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Tribe Wars

Author File Description
MosheLevi
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4

This is 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.

In fact, this scenario can qualify as a new game type.


Players receive free villagers and free crates from Native Posts, and Trading Posts give free food crates.
Once the player has 75 villagers Native Posts give free native warriors instead of free villagers.

As a result of these bonuses this game is all about map control.

Starting location is Random for all players.
This scenario also supports random teams, any combination of team setup as well as FFA setup.

You can also play this scenario with a friend against the computer.

This scenario is for TAD+TWC (so you need to have them both).

Screen Shots


________Map Overview________


Game Play


Players start with a Covered Wagon and a few mercenary units in a random location.
I added special triggers for the random starting location to ensure better playability since each Native Post offers different native units.

Colonial is the default starting age for this scenario.

There are 12 unique Native Posts and 6 Trading Posts around the map.

It is important to build as many Native Posts (As well as Trading Posts) as possible.
This is because Native Posts give players free villagers/free warriors and free crates.
Trading Posts give players free 500 Food Crates every 90 seconds.

The first time the player builds each Native Post he gets 3 free villagers and 500 wood or gold crate.
After that the player gets 1 free villager and wood or gold crate every minute until he has 75 villagers.
Once the player has 75 villagers Native Posts give the player 2 or 3 free native warriors (instead of 1 free villager) every minute.

Native American Posts give wood crates and Asian Native posts give gold crates.

Natives Warriors are cheaper, have more HP, and more Attack.
Advanced Trading post tech is turned on (give them attack) but the price is still 250 wood.
Infantry and Cavalry units are trained faster.

The number of Native units that can be trained from each Native Post has been doubled.

The game play in this scenario is fast and furious with fast pace economy progress and with the ability to train large armies in a short period of time.

Computer players play well in this map although they may take their time building native posts.
I would recommend playing against French computer player since the French AI is quicker to build native posts.

Geronimo’s Revenge

This scenario is based on old Single player scenario I released on September 2006.
This scenario is called: Geronimo’s Revenge.

It is for Vanilla but can also be played with TWC disc.

In this scenario players get free native villagers and free native warriors from every Native post they build.

Playing the Game

Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose the “Tribe Wars 2V2...” file name from the list of scenarios.

You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.


Installation Instructions

Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.


Other Scenarios


“Annihilation” KOTH (FFA)

Special thanks

Special thanks to random22 for making custom triggers for me.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
acornhead alright i will change your story/instructions :)
acornhead ican't edit it because it..... :( sigh...
Pages: « First « 1 2 3 [4]

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HGDL v0.8.0

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Rating
4.4
Breakdown
Playability4.8
Balance4.8
Creativity4.0
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:1,050
Favorites: [Who?]0
Size:483.08 KB
Added:06/12/08
Updated:07/01/08