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The Great Dynasty

Author File Description
File Details
Game Version: AoE3+TAD
In 1644 the Ming Dynasty, under the leadership of the Chongzhen Emperor fell to a mix between a rebel army led by Li Zicheng and constant Japanese attacks in the north. In this scenario you play as Japan, storming the beaches and hopefully crushing the Ming Dynasty. Though it was Li Zicheng and his rebels who handed the final blow to the Ming Dynasty, we hope to change history a bit with the final blow coming from Japan.

This is my first scenario and I am very proud of it. I have added a Moderate version and a Hard version. I hope you enjoy, I am eager to hear reviews, good or bad!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 4
Great game to play. Really fun!!!!! I liked the idea of taking down a great Empire. I thought a lot of work went into this bit. Well done

Balance: 3
It was good, but not perfect. There never seemed to be armies that could take out your armies, and make you start from scratch. I think there needed to be more OP (Over Powered) units for the China civ. More cavalry or flamethrowers added.

Creativity: 4
A very unique scenario. A great example of Dynasties, and also the use of Asian Units and civilizations. I thought this was a very interesting scenario to play

Map Design: 3
Map was quite good. It had Eye-Candy, and also lots of use on hills, which is quite hard to do. You did a great job of this, also including water, and naval units. Still, there wasn't enough room to build up a base, and make a good structured town. Next time, make the map a little bigger, with enough space to build up a town!

Story/Instructions: 3
Good, realistic story line. Objectives were nice and simple. Good job.

Additional Comments:
I think what could of been done is, you could of used the map revealer trigger, and shown where the 3 wonders where. It would make it a bit easier. Also, you should of used bigger armies for China, and armies that try to take down your town.

Overall, I was very happy to play this scenario. It is great, and even better as it been your very first scenario. Some ADVANCED skills were put into this. You did VERY well. I would like to see you making more scenarios, using your great design skills!!!

Yours Truly, Todd_Lang.

[Edited on 05/24/08 @ 02:51 AM]

File Author
Thank you very much for your review. I thought I would directly address a couple of your comments..

Originally the armies were a lot stronger for china, but I play tested three times and got decimated every time. So I cut back a lot on the original forces. I wasn't sure if it was becoming easier because I knew exactly what to do or if it was easier because of less forces.

I didn't even think about revealing the Wonders on the map, that is a good idea!

I am curious though as to why you put a three for map design. You said a lot of good towards map design but put a three, I'm curious as to what improvements I could make in that area.

Thank you so much for taking the time to review my scenario. I hopefully will have more in the future and I might go back and fix the balance issues on the hard version so that it is more challenging.

Thank you once more,
KevTheGreat wasn't it the ‘å?´’éš  (Great Qing Empire) at that time?
File Author
i researched into this, and the ming dynasty collapsed around the mid 1600s, and the date given as the exact collapse was 1644. Then again, how much can you trust wikipedia?
KevTheGreat kk, also u should make the starting age not discovery age

[Edited on 05/20/08 @ 06:12 PM]

File Author
I was under the impression that the starting age was discovery
KevTheGreat srry i meant not
File Author
i tried originally but it got really buggy, the villagers had the option to make a wonder for two seperate ages, it ended up not working out and i tried for a few hours to fix it and finally gave up and set it for discovery
KevTheGreat kk
Todd_Lang The reason I only gave map design a 3, was because it wasn't very big. However, the map was diffidently big enough for this scenario...Next time, just make it a little bigger, so you can build a town, as you couldn't build much in this scenario.
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Map Design3.7
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