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Arab Desert 7

Author File Description
File Details
Game Version: AoE3+TWC+TAD
# of Players: 5

Storyline of the series so far:

The Desert, its a wasteland, perfect for war. The British Empire declared themselves kings of the regoin and others. The tribes of the desert may be weak but tryed to unite and fend them off, they failed. Later on, the tribes unite again and are victorious. The English could not let themselves be embarressed by such weaklings if they were to remain feared by other empires. They send in reinforcements to recapture this region even with the lands uselessness. The French saw this as a perfect invasion time, the English who have been their rival for years could embarressed furthur, so they took the chance and too invaded the desert. The tribes won causing other empires to see that the English were beatable. However, each tribe wanted total control of the desert, so then erupted the Civil War. Only one tribe was victorious, the other tribes were crushed or absorbed into the empire. So begins the dawn of the Empire of the Desert. During the Zenith age of the Empire, the English had been pushed into a tiny fort which would recieve no reinforcements since the Queen was facing bigger problems in their empire and ignored them.. Everything seemed well for the empire, then chaos struck. The French invaded once again, The Chinese invaded due to need of land, and the Ottoman Empire invaded because of rumurs of gold. The outcome was poor for the Empire of the Desert, they had loss their emmperor in the war, and had converted to a republic. The English had been kicked off of the desert, the French had finally established an empire on the desert, the Chinese established a huge fort, and the Ottoman Empire has almost 1/3 of the desert. Spanish fleets crashed onto the shore of the desert and discovered gold, they decided to stay. Several years after that, the Republic of the Desert (was Empire of the Desert) was so weak and small, they were considered nothing. The Ottomans grew weak and large (around 1/2 of the desert was theirs), the Chinese had to leave due to an invasion back home, the Spanish established an empire to the coast of the desert and the French contoled 1/3 of the desert. To make matters worse, the Portuguese had invaded the desert for reasons unknown, and the British had allowed the empires of the desert to hire their men. Many of the soldiers of all empires in the desert had no idea what they were fighting for, it was like a curse set onto the desert, no, the wasteland. The invaders invading China was the English Empire and the Japanese Empire. China also had to fear of internal collapsation due to rumors of rebel uprisings.

P1-China, P2-Russian/German, P3-British. P4-Japan, P5-China, FFA,

P1 is Imperial China, P2 is the Chinese rebels, P3 is the English Empire, P4 is the Japanese Empire, & P5 is the Imperial Army of China

P1 and P5 will be on the same team, P2, 3, and 4 will be on the same team (the teams are preset due to a trigger, so just set the game to ffa). The flags are used by p2, p3, and p4, they are used to declare war beween each other, for their goal is to kill everyone, however they may need to stay united ot defeat p1 and p5. P1 and p5 will always be at war with the other team. P5 will gain an increase of income, and new buildings etc. by gaining kills.

This scenario is depicts the invasion of China

By: KevTheGreat
P.S: Please do not edit or claim this as your own, and the storyling is not based on real events
Pages: « First « 1 [2] 3 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
ivanelterrible I have already play arab Desert 7 5 times lol, I know of what I am talking about...
The rebel troops are also weak later, since their eco isnt that great and their units are pretty weak, and then can hardly escape from the chinese base, since both chinese units are great and pretty own the rebels.
File Author
wel i have played it over 5 (i ahve played it many times, i made this a few months age) times, but watever lol i am too tired to argue, anyways thx for the review

[Edited on 06/15/08 @ 03:00 AM]

MrMario opps

[Edited on 06/24/08 @ 11:03 PM]

MrMario opps

[Edited on 06/24/08 @ 11:03 PM]

File Author
Mr Mario u ned to use review not comments, post a review here and as for global wars, it does not belong here
eeyu Playability: 5
good playability

Balance: 5
good balance

Creativity: 5
good creativity
Map Design: 5
exellant map

Story/Instructions: 5
good story line

Additional Comments:
hi again lol.ive rated this one after Global Wars lol. a very nice scenario i must say, but it could do without the lagg =D

[Edited on 06/26/08 @ 11:57 AM]

File Author
thx for your ratings but u should include more info on y u agve that score or else moderators may remove it. Btw u r never on anymore :(
File Author
there were only 6 flags...... and they were pretty much usless. black = war, light = truce, wats so confusing?

balance: all of the civs depended each other on support, japan attacked form the east, brits from the south, and the rebels fomr the inside. The imperial army had to try and defend p1 from total destruction

i recomend that u fix your review, on here and on arab 4v2,

[Edited on 07/04/08 @ 02:34 PM]

Noob102 Playability: 5
(Insert Playability analysis here)
All civs are very easy to play. They all
Balance: 5
(Insert Balance analysis here)
It is very balenced. They rely on each other. like p1 and p6 protects eachother. Its fun.
Creativity: 5
(Insert Creativity analysis here)
Extremely creative. I could never create something like this.
Map Design: 5
(Insert Map Design analysis here)
It looks like it took him a long time to make it. Its high quaulty.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Very interesting and easy to understand. Such as P2, P3, P4, and P5 over vs the huge P1 and P2.
Additional Comments:
looking forward to more kevthegreat works

[Edited on 07/08/08 @ 05:16 AM]

acornhead Playability: 5
Fun, no bugs, just plain fun :)

Balance: 5
This was actually the mostbalanced map i believe in your whole series, each civ depended on each other strongly, if one fell it was unlikely that the team would win.

Creativity: 5
As always your maps are creative, flags, sabatoge events, turncoat armies:)

Map Design: 5
Nice amount of triggers, it did look like that u were on the west coast of china :) random fish spots in the water, unlike earth where it creates a circle

Story/Instructions: 5
I loved the storyline, the intstructions were ok. Cinematic was fine. I want an arab 8!!!! i need an end to the storyline!!

Additional Comments:
I love your maps :)

[Edited on 07/10/08 @ 04:20 PM]

Pages: « First « 1 [2] 3 » Last »

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