Posted on 05/04/08 @ 12:05 PM (updated 05/13/08
Russia: The Epic
|# of Players:
It is 1810 in Russia and the Tsar wishes to unite all of Russia to prepare against Napoleons forces...
Sergeant Bravsky and his Commander, Yuri, are deployed onto this objective. Bravsky is used to the cold weather and Yuri is not causing a need for more food in Yuri's ranks. The rebels are hiding in the woods, waiting for a perfect ambush, their men are weaker than Imperial Russia's troop. However, they are faster and can see farther. The natives to the north are so far neutral in the war; however they plan to wipe out Imperial Russia.
The cinematic starts with a discussion between Bravsky and Yuri. During their discussion Bravsky’s base is bombed by the rebels.
Features: Starvation, you have to upkeep your number of men, more men more upkeep. If you can not pay the upkeep all of your units lose hipoints.
P1- Russia, P2- Russia, P3- Russia, P4- Iroquois, FFA, Age: Industrial age, Speed: Normal, Rules: Standard.
In Game: P1 and P2 will be allied together as Imperial Russia. P3 will be the Russian Rebels, and P4 will be the Natives of Russia. P4 starts out allied with everyone but will declare war on P1 and P2 if the native embassy is destroyed in P1's base or P4's base
P1 loss: If Sergeant Bravsky is killed
P2 loss: If Commander Yuri is killed
P3 loss: If Charles Veun is killed
P4 loss: If Charging Arrow and Forest Stalker are killed
P.S- please do not edit any of my maps or call them your own. Other scenarios made by KevTheGreat: The Arab Desert Series (1-7), Burn em all 1 & 2, and Fort of War.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Playability is so so because balance issues (see balance). Other than that it is a simple skirmish…. That’s it.
Balance is not so good….p1 has more starting units and better map control for being at the center.
p1 and p2 can wipe out p3 very fast.
Cinematic is nice and the civ set up around the map is so so. This is a skirmish scenario and you don’t have much else….
Map Design: 3
Map design is very simple….. the map looks like a random map with no eye candy.
You just placed many buildings around put some wall and that’s it.
Cinematic with story was nice but instructions went by too fast. It wasn’t very clear what to do.
Maybe no one should be in the center – bad for balance.
All your scenarios have the same map set up… better do something different for a change…..
[Edited on 07/05/08 @ 09:20 AM]
that is the first time someone said p1 and p2 cuold easily kill p3 LOL. p1 and p2 have the higest starvation rate, while p3 could train more men than them (and not starve) and they were also weaker and cheaper. most ppl would say p3 was op....
FUN FUN FUN, as usual, a bit laggy as in all of your maps which i stated before.
the civs were balancred. P1 moderate starve and moderate troops and moderate base. P2 high starve, strong troops, and gains fort and facctory wagons throughout the game. P3, weaek cheap men, and a large base which is good and bad.
Creative as usualm but no flags :( The ppl talked to each other in the cinematic and a breif on their lives were in the obj :)
Map Design: 5
Nice map design, random rebels on the map. The trees and the frozen river were a nice eye candy.
You shold dip into the storline alot more, The instructions were average. I recommend a longer cinematic that is opitional. not a storyline in the obj
u should make arab 8, then continue with this
[Edited on 07/10/08 @ 04:19 PM]
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