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Downloads Home » Recorded Games » French Garde Imperial FF

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French Garde Imperial FF

Author File Description
File Details
# of Players: 2
Map Type: Mongolia
Map Size: Normal
Game Speed: Normal
Starting Age: Discovery
Game Type: Supremacy
Cheats Allowed: No
Total Game Time: .Around 12 minutes
Player 1's Name: surferguy17892
Player 2's Name: tonytwoeyes
Game Version: TAD
A short game made for my mentor's review. My newly invented anti-Japanese strategy. Not a particularly exciting, or for the matter good game, I'd just like to see Catabre's opinion on what I can do to improve it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Hey Flair I watched this and I found it quite impressive. I probably would've built a bit more anti calvary just incase. If he had more naginatas you would have possibly lost. Very Nicely played though.
File Author
Thanks a ton for commenting Steve. However, Gernadiers are a weird unit: they're classified as Heavy Infantry, so Naginata's don't do as well as well against them as they against, say crossbowmen. OK, so then we'll build Yumis, right? Well the Grens have 50% ranged resist, which means each Yumi only hits 12 damage against a Gren, while the church grens, with those autoupgrades, kill them pretty easily (not to mention the two falcs calmly shooting them down!) This means that the only counter they have to Grens are Nagis, which are not as effective as say, Hussars, against Grenadiers. Naginata Riders are expensive early game, so it is rare to see them; the main army consists of Ashis, with a handful of Yumi's perhaps. However, next time I'll scout better, and if they have a bunch of Naginata Riders, 2 falcs can easily be switched with 5 dragoons.

Again, thanks a lot for the comment Steve. This strategy is a lot of fun, but it still has some kinks to be worked out.

[Edited on 05/02/08 @ 07:20 PM]

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