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Downloads Home » Multiplayer Scenarios » Battle of Gettysburg 2v2

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Battle of Gettysburg 2v2

Author File Description
File Details
Game Version: AoE3
# of Players: 4
Objectives are included in the scenario.
This map includes many historical points of battle, including: Devils den, codori farm, barlows knoll, culps hill, and more!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 4
This is a large map fixed force battle to the death. It is great fun the first couple times, but these types of maps have limited replay value. Getting reinforcements is slow and it's very hard to maneuver through the town, because of pathing issues.

Balance: 5
Armies are fairly well balanced. Now that cassadores and skirmishers are closer in statistics, the armies are virtually identical in composition. Having the city as part of the Union team online makes for interesting scouting and LOS, but this is not so important when your opponents come around the north and south approaches. One minor complaint was that the scenario could have used more melee cavalry support. The comancheros didn't help much against the large number of LI* and cannon. A mixed reinforcement of cavalry, heavy and light infantry, and one or two cannon would be ideal.
Also, because of the size of the map, cavalry would be excellent to help scout and protect the flanks.

Creativity: 4
The scenario is pretty straightforward: you march your large fixed force around to go destroy your enemy's large fixed force. You get reinforcements at your base, which can be destroyed. While these aren't original ideas, they work fairly well for this set-battle piece.
I was disappointed that the explorers/generals didn't seem to have much role on this map. It would have also been keen to see them renamed after the great generals of the battles, for instance George Meade, Abner Doubleday, Robert E. Lee, and James Longstreet.

Map Design: 5
A super job replicating the Gettysburg area with the surrounding farms, wheat fields, roads, streams, and villages. I was curious and actually looked (I live not far from the MD/PA border) and it's an honest and attractive reproduction. Most of the terrain is passable or directionally passable, which is simply clutch when moving 100 skirms and 20 cannons around. Nice work with the terrains and although the town was pretty claustrophobic for full combat, it looks great.

Story/Instructions: 4
Not much to add here...Objectives are pretty straightforward and simple. Not much historical background, armies and landmarks are not named, etc. I think this would be a superb example of an IRL battle scenario if buildings and starting army/units were renamed to fit sites of skirmishes, and a bit more historical background given.

Additional Comments: I hope there are more Civil War maps and scenarios on the way. Many of the smaller engagements have multi-stage and multiobjective features, occur in a small area, feature smaller numbers of troops, etc. Combined with Blikbleek's excellent mapping skills this would be an awesome series to download as a zip-pack and delve into for a whole weekend.

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Map Design5.0
Favorites: [Who?]0
Size:1.83 MB