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Author |
File Description |
Chester1 |
Posted on 06/11/08 @ 10:56 AM (updated 06/18/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
4 (TvB) |
Capture the Flag ~ Abduction
This is my Forth CSO, and the Second CTF Style game.
Much like my other CTF, the Goal of this CSO is to convert a unit 'the flag' which in this game are herdables. Team 1's goal is to convert the Sheep the is located in 'The Animal Pin'.
From the Pit, Team 1 must walk the Sheep back to their 'Sacred Field' located back behind their main base. Team 2 has a similar objective. Team 2 must do the same things as Team 1, just their goal is to get the Llama instead of the Sheep.
In the Center of the map, there is a place called 'The Cow-Post', Named so because a successful capture of the 'Cow' in the middle will result in the conversion of two outposts on the Top and Bottom of the map.
When a person gets these outposts, a new power becomes available to them. They can then make their gather point one of these Outposts and send valuable shipments from their HC. Along with this, the two Outposts become a very nice barricade.
Throughout the game, Explorers will be crucial units to your army. Their HP is very high, and their atk is superb. Use of these Units will be crucial in winning any battle. Knowing this, Your opponents will try to kill these units, And when this happens they will respawn in the corners of the map where they will wait until an allied unit rescues them, or they reach full HP.
I hope you all will enjoy this map.
**Updated as of: Wednesday, June 18, 2008 @ 21:33 EST**
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Pages: « First « 1 2 3 4 5 [6] 7 8 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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acornhead |
Posted on 07/05/08 @ 05:41 PM
Playability: 4
Fun and playable, a bit laggy.
Balance: 3
most civs were balanced, however some decks (mainly the natives and asians) needs to be fixed up
Creativity: 3
Capture the map game, no highs or lows, no story :(
Map Design: 4
Nice number of triggers, needs more eyecandy
Story/Instructions: 3
Instructions were moderate, but no storyline :( as kev had said, i agree with the instructions/STORY.
Additional Comments:
Overall the best capture the flag map, however adding a story and some minor fixes would make this even better[Edited on 07/06/08 @ 09:21 AM]
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acornhead |
Posted on 07/10/08 @ 11:21 PM
Playability: 4
Fun and playable, a bit laggy.
Balance: 3
most civs were balanced, however some decks (mainly the natives and asians) needs to be fixed up
Creativity: 3
Capture the map game, no highs or lows, no story :(
Map Design: 4
Nice number of triggers, needs more eyecandy
Story/Instructions: 3
Instructions were moderate, but no storyline :( as kev had said, i agree with the instructions/STORY.
Additional Comments:
Overall the best capture the flag map, however adding a story and some minor fixes would make this even better[Edited on 07/11/08 @ 05:13 AM]
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Chester1
File Author |
Posted on 07/11/08 @ 12:03 AM
your review was removed for a reason acorn... |
KevTheGreat |
Posted on 07/11/08 @ 12:13 AM
yeah i don't think he noticed that since he put on a bunch that were removed back on, and come new ones. Cut him some slack his account is new, i think he just doesn't know y they were removed and probably though that he didn't press the right button to set review or something |
Takk (id: Luke_Feanor)
Official Reviewer |
Posted on 07/11/08 @ 05:14 AM
I forgot to email him in the purge of reviews I made yesterday. He has been told now.
His reviews are extremely biased. |
Mobile |
Posted on 07/11/08 @ 10:10 AM
Playability: 5
I've played this map several times and it is very playable for people of all skill levels. It is not complicated because the instructions at the beginning tell you everything you need to know.
Balance: 5
The balance is also very good for this scenario. Once one team gets their animal to their sacred field, the opposing team will get an upgraded unit, from strelets to ckn. The only problem I have with this is that one team could have an advantage by letting the other team score and then they could have the better units. However, the upgraded units are not that much better than the previous unit so most likely the game will stay competitive.
Creativity: 5
This should have gotten a 6 lol. It is like nothing I've seen before on any scenario. It is completely original and creative in every way. I think its nice that Chester made an old game, Capture the Flag, into a scenario and I also like how the name of the scenario is drawn on the bottom of the map. I think the most creative part about this map is that is completely emulates the real game of Capture the flag. Once your explorer dies, he goes to "jail" and then can be "freed" by other team members. The cow in the middle was also a great addition because it ensures that both teams are fighting at all times, instead of one time building up their forces and sitting by their base.
Map Design: 5
I also liked the map design a lot because it resembles the real game of capture the flag; with the flags of each team on their side, and the "jails" for the dead explorers. The name of the game written on the bottom was also a nice addition. I also think the two towers were good to add because it adds a barrier for people who are trying to rescue their explorer. My only concern is that the towers may be too easy to destroy; perhaps they should be invincible or something because they are the only way to send cards.
Story/Instructions: 5
I really like the opening cinematics and the instructions are laid out plain and simple. I like the camera angles also, because it ensures that the directions both show and tell the players what they need to do and how they are supposed to do it.
Additional Comments:
Another great map, Chester1. The creativity of both of your maps have been great, good job. :P
[Edited on 07/15/08 @ 04:27 PM]
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KevTheGreat |
Posted on 07/12/08 @ 12:30 AM
u reposted a review that a moderator removed lol.... i think that this is gonna be removed by luke soon |
Mobile |
Posted on 07/12/08 @ 07:05 PM
Why would he remove my review?
I followed the guidelines that Moshelevi made and I wrote more than enough about the map. And also, he said he removed it on accident the first time.[Edited on 07/12/08 @ 07:05 PM]
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KevTheGreat |
Posted on 07/12/08 @ 09:32 PM
lol kk, i didn;t know :P |
etrips888 |
Posted on 07/16/08 @ 06:13 PM
Playability: 5
Very fun. I played a game with a couple people and had a blast playing it. Kept going back and forth. I ended up losing but it was still a blast. Even on my first time playing it I felt I had a good idea on what I was doing, which is nice because in some scenarios it takes a few times playing it to actually understand what to do and play competitively.
Balance: 5
The games I played I had no problem with balance issues. I felt it was a nice touch adding the upgrading units after a team scores a point. Even if a team is up 2-0 and about to win the losing team still has a good chance of coming back thanks to upgraded units!
Creativity: 5
I found this scenario design to be very unique. CTF is a cool idea and I like the additions to the basic CTF idea such as the towers to capture and only then being able to use the cards. I thought it was pretty intersting that animals were used as the flags instead of flag bearers which I guess you would expect from a game revolving around capturing the flag.
Map Design: 5
Very nice map. Spread out and uses most of the map space available. The towers are a great addition to the map and I liked how they were placed near where the explorers spawn, adds a bit more strategy to the scenario. (so the explorers can't just run right back out into the battle uninhibited, you have to work to get them back in the fray)
Story/Instructions: 5
I don't see a story necessary for this scenario, its CTF! But the instructions were very helpful and explained the game well. I felt I knew what I was expected to do even before actually playing. The opening movie was a nice touch I thought also, nice movement of the camera showing off the map before you even start the game! Just another little helpful option for people that have never played before.
Additional Comments:
Fun and very unique scenario. Best one ive played in a while and very easy to pick up and start playing from the get go which is very nice for people who just downloaded it![Edited on 07/16/08 @ 06:58 PM]
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Pages: « First « 1 2 3 4 5 [6] 7 8 » Last » |
HGDL v0.8.2 |
Rating |
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4.1 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 4.3 | Map Design | 4.3 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 926 |
Favorites: [] | 0 |
Size: | 64.27 KB |
Added: | 06/11/08 |
Updated: | 06/18/08 |
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