Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Multiplayer Scenarios » Capture the flag

Download File Post Review Post Comment

Capture the flag

Author File Description
Random22
File Details
Game Version: TAD
# of Players: 3
These are my maps.

Capture The Flag!!


Capture The Flag...Obiovus



INFO: 3 Players have access to a big shop. Prices range from 2500£ to 50£. There is upgrades, artillery, infentry, etc. When a flag spawns you must send your units out to capture the flag, When 15 seconds have gone by you win one food. you need 30 food to win.


Thank you!!
Pages: « First « 1 2 3 [4] 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Random22
File Author
Somehow thanks for the review...

now my map will lose *cries*
ivanelterrible np :).


But still I can edit my review...
Just make the map better and change the things I mentioned, that will make it more playable and fun, and will have a higher rating than just 2.2...
However, I will give you just 1 opportunity, I recommend you to dont throw it to the drain...

[Edited on 06/10/08 @ 08:17 PM]

Mobile
Rating
2.0
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Sorry, Random: This map has a lot of faults and bugs that need to be fixed before it can become a playable scenario.

Playability: 2

The number one concern i have here is the fact that units spawn back to players bases when they go to the center to "capture the flag." Also, when the timer runs out, the player doesn't win.

Balance: 2

This game is also terribly unbalanced as players can buy basically as many banks as they want and gold will build EXPONENTIALLY, and after about 10 banks your gold pile will increase no matter what you buy. Also, speed upgrades get abused as you see cannons or cav with 200 speed....

Creativity: 2

Due to all the flaws, i bump the creativity down to a 2. Also, the whole point of the game is to capture the flag to win; but when you capture it, you don't win. Therefore, the whole point of the game is compromised. There have been many scenarios like this one where you get a flag bearer, get resources and make units, which is another reason i did not give this a higher rating.

Map Design: 2

The map design was pretty standard, 4 bases and a flag area in the middle. Nothing really stood out for this category to get more than a 2.

Story/Instructions: 2

The instructions were decent, but the bugs really need to be fixed for this map to be considered in this contest.

Additional Comments:
It is a nice idea, just need to make some balance changes and make sure people don't get so much gold. Put a cap limit on banks, don't allow speed upgrades for such a cheap cost and limit speed, attack, hp upgrades. Also, make more units elegible to buy and also fix the problem of units spawning back to base. The timer must also be lengthened and fixed. Hope this helped :P/
ivanelterrible why do people start reviewing a file just after I did that...
ivanelterrible never mind, now people review every file...
I never in my life expected this would happen...
Aoe3H review section was dead until I came...
KevTheGreat lol well i got some ppl to come here too :) mobile, Lu_Bu12345, and Brom1269
Chester1
Rating
2.0
Breakdown
Playability1.0
Balance4.0
Creativity1.0
Map Design3.0
Story/Instructions1.0
Playability: 2
This map is not playable at all. There is no way of winning. I kept getting food and had nothing to do with it, I kept thinking that maybe if I get enough Food, ill win, but no. It kept going and going and going... on top of that, by 7 min I had 60k gold and army of 100+ jat lancers. After a certain amount of time this game had just become a spam-fest and was boring.

Balance: 3
everyone can make the same units and do the same things... but when it becomes spam fest it doesnt matter if theres balance.

Creativity: 1
make units, get coin, get better units, fight for the middle, snore-fest.

Map Design: 4
the map looked good, most of the map was parallel, although the flag was in a box that wasnt even, and generally the flag was closer to player1, it doesnt really matter because there will be 200 units of each player fighting for it. despite this, it did look good for the most part. this was probably the best part of the game, even though my flag bearer DID get stuck at one point.

Story/Instructions: 1
there were no instructions or story.

Additional Comments:
the gold was produced WAY too fast... after a few minutes it was spam fest, and there were no ways to win this game... it gave no instructions as to what to do, but it not like it mattered because it was the same rules as every other map, except with other maps it was worth playing to achieve the preset goal.

[Edited on 06/17/08 @ 10:58 AM]

Random22
File Author
Thank you for your review Chester1!!
Xamolxis
Rating
2.8
Breakdown
Playability3.0
Balance4.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Playability: 3
Simple but easy. Teleporting units back to base will give every player a chance to capture the flag, but this will also slowing down the game. In fact is nothing to fight, because all you need to do i placing 2 or more units in the middle ...

Balance: 4
I found this map as a good balanced map, because every player has the same chances and opportunities.

Creativity: 2
Well this is an ordinary idea, but i truly expect more from you random22

Map Design: 2
Good proportions. Battle arena not too big, but quite simple ...

Story/Instructions: 3
Nothing said about gaining food to win.

Additional Comments:
Good triggers, and funny i didn't find any bug. All work just fine.
Normally speaking i did expected more from you random 22. Your map making potential is bigger then this "poor appearance" scenario. Looking forward to your next maps ...

[Edited on 06/24/08 @ 12:27 AM]

MrMario
Rating
1.8
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Playability: 2
Was too easy to play, and was no challenge for anyone that played this game, didn’t really seem to me that you did get the full advanced of the scenario that you wanted. Needed to have a pop limit on to how much you can have in 10 minutes, or 10 minutes. Plus need to get limit on coin, food.

Balance: 2
Balance what was ok, since every unit was the same. And every player is the same.

Creativity: 2
It was not original was too easy to make up. There’s just too many Capture the Flag games out there right now. I was expecting to see better from you.

Map Design: 2
Okay map, to small of an area to fight with, needs to be bigger so that you can get a big army and fight and have the rest of the players to fit in the area to fight.

Story/Instructions: 1
It was to simple, Didn’t even need to say a word about what was happening, I just knew from the start get the flag, get a big army, get coin, and food.

Additional Comments:

Need to make sure that people will have a max. Unit level and coin max. Other than that keep going and don’t give up.
Pages: « First « 1 2 3 [4] 5 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.2
Breakdown
Playability2.2
Balance2.7
Creativity2.0
Map Design2.5
Story/Instructions1.7
Statistics
Downloads:224
Favorites: [Who?]0
Size:91.89 KB
Added:05/28/08
Updated:06/04/08