Author |
File Description |
MosheLevi |
Posted on 06/12/08 @ 04:27 PM (updated 07/01/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
4 |
This is 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.
In fact, this scenario can qualify as a new game type.
Players receive free villagers and free crates from Native Posts, and Trading Posts give free food crates.
Once the player has 75 villagers Native Posts give free native warriors instead of free villagers.
As a result of these bonuses this game is all about map control.
Starting location is Random for all players.
This scenario also supports random teams, any combination of team setup as well as FFA setup.
You can also play this scenario with a friend against the computer.
This scenario is for TAD+TWC (so you need to have them both).
Screen Shots
________Map Overview________
Game Play
Players start with a Covered Wagon and a few mercenary units in a random location.
I added special triggers for the random starting location to ensure better playability since each Native Post offers different native units.
Colonial is the default starting age for this scenario.
There are 12 unique Native Posts and 6 Trading Posts around the map.
It is important to build as many Native Posts (As well as Trading Posts) as possible.
This is because Native Posts give players free villagers/free warriors and free crates.
Trading Posts give players free 500 Food Crates every 90 seconds.
The first time the player builds each Native Post he gets 3 free villagers and 500 wood or gold crate.
After that the player gets 1 free villager and wood or gold crate every minute until he has 75 villagers.
Once the player has 75 villagers Native Posts give the player 2 or 3 free native warriors (instead of 1 free villager) every minute.
Native American Posts give wood crates and Asian Native posts give gold crates.
Natives Warriors are cheaper, have more HP, and more Attack.
Advanced Trading post tech is turned on (give them attack) but the price is still 250 wood.
Infantry and Cavalry units are trained faster.
The number of Native units that can be trained from each Native Post has been doubled.
The game play in this scenario is fast and furious with fast pace economy progress and with the ability to train large armies in a short period of time.
Computer players play well in this map although they may take their time building native posts.
I would recommend playing against French computer player since the French AI is quicker to build native posts.
Geronimo’s Revenge
This scenario is based on old Single player scenario I released on September 2006.
This scenario is called: Geronimo’s Revenge.
It is for Vanilla but can also be played with TWC disc.
In this scenario players get free native villagers and free native warriors from every Native post they build.
Playing the Game
Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose the “Tribe Wars 2V2...” file name from the list of scenarios.
You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.
Installation Instructions
Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.
Other Scenarios
“Annihilation” KOTH (FFA)
Special thanks
Special thanks to random22 for making custom triggers for me.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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KevTheGreat |
Posted on 06/18/08 @ 05:41 PM
u can include wat i do in some of my scenarios, say if u delete these four units in 6 seconds u will skip the cinematic |
Danny84PwnzAll |
Posted on 06/19/08 @ 12:25 AM
Can you make one of these for vanilla?
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/19/08 @ 01:02 AM
This scenario is based on old Single player scenario I released on September 2006.
This scenario is called: Geronimo’s Revenge
Link: http://aoe3.heavengames.com/downloads/showfile.php?fileid=941
You can see a link to it above.
It is for Vanilla but can also be played with TWC disc.
In this scenario players get free native villagers and free native warriors from every Native post they build.
So play Geronimo’s Revenge, it's a lot of fun. |
MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/21/08 @ 12:02 PM
Thank you for the favorable reviews Pastoolio and Xamolxis.
When I decide to make a new scenario I don’t always try to come up with the most creative scenario.
I emphasize mostly on the game play aspect.
Sadly Supremacy games are all about rushing and they last no more than 10 minutes half the times.
Players then can’t enjoy the late game aspects of the game where large armies and new strategies come to play.
40 min Treaty games is also not the ideal game type for many players.
So what can players play and still enjoy large battle games in a short time? “Tribe Wars”.
That’s why I made this scenario.
As an alternative to supremacy games.
Tribe Wars also promotes map control and the use of natives which is another aspect in AOE3 that is not used often enough.
However, my next scenario will be Super Creative. ;)
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Chester1 |
Posted on 06/21/08 @ 07:26 PM
"Sadly Supremacy games are all about rushing and they last no more than 10 minutes half the times."
lol! |
ivanelterrible |
Posted on 06/21/08 @ 09:03 PM
just 1vs1s... |
MosheLevi
Staff
Official Reviewer
File Author |
Posted on 06/21/08 @ 10:45 PM
“just 1vs1s...”
Even 2v2 games can be short when one team goes for double rush.
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 07/01/08 @ 12:10 AM
I updated Tribe Wars and added cinematic with background story and on screen instructions.
Seeing the instructions is up to the host.
If he deletes the Flag Bearer then there will be no instructions.
If the Flag Bearer is not deleted within 10 seconds then the cinematic with instructions will start.
Players should know exactly what to do now from the start.
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MosheLevi
Staff
Official Reviewer
File Author |
Posted on 07/10/08 @ 01:58 PM
Thank you for your review Mister SCP,
Yes, the objective in this scenario is to control as many TP’s as possible (more than your opponent).
That will insure victory in most cases so that was intended.
However, going with Revolution can turn the tides sometimes.
I didn’t forget to make villagers at trade posts.
Trade posts give only food crates.
Native Posts give villagers or warriors because it is a populated tribe (unlike trade posts).
Unfortunately, I cannot activate the re-spawn of the explorer with spend money at TC.
That must be a custom scenarios bug.
Regarding map design – I actually spent several hours on it – placed 8 additional Native Posts as well as the second trade route with some additional trade posts.
I also added resources to the map, as well as redistributed them evenly between the players.
By the way, this is the first AOE3 scenario that has random start location for all 4 players.
You never know where you starting position is going to be.
The camera start position also works for every player.
This scenario also supports ANY 2V2 setup (including random teams) and FFA.
This may sound obvious but it requires many additional triggers for all the team combinations.
I have a question for you.
Were the instructions not clear in any way?
I am asking because I have on screen instructions (via cinematic) with a background story, and the option to skip the cinematic.
According to the guidelines clear instructions + story = 5 rating.
[Edited on 07/10/08 @ 02:10 PM]
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Mister SCP
Staff |
Posted on 07/10/08 @ 02:38 PM
"Thank you for your review Mister SCP"
np
"However, going with Revolution can turn the tides sometimes."
i never thought about revolution because in normal game it sucks ad ur villis arent there anymore
"I didn’t forget to make villagers at trade posts."
i make it in () because hadnt know if you want to have no villis.
"Trade posts give only food crates.
Native Posts give villagers or warriors because it is a populated tribe (unlike trade posts)."
Ok but the pop do really matter :(. If you like my idea u could make that tp`s cost something like 5 population each one
"Unfortunately, I cannot activate the re-spawn of the explorer with spend money at TC.
That must be a custom scenarios bug."
I feel sry for u :(
"By the way, this is the first AOE3 scenario that has random start location for all 4 players."
Congratulation :) but very often if i was p1 and my partner p4 i ve two enemies next to me
:(
but i hadnt check that there are random places where to start
"I have a question for you.
Were the instructions not clear in any way?
I am asking because I have on screen instructions (via cinematic) with a background story, and the option to skip the cinematic.
According to the guidelines clear instructions + story = 5 rating."
Is boring no reason?Your cineamtic is between 4 and 5 but i choose 4 because i feeled bored during watched it.And i thought guideline told 4=good I miss nothing and 5=couldnt be better If it is no reason i will change :)
PS:How can i quote?
[Edited on 07/10/08 @ 03:00 PM]
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