematic and screen shots.
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Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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KevTheGreat |
Posted on 06/26/08 @ 04:40 PM
srry its fixed :)[Edited on 06/26/08 @ 10:07 PM]
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/26/08 @ 04:52 PM
Hi Kev,
Thank you for the review but you have reviewed the WRONG scenario.
This scenario doesn’t have the Taj Mahal at the center.
This one has a Fort.
This scenario also has short cinematic with detail information on how to play.
Everything the player need to know is there (see what other reviewers said).
The scenario that you want to review is “Annihilation KOTH”.
However, please note that I have several versions for this scenario, some versions have long cinematic with instructions and other versions have no cinematic.
So it’s up to the host to choose the map he wants.
Can you please move this review to the other scenario?
Also please consider the fact that I have versions with long cinematic and instructions on how to play.
Thank you,
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MrMario |
Posted on 06/26/08 @ 06:49 PM
Playability: 5
This is the most playabilty game ive played. Have good building that have aging, making units, etc....
Balance: 5
Balance is outstanding, I like how every unit building etc... just makes the hole game just all fit together. And having the Fort in the middle and trying to take it from someone for 7 minutes(what ever you updated it)
Creativity: 5
I have never seen this before in my hole time ive been playing aoe3. You must of been bored or something and just said lets make this. =)
Love how you can control the buildings and someone can take it away frtom you cna you loss or gain an age.
Map Design: 5
Love the map that you picked, Like the way it kind of looks like a maze(To me it does) Love how the map is not in a circle and not the same as everyone's.
Story/Instructions: 5
Very Good instuctions, It was so easy that I can understand everything the first time I read this. Even new people that play this game can understand the hole game and know what to do from the start.
Additional Comments:
Outstanding work, Would love to see more.[Edited on 06/27/08 @ 12:41 AM]
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KevTheGreat |
Posted on 06/26/08 @ 10:07 PM
you shoudl include more info mario, u always include very little info |
MrMario |
Posted on 06/27/08 @ 12:29 AM
how is that little info?
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KevTheGreat |
Posted on 06/27/08 @ 01:01 AM
lol u just changed it, it WAS little info |
MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/27/08 @ 07:19 AM
Please note that I removed the Daimyo and Shogun cards for Japan.
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Random22 |
Posted on 06/28/08 @ 09:07 PM
Hi Moshe,
I will finaly review your map!!
======================================
============ Review Start ============
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Playability...
5
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Playability Comments Below
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Very Playable, I see noo trigger faults at ALL
Very fun to run around and get all the building and take advantage of noobs :p Which makes this map withen the top the top 5 of my favorites!!
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Balance...
5
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Balance Comments Below
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Very Balenced, It seems that I always seem to play on teams and FFA on this map, Having the flexability to play on teams OR FFA allows players to enjoy the map with their friends!!
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Creativity...
5
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Creativity Comments Below
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Very Creative, Seems like NOOO other map out there!! How capturing buildings ages you up!!
Geniues!!!(Once again bad spelling) And how haveing the Fort, Buildings and Towers give you resources! This is just another reason this is one of my top 5 maps!!!
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Map Design...
5
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Map Design Comments Below
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Very Well Designed, The map is Fair, and how all sids are Paralle (Bad spelling still) And how you have ove 1000 Triggers and 8000 Effects, Thats about equal or around 4500 conditions, Thats a ton!!!!
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Story And Instructions...
4
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Story And Instructions Comments Below
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Two Reasons this is a 4
1. NO STORY!!!!!
2. You can't choose to watch the instructions!!
In other words, The instructions are amazing! Tells you exactly how to play!! (Not too much to say here :p)
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=========== End Of Rating ============
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Conclusion Below
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Alright, it all comes down to this!! The End Of The World (Or not?)
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============== Cons ==================
========== (Bad Things) ==============
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Con #1.
No story/Intro. All you disgners out there, Add a Intro and this will be a 5 for you.
Thus I don't have much to say here.
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=========== Good Things ==============
============= (GT) ===================
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GT #1.
No faulty triggers! One reason maps are hated is the faulty trigger and/or they have no triggers. To make tis map you have to master Quest Vars... YOU'RE THERE!!!!
GT #2.
Very well thought of. As I said in the comments of Map Design and Creativity.
GT #3.
SOOOOO MANY TRIGGERS!!!!! As you said, "1000 Triggers, and 8000 Effects" And as I said "4500 Effects" Thats a lot!!! (to some people, not a ton to me... :p)
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=========== (Conclusion) =============
======= (What I came out with) =======
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Well Moshe,
I've come out with this map being ONE OF THE BEST MAPS!!!!!!
On a scale of 1 to 10 this is a 9.453487658745 (Basicly a 9.45)
That puts this map like number 2 On my favorite maps (That I haven't made :p)
So heres the Breakdown:
Playability = 5
Balance = 5
Creativity = 5
Map Design = 5
Story And Instructions = 4
And a total of...
*__*
*__*
*__*
*__*
!!!!
4.8!
---!
5.0!
!!!!
!!!!!!!!!!!!!!!!!!!!
Good Job Moshe! !
Keep Up The Good...!
Work!!!!! !
!!!!!!!!!!!!!!!!!!!!
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Reviewed By,
Random22
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============= (END) ==================
============ (OF) ===================
=========== (Review) =================
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KevTheGreat |
Posted on 06/28/08 @ 09:38 PM
did u really need to tkae up that much room lol |
MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/28/08 @ 10:21 PM
Thank you for the review Random22, very original, never saw a review like this one before, lol. |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.3 | Creativity | 5.0 | Map Design | 4.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 1,932 |
Favorites: [] | 1 |
Size: | 687.71 KB |
Added: | 04/21/08 |
Updated: | 06/27/08 |
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