Author |
File Description |
MosheLevi |
Posted on 06/12/08 @ 04:27 PM (updated 07/01/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
4 |
This is 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.
In fact, this scenario can qualify as a new game type.
Players receive free villagers and free crates from Native Posts, and Trading Posts give free food crates.
Once the player has 75 villagers Native Posts give free native warriors instead of free villagers.
As a result of these bonuses this game is all about map control.
Starting location is Random for all players.
This scenario also supports random teams, any combination of team setup as well as FFA setup.
You can also play this scenario with a friend against the computer.
This scenario is for TAD+TWC (so you need to have them both).
Screen Shots
________Map Overview________
Game Play
Players start with a Covered Wagon and a few mercenary units in a random location.
I added special triggers for the random starting location to ensure better playability since each Native Post offers different native units.
Colonial is the default starting age for this scenario.
There are 12 unique Native Posts and 6 Trading Posts around the map.
It is important to build as many Native Posts (As well as Trading Posts) as possible.
This is because Native Posts give players free villagers/free warriors and free crates.
Trading Posts give players free 500 Food Crates every 90 seconds.
The first time the player builds each Native Post he gets 3 free villagers and 500 wood or gold crate.
After that the player gets 1 free villager and wood or gold crate every minute until he has 75 villagers.
Once the player has 75 villagers Native Posts give the player 2 or 3 free native warriors (instead of 1 free villager) every minute.
Native American Posts give wood crates and Asian Native posts give gold crates.
Natives Warriors are cheaper, have more HP, and more Attack.
Advanced Trading post tech is turned on (give them attack) but the price is still 250 wood.
Infantry and Cavalry units are trained faster.
The number of Native units that can be trained from each Native Post has been doubled.
The game play in this scenario is fast and furious with fast pace economy progress and with the ability to train large armies in a short period of time.
Computer players play well in this map although they may take their time building native posts.
I would recommend playing against French computer player since the French AI is quicker to build native posts.
Geronimo’s Revenge
This scenario is based on old Single player scenario I released on September 2006.
This scenario is called: Geronimo’s Revenge.
It is for Vanilla but can also be played with TWC disc.
In this scenario players get free native villagers and free native warriors from every Native post they build.
Playing the Game
Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose the “Tribe Wars 2V2...” file name from the list of scenarios.
You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.
Installation Instructions
Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.
Other Scenarios
“Annihilation” KOTH (FFA)
Special thanks
Special thanks to random22 for making custom triggers for me.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/18/08 @ 02:04 PM
Thank you KevTheGreat for you favorable review,
Regarding Creativity, in addition to the fact that this is a new game type that promotes different kind of game play, there is also a new feature here that no one ever did before for AOE3 scenarios.
I am referring to the Random Starting Location for the players.
Every time you play you may start at a different location which gives you access to different tribes.
This random placement in combination with camera starting location for each player was a tough thing to do (and time consuming too).
Regarding Instructions/Story I may add a cinematic with detail instructions on how to play later on.
Adding a Story to Multiplayer scenarios is NOT really a good option because it requires long cinematic and players don’t like long introduction for Multiplayer games.
Thank you again for the review.
[Edited on 06/18/08 @ 02:05 PM]
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KevTheGreat |
Posted on 06/18/08 @ 05:41 PM
u can include wat i do in some of my scenarios, say if u delete these four units in 6 seconds u will skip the cinematic |
Danny84PwnzAll |
Posted on 06/19/08 @ 12:25 AM
Can you make one of these for vanilla?
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/19/08 @ 01:02 AM
This scenario is based on old Single player scenario I released on September 2006.
This scenario is called: Geronimo’s Revenge
Link: http://aoe3.heavengames.com/downloads/showfile.php?fileid=941
You can see a link to it above.
It is for Vanilla but can also be played with TWC disc.
In this scenario players get free native villagers and free native warriors from every Native post they build.
So play Geronimo’s Revenge, it's a lot of fun. |
Pastoolio |
Posted on 06/20/08 @ 01:09 AM
Playability: 5
Im sure if i had played more normal games it would have been easier for me. I kind of had a slow start since i wasnt exactly sure what i should do. But others seemed to get on the ball in the beggining so its probably me.
Balance: 5
It is fairly balanced. It relies on the basic balance of AOE3 in it so it is balanced if the hc are same level. If they arent well then no game could be balanced.
Creativity: 3
It kind of just seemed like the normal game with more natives mixed in. It was a good idea and it let you make big armies, so strategy was huge in play.
Map Design: 4
The design for the map was very well done and you must have spent time on it to get it that way. There wasnt much you could do with the map in relation to the scenerio so a job well done.
Story/Instructions: 4
There wasn't really a story-line with the map but the instructions were very simple. Kill the other team. I didnt exactly understand the importance of the natives in beggining but they play a huge role in the map itself.
Additional Comments: Very well-done map. It was the closest map to a normal game that ive enjoyed( maybe because i won). I hope you make more because they are very enjoyable.
[Edited on 06/21/08 @ 12:55 AM]
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Xamolxis |
Posted on 06/21/08 @ 03:52 AM
Playability: 5
Perfect triggers and all working.
Balance: 5
Good balance. All players have the same chances, but i think civ is a great issue in this scenario. For a first time player, it can be terribly disadvantage if this have an UP civ.
Creativity: 4
Not the best map you've made, but quite creative. I personally prefer the Annihilation type of map. This looks too much as an ordinary standard map.
Map Design: 5
Good design and a refined detail's feeling. Lots of eye-candies and good proportions (on resources and trade route).
Story/Instructions: 3
Not quite simple to play this on the first time, if some of the opponents have played this already. There are less information then I've expected. Sorry but a larger intro movie with more explanations was a better choice.
Additional Comments:
Like all your other maps, this is fitting like a glove in your designing style. As I've said before, i am not very pleased to see this kind of map design. For me this all looks like standard maps, and the meaning of a scenario is to break this pattern. Good map and most of all great triggers!
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/21/08 @ 12:02 PM
Thank you for the favorable reviews Pastoolio and Xamolxis.
When I decide to make a new scenario I don’t always try to come up with the most creative scenario.
I emphasize mostly on the game play aspect.
Sadly Supremacy games are all about rushing and they last no more than 10 minutes half the times.
Players then can’t enjoy the late game aspects of the game where large armies and new strategies come to play.
40 min Treaty games is also not the ideal game type for many players.
So what can players play and still enjoy large battle games in a short time? “Tribe Wars”.
That’s why I made this scenario.
As an alternative to supremacy games.
Tribe Wars also promotes map control and the use of natives which is another aspect in AOE3 that is not used often enough.
However, my next scenario will be Super Creative. ;)
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Chester1 |
Posted on 06/21/08 @ 07:26 PM
"Sadly Supremacy games are all about rushing and they last no more than 10 minutes half the times."
lol! |
ivanelterrible |
Posted on 06/21/08 @ 09:03 PM
just 1vs1s... |
MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/21/08 @ 10:45 PM
“just 1vs1s...”
Even 2v2 games can be short when one team goes for double rush.
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