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SpeedRound

Author File Description
CrazyEngineerKid
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4
SpeedRound is a relatively fast game that normally takes about ten minutes. It is loosely based on the RM Minuteman War. You hunt each other in a large field and you get units for killing your opponent's units.
The key to the game is that your units will die over time; you need to dynamically use your recruiter to place fresh, fully healed units near your opponent's older units to win individual battles.
You lose when all of your troops (not including your recruiter) are killed.

P.S. This is for the CSO contest.
AuthorReviews   ( All | Comments Only | Reviews Only )
matt light
Rating
2.0
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions3.0
Playability: 2
This was, in all honesty, a nearly unplayable scenario. The concept is simple, and very boring. You start with a large amount of minutement, irregulars, or warriors depending on your civilization, all scattered around the map. If playability is the sum of the parts of this review, this map would score very poorly here. It's just not fun and has no replay value.

Balance: 2
Balance is terrible. European minutemen have an attack AND hitpoint advantage over Asian minutemen, so unless all troops are at 0 HP the european civs have an easy win. Additionally, since 90% of the time the minutemen will have 0 hitpoints, a player using attack move will obliterate a player not using it, meaning that battles are decided based on one simple micro click at the beginning. Balance would have a 1 just for these points except for the fact that at 0 HP, it doesn't matter what unit you have...

Creativity: 2
The only thing creative about this scenario was the concept, which I at least haven't seen before. Other than that, it looks like the scenario was made in about 15 minutes.

Map Design: 1
The map is big and green. Again, it doesn't look like any time went into it.

Story/Instructions: 3
The instructions were very short, but even though they were so simple, they still were not expressed very clearly in the scenario.
Mobile
Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Sry, but i agree with matt here. It isn't a quality scenario, there is not much to it, just fighting with minutemen.

Playability: 2

This map is 100% micro, so people of lesser skill levels will automatically be at a disadvantage from the start. For all people who know how to micro, the game will be much easier, but i also have to ask you why you didn't give more bonuses for kills. One player could just sit in a corner and wait for everyone else to kill each other since all you get for a kill is a free minuteman. However, when you fight, you are going to lose as many, if not more, minutemen than u gain from kills.

Balance: 3

Since there is only one type of unit, i can't say that it is not balanced. Everyone gets the same number of units at the start and with a kill, each player gets another free minuteman.

Creativity: 2

The idea to put a new unit, the minuteman, into a scenario was fairly creative, but after that I don't see any upgrades for fighting or anything like that which could have been easily added to enhance the game. The game is also VERY short if all players fight; this should have been a major concern.

Map Design: 1

As for the map, there is absolutely nothing new so I can't give this anything higher than a 1. This map just wasn't meant for this contest, its more like a way to practice micro, i guess.

Story/Instructions: 2

The game is too simple, and you hardly need instructions as players know what to do right from the start.

Additional Comments:

Put some extra work into this, add cool map designs like hills, mountains, trees, anything. Also add some attack, hitpoints, speed upgrades to encourage fighting. Remember, good scenarios take a lot of time. You need to constantly test it with people and change things around to make your map better and more playable.
ivanelterrible
Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Playability: 2

The concept of the game its too simple and doesnt really looks very interesting, and as mobile said, one player could just sit in a corner and wait for everyone else to kill each other since all you get for a kill is a free minuteman. However, when you fight, you are going to lose as many, if not more, minutemen than u gain from kills. However, its not 100% micro, micro MOSTLY means Hit n run, here, hit n run isnt really needed since all units got the same range and speed. You attack a unit, it dies together with yours.

Balance: 2

As matt said, balance its terrible, European minutemen have an attack AND hitpoint advantage over Asian minutemen, so unless all troops are at 0 HP the european civs have an easy win. The same happens to warriors, since warriors havent got instant attack and will easily lose to asian and european minutemen... Here is the only case where I can see micro.

Creativity: 2

Very alike to minutemen war custom map, and the concept of the scenario its too simple and its not really that creative.

Map Design: 1

The scenario design its way too simple, its even completely green and with same size that you have when you go to scenario editor. However, it got triggers and the design isnt that terrible to have a 1, so I give you a 2, even though I wanted to give you a 1.5.

Story/Instructions: 3

As matt said, The instructions were very short, but even though they were so simple, they still were not expressed very clearly in the scenario.

Additional Comments:

I know that my review its very, very alike to the ones that were made before, but I just wanted to express my opinion.
Chester1
Rating
2.4
Breakdown
Playability4.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Playability: 4
A very easy game to play, people can join a room with this hosted, enter the game and provide a competitive game the first time.

Balance: 3
The game is so simple, balance isnt really required, thus i give the avg 3 pt score. the minutemen are random, and the map is balanced.

Creativity: 2
As you have said this map was relatively based off of another map, and there really is nothing special here. but i will say on ESO2 today, there arent so many games that use this style of gameplay. so instead of 1, this is a 2.

Map Design: 1
this map really is not creative at all. it is plain and has nothing to offer other than black spots. not eye candy at all, and looks like it took 5 min to make.

Story/Instructions: 2
In a game this simple, where instructions arent even required to play, it seems like more could have added. this rating is not based on the fact there are poor instructions, its based on the fact that there could be, and that this game really is not dependent on there being any atm.

Additional Comments:
the map is incredibly simple, and could use so much more depth in it. a simple redesign of the map, and addition of rules or features could result in a much more enjoyable game.
MrMario
Rating
1.6
Breakdown
Playability1.0
Balance2.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
My review on CrazyEngineerKid's new scenario, Speed Round.

MrMario

Playability: 1

Was too simple, I got bored in really quick, didn’t have any parts that could have had some real battles.

Balance: 2

Balance was the same with everything: Everyone has the same

Creativity: 1

Did find a good concept. But this did look like it was a 20 minute homework assignment

Map Design: 2

Didn’t have anything just the same edited map and just put black in some area’s

Story/Instructions: 2

Didn’t have a clear understandable story/instruction. I notice that you didn’t really say everything that was going on around the game. Missed some big details that needed to be read

Additional Comments:
Need to add more (ex. Hill’s, units, building, tree’s etc..)
FenrisWulf
Rating
3.0
Breakdown
Playability4.0
Balance2.0
Creativity4.0
Map Design1.0
Story/Instructions4.0
Playability: 4
A very playable scenario. The concept was simple, and made it possible for everyone to play easily. I found no bugs of any sort, but after some time, the idea lost its ingenuity and it's inital "funness."

Balance: 2
For such a simple scenario, I auctually found the game to be quite unbalanced. I started out with minutemen while other people were stuck with irregulars. The irregulars had 1 hp each while minutemen would start out with much higher. Although it would gradually decrease, the early game was much better for civs that got minutemen. Because this game was so short, this early game is the most vital to the rest of the game.

Creativity: 4
I really found that the map was incredibly unique. I really liked the concept of just hiding with my guys while going around to ambush others in order to increase my unit count. I've never played any game like it. Great idea!

Map Design: 1
This is where the scenario has some problems. The map is blank. Although simplicity is good in many cases, a blank map is not. The entire map was the default grass besides some black flower shaped parts. It could've been so much better. Imagine a forest where you could hide some of your units in, who then would jump out and ambush enemy troops. Imagine large cliffs where you could stand on top and shoot enemies from above, and you could easily retreat and recover before attacking again. There's so much that you can do. Why did you have to make the map blank?

Story/Instructions: 4
The instructions were well told. I wish you'd explained how some people had one unit, where others hand another (I still don't really know), and how the teams should've been set up before the game started.

Additional Comments:
A fine game. It could definatly be improved with some map design and some little more work. A great initial concept. I just wish the idea had been driven a little deeper.

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Rating
2.2
Breakdown
Playability2.5
Balance2.3
Creativity2.2
Map Design1.3
Story/Instructions2.7
Statistics
Downloads:175
Favorites: [Who?]0
Size:50.12 KB
Added:06/06/08