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Downloads Home » Multiplayer Scenarios » C.T.F. Abduction

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C.T.F. Abduction

Author File Description
Chester1
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4 (TvB)


Capture the Flag ~ Abduction
This is my Forth CSO, and the Second CTF Style game.

Much like my other CTF, the Goal of this CSO is to convert a unit 'the flag' which in this game are herdables. Team 1's goal is to convert the Sheep the is located in 'The Animal Pin'.



From the Pit, Team 1 must walk the Sheep back to their 'Sacred Field' located back behind their main base. Team 2 has a similar objective. Team 2 must do the same things as Team 1, just their goal is to get the Llama instead of the Sheep.



In the Center of the map, there is a place called 'The Cow-Post', Named so because a successful capture of the 'Cow' in the middle will result in the conversion of two outposts on the Top and Bottom of the map.



When a person gets these outposts, a new power becomes available to them. They can then make their gather point one of these Outposts and send valuable shipments from their HC. Along with this, the two Outposts become a very nice barricade.



Throughout the game, Explorers will be crucial units to your army. Their HP is very high, and their atk is superb. Use of these Units will be crucial in winning any battle. Knowing this, Your opponents will try to kill these units, And when this happens they will respawn in the corners of the map where they will wait until an allied unit rescues them, or they reach full HP.



I hope you all will enjoy this map.



**Updated as of: Wednesday, June 18, 2008 @ 21:33 EST**
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
KevTheGreat thats um.. kind of short, the mods might need to to write longer :P
Mobile how is it too short? it seems kinda long to me.
etrips888 well I put a bit more detail into my review then kevin. hope you like it now
ivanelterrible hey chester, I know that I promised in making my review lower....
but, cmon, you recieve reviews of 5/5 from some noobs...
thats more than enough for your scenario...
Unless mods delete those reviews.
Mobile ur callin me and etrips noobs? lmao
MrMario
Rating
3.4
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 3
If someone deletes the cow, the game is pretty much ruined, this is a major problem, in addition, all u pretty much do is get spawnable units to attack the enemy, no units to choose from, this gets boring real fast. The HC Shipments didn't do much good to eliminate the constant strelet on strelet boredom. I was also confused on many parts of this map (which also has to do with the instructions part) what was the point of the 4 dogs on the top, the 5 explorers on the top, and the houses. The explorers also got killed by our strelets and then they got teleported to their base, I don’t know what was the point of that. The constant flaring also got so annoying, a flare at the sacred field, and one at the bottom corner of the map, every some seconds... This part deserves a 2.5, max.

Balance: 4
The decks were horrible, mainly for the tad and twc civs, china got villages and troop, I don’t know what was the point of the villages, and the twc civs got animals and troops, the animals were horrible. The European civs were clearly the best. Not perfect here, so I decided to give you a 4

Creativity: 3
Capture the flag type game, no new features. A pretty bland map I must say, but i decided to give you a 3 due to the other flag type maps not having capturable outposts.

Map Design: 4
Map looked nice and spent some time on the pattern and symmetry, however there were some glitches with the map as said on playability. I also recommend making rewards for number of kills, as I said above it got boring with only strelets. You could use some more interesting music, perhaps more dramatic and fighting kind of music or even some

Story/Instructions: 3
Instructions didn’t explain some features of the map such as the dogs, explorers and houses on the top of the map. The instructions also start with edit this text. The instructions for the livestock also went by pretty fast; I couldn't catch up with them. The cinematic was an average one, no god and bad about it. Also, what was the point of the yak? It did nothing, we then deleted it, and it still did nothing. This part needs some work here, a 2.5 but I decided to give a 3.

Additional Comments: One of the best capture the flag type maps, but not the best, and could use some work on it. I do not recommend this map for replay, as it got boring real fast even on the first game.

Add stuff to it please
acornhead Playability: 2
Map got boring real fast as Mario said, i also got the constant flaring, i don't know if this was activated beacuse we all delted the animals when we got them, and "Coyote spawn disabled"? I had no idea what that meant. The Yak, house and other units at the top of the map were also un explianed (see below). This affected the playabilty aspect of the game hugely.

Balance: 4
Same units, same chances, that is not counting the decks. I also agree with Mario here taht the Tad, and Twc decks were worse than the europeans, i reccomend removing the decks completly, and instead they get units if the hold the towers for a certain amount of time, anti strelet units.

Creativity: 3
Capture the flag type map, nothing special that makes this map pop out. You need to be more creative and add more features, features are a big part in a maps funness,

Map Design: 5
Map looked nice, ok amount of eye candy, nothing needs major improvements here. Everything was symetrical :). However, the other parts of the game brought this map lower.

Story/Instructions: 3
Instructions here need much help, I also (same as Mr Mario) could not uderstand what the top units were for.. which also affected playability quite alot. Cinematic was normal, not good or bad. The obj also started with "edit this text" clearly you did not double check this.

Additional Comments:
An average type map with small additions that make this map a bit better than other average type maps. Honestly, i don't know how you got 5s here

[Edited on 07/18/08 @ 10:48 AM]

MrMario Hmmm I think you made your review as a comment not a review post so repost that or the mod removed it.

acornhead :( removed once again... i am too tired to edit my review... what was wrong with this one?
MosheLevi
Staff
Official Reviewer
acornhead,

Check your email.

The moderator sent you an email about it.
Pages: « First « 1 2 3 4 5 6 [7] 8 » Last »

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Rating
4.1
Breakdown
Playability4.0
Balance4.0
Creativity4.3
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:915
Favorites: [Who?]0
Size:64.27 KB
Added:06/11/08
Updated:06/18/08