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Downloads Home » Multiplayer Scenarios » C.T.F. Abduction

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C.T.F. Abduction

Author File Description
Chester1
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4 (TvB)


Capture the Flag ~ Abduction
This is my Forth CSO, and the Second CTF Style game.

Much like my other CTF, the Goal of this CSO is to convert a unit 'the flag' which in this game are herdables. Team 1's goal is to convert the Sheep the is located in 'The Animal Pin'.



From the Pit, Team 1 must walk the Sheep back to their 'Sacred Field' located back behind their main base. Team 2 has a similar objective. Team 2 must do the same things as Team 1, just their goal is to get the Llama instead of the Sheep.



In the Center of the map, there is a place called 'The Cow-Post', Named so because a successful capture of the 'Cow' in the middle will result in the conversion of two outposts on the Top and Bottom of the map.



When a person gets these outposts, a new power becomes available to them. They can then make their gather point one of these Outposts and send valuable shipments from their HC. Along with this, the two Outposts become a very nice barricade.



Throughout the game, Explorers will be crucial units to your army. Their HP is very high, and their atk is superb. Use of these Units will be crucial in winning any battle. Knowing this, Your opponents will try to kill these units, And when this happens they will respawn in the corners of the map where they will wait until an allied unit rescues them, or they reach full HP.



I hope you all will enjoy this map.



**Updated as of: Wednesday, June 18, 2008 @ 21:33 EST**
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AuthorComments   ( All | Comments Only | Reviews Only )
ivanelterrible really nice Image, I will try to rate your scenario as soon as I can :P.
Mobile The images on the front page are really cool by the way. :P

Playability: 5

I've played this map several times and it is very playable for people of all skill levels. It is not complicated because the instructions at the beginning tell you everything you need to know.

Balance: 5

The balance is also very good for this scenario. Once one team gets their animal to their sacred field, the opposing team will get an upgraded unit, from strelets to ckn. The only problem I have with this is that one team could have an advantage by letting the other team score and then they could have the better units. However, the upgraded units are not that much better than the previous unit so most likely the game will stay competitive.

Creativity: 5

This should have gotten a 6 lol. It is like nothing I've seen before on any scenario. It is completely original and creative in every way. I think its nice that Chester made an old game, Capture the Flag, into a scenario and I also like how the name of the scenario is drawn on the bottom of the map. I think the most creative part about this map is that is completely emulates the real game of Capture the flag. Once your explorer dies, he goes to "jail" and then can be "freed" by other team members. The cow in the middle was also a great addition because it ensures that both teams are fighting at all times, instead of one time building up their forces and sitting by their base.

Map Design: 5

I also liked the map design a lot because it resembles the real game of capture the flag; with the flags of each team on their side, and the "jails" for the dead explorers. The name of the game written on the bottom was also a nice addition. I also think the two towers were good to add because it adds a barrier for people who are trying to rescue their explorer. My only concern is that the towers may be too easy to destroy; perhaps they should be invincible or something because they are the only way to send cards.

Story/Instructions: 5

I really like the opening cinematics and the instructions are laid out plain and simple. I like the camera angles also, because it ensures that the directions both show and tell the players what they need to do and how they are supposed to do it.

Additional Comments:
Another great map, Chester1. The creativity of both of your maps have been great, good job. :P

[Edited on 07/03/08 @ 05:11 PM]

Chester1
File Author
thanks for the OP review xD


oh and btw; they ARE invincible.

lol

[Edited on 06/12/08 @ 03:50 PM]

Random22 Chester1,
How do you make the Pictures with text on them? I would like to know.

~Random22
Chester1
File Author
go burn? in all honesty if you cant do this, you dont deserve to have a computer.

[Edited on 06/12/08 @ 09:30 PM]

CrazyEngineerKid easy to make:
printscreen + paint + crop + overlay text + save a bunch + animated GIF freeware = cool start img
Random22 CrazyEngineerKid,
Thank you, Sence I haven't done that in about 5 years, And Chester1 Is no help WHAT SO EVER!!

~Random22
Chester1
File Author
He wasnt even right -.-

and wouldnt help you, ever :)
Chester1
File Author
Thanks for the review ivan. IF you wouldnt mind, please add some ways i can improve balance i will gladly take them into account.

as for the deletion of the livestock. I had taken care of this already with the 'mak eunit invulnerable' effect, however it didnt do what it was meant to do. I am not sure why, if any one can see a way to fix this problem, please let me know as i agree with ivan that it is a huge problem.
MosheLevi
Staff
Official Reviewer

Being able to delete invulnerable units is Ensemble’s bug NOT Chester1’s.
Still you have to find a way around this problem Chester1.

You may have to use a different approach to make your scenario work and bring back the animals when they are deleted.

You can create a ghost army for the animals at the beginning of the game, and base all your triggers on the “Army”.
If the Army (animal) is dead you then create it again with the same army name so your triggers for that army will continue to work.

You can tell who deleted the animal if you set a QV with the player number every time the animal changed ownership (via the Unit Owned condition).

So you will have a condition if “Army is Dead” then you recreate this army, and you check the QV to see who owned the animal the last time.
You can then penalized this player for deleting this animal and announce that to all players (so nobody tries it again).
When you re-create the animal you can give it to the other player in order to penalize the player who deleted it.

One thing to remember: creating ghost army for Gaia doesn’t work online.
So create it for player 1 and then convert the army to player 0 within the same trigger.
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Rating
4.1
Breakdown
Playability4.0
Balance4.0
Creativity4.3
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:916
Favorites: [Who?]0
Size:64.27 KB
Added:06/11/08
Updated:06/18/08