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Downloads Home » Multiplayer Scenarios » Capture the flag

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Capture the flag

Author File Description
File Details
Game Version: TAD
# of Players: 3
These are my maps.

Capture The Flag!!

Capture The Flag...Obiovus

INFO: 3 Players have access to a big shop. Prices range from 2500£ to 50£. There is upgrades, artillery, infentry, etc. When a flag spawns you must send your units out to capture the flag, When 15 seconds have gone by you win one food. you need 30 food to win.

Thank you!!
Pages: « First « 1 2 3 4 [5]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The_Truth_7 Playability: 3

Its fun to play, but there are some problems with getting the flag. But i like the capture flags games a lot so it was ok.

Balance: 3

balance is good, everyone can make their own units and the units are the same so that part is fine. However, some attack upgrades can be abused so you should fix it.

Creativity: 3

It is creative but there isnt enough eye-catching creativity like i see in other maps like this. Maybe add some cool designs and the creativity will be better.

Map Design: 3

The map design is basic but it is ok for this type of game: Capture the flag.

Story/Instructions: 3

The instructions were ok too, just buy units and try to get the flag. However, when i went towerds the flag, i could not keep it for long because my units spawned back to my base. I dont know why, cant you fix it?

Additional Comments:
With some additional fixing, This map could be the BEST capture the flag games of the 3 i have reviewed. Work on the creativity and more balancing for upgrades along with fixing the flag area and maybe make the map a little bigger. GOOD JOB THough, sorry i can't make score higher, but if you fix, i can make higher later.

[Edited on 07/11/08 @ 03:30 PM]

Mobile Kev~""lol well i got some ppl to come here too :) mobile, Lu_Bu12345, and Brom1269""

lol Kev, i started reviewing before you :P, I alrdy knew about the contest b4 you :) lol.

[Edited on 07/11/08 @ 10:18 AM]

KevTheGreat wat ev lol
Map Design3.0
Playability: 3
The map was playable for the most part. It was your standered king of the hill style scenario. There were a few problems that I didn't like, though. For one, units had to walk back to their base after they capture the flag. Although this would be fine, the rule really isn't enforced. After they start walking off you can just task them to go back on and retake the flag. This just gets annoying. It would be a neat addition if you forced the units to go back, but the current system just foces you to make them walk back. I also found a few bugs, for example when I buy something the shop, I would also be purchasing the one next to it.

Balance: 2
The game was terribly unbalanced. Althought the players each had an equal chance at winning, the shop wasn't fairly priced. For one, I could buy some miners and banks at the start of the game and quickly have a huge supply of gold, and buying anyhing wouldn't matter. The speed upgrade was severly underpriced. I left my flagbearer buying speed upgrades for a minute or two during the game, and by the time I was done, I could hit and run with falconets! Something needs to be done about this. I also found some other items were pointless to buy. Why should I get a fort when it does nothing?

Creativity: 3
A standered map for this type. The shop was okay, but was bugged and unbalanced. The concept was nice though, and added some uniqueness to an idea I've seen several times before.

Map Design: 3
The map was nice, but nothing special. It looked symetrical, but there wasn't anything stunning on it or amazing.

Story/Instructions: 1
There was no story or instructions. I'm not sure if I need to say anymore. The concept of buying guys was obvious, but I didn't know how to capture the flag from other people (it still seems like the 1st person to get the flag keeps it untill they get their food). I also had no idea what food did.

Additional Comments:
An alright game, but has a few issuses, namely the balance and instructions, need to be fixed.
Pages: « First « 1 2 3 4 [5]

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Map Design2.5
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Size:91.89 KB