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Global Wars

Author File Description
File Details
Game Version: AoE3+TWC+TAD
# of Players: 6


This scenario is based on the Arab Desert Series by me, KevTheGreat. Many people had wanted an Arab Desert 8, but i decided to try something new, and made this, includes many, many features new, old, and perfected.

The Storyline of ths game doesn't make much sense, but i still decided to put it in. Five Empires have risen to face the test of time, they compete in a world tournament. Who will win, who will conquer? You control your diplomacy, so be prepare to experiance cold wars, World Wars, and others...


*day-night-day cycle

*rain events

*miniquests for each player

*flags of diplomacy

*tutorial on the flags

*over 550 triggers

*over 1200 effects

*many more

This scenario is in the CSO contest, so please grade well :)

P1-5 are human players, p6 is a comp (ivan the terrible), Discovery Age, FFA, Read Hc names for civ order

By KevTheGreat

P.S please do not edit, or claim this map as your own.

My Website

Other Scenarios by KevTheGreat-

Arab Desert
Arab Desert 2
Arab Desert 3
Arab Desert 4
Arab Desert 4V2
Arab Desert 7
Burn em All
Russia The Epic Begins
Fort of War
The Race


6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08

-fixed minor trigger bugs
-added houses
-removed 2 wonders from japan
-added the victory trigger
-other minor things

french reinforcements come faster
-if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland)
-heroes that die are removed form the game unlike explorers
-heroes now have trigger attacks when injured and/or death
-aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission
-aztec hostage mission rewards have been increased greatly
-fixed minor bugs

-misspellings have been fixed
-the loss trigger for france has been added (I don't know y it was missing)
-hostages are no longer IGC units
-minor faulty triggers have been fixed

-increased amount of lighting changes, not just 2 settings that change every 15 minutes anymore, now there are 10 lightings that change every 200 seconds
-rain occurs more often and are shorter
-spanish houses have been fixed to match their culture

-Gates can now be closed to allied players or opened (your choice) this will prevent entering your city and declaring war on you. However this only applies to preset gates.
-Fixed flagsno longer getting "lost"
-New music including a custom music file in the download (if you are wondering what the song is trying to say, it basically means religion causes wars)
-Intro cinematic is now optional
-You can now move around during tutorial cinematic if you didn't want to watch it and some other people did

Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 4
Very playable scenario. I was wondering if I should give this a 4 or a 5. The climatic wasn’t too good, long and tedious. Rather boring to watch in fact. It gave just a brief over view of what each civilization should do. A little battle or fighting would be nice.

Balance: 5
Extremely Balanced. No further comments needed. It was easy to play with each civilization.

Creativity: 5
Very nice, diplomacy was fun and enjoyable.

Map Design: 5
Perfect! No bugs, easy and fun to play. Pretty much everyone had equal in everything, and it wasn’t too hard for any one civilization.

Story/Instructions: 3
I gave this a three because the first two times I played, it was very hard to understand. The mini-objectives were fun, but at the same time very confusing. I had no idea what to do and how to do it. The diplomacy was fun, but was two confusing at first and the climatic did not help much either. I really didn’t have the fainted idea how to use it. (I did eventually figure it out) There wasn’t much to a story either, just a little background of what was going on.

Additional Comments:
Good job, waiting for another scenario! I had lots of fun play this!
(this is death_master by the way)
File Author
thx for your review death master, however i think the instructions were clear but anyways i need to post somethign more important for some reason the map is not openign right, the bak file is not replacing it self over a save, the age3yscn file is overwriting as another file of which i do not know wat it is, if u can help please go here anyone with the old dl (before the last patch) please tell me, having the one before the patch will help if i need to redo the game http://forum.agecommunity.com/forums/thread/710488.aspx

[Edited on 06/22/08 @ 06:42 PM]

File Author
it seems that u can play the game, but cannot edit it in any way...

EDIT: I ahve fixed the game by finding an old global wars (from an online player) and readding the patches and other things to it. There fore i ahve now replaced the file with a new file that does not include the motada/stuart spawn glitch.

-hostages are no longer IGC units

[Edited on 06/23/08 @ 01:27 PM]

Map Design5.0
Playability: 4
(Well what ca I say the scenario is pretty well made and the gameplay, which I found enjoyable, was an innovating one. Diplomacy is what differs aoe from games like Civilization, with a smart diplomatic strategy, which, on other side, makes it the RTS game we like so much. ok, edition. First of all, it lags like hell with so many units on the mao which gets closely to 1000 and so many buildings and other stuff, and you need to have a veryvery strong comp to play without lags. I dont think that everyone can have allow himself a veryvery good comp. About 400 pop for french my bad didn't kno kev fixed it. ... It's still a 4/5)

Balance: 4
(Balance is very well factured, although there are few details I would have fixed, like the forest in te japanese land or the mass territory for the aztec. Edition: about the teritory,I mean that only aztec are given so much territory for some mysterious reason. Plus, the ottomans are at the center, so they statistically get atacked more often and are in more danger then all the other civ-s. 4/5)

Creativity: 5
(As I said, very creative idea of bringing diplomacy into the game.)

Map Design: 4
(About forests again, aztec territory, but overall the map looks good and it deserves it's 4/5 ... edition: I wanted to give it 4.5 for playability and 4.5 for this map design. Since I cant, I would Just give it 5/5 for game design, hope u are happy - 5/5)

Story/Instructions: 3
(as others said, after 2 times of playing I still coulndt ully understand the intructions, and the quests could have been better then "get 10000, 15000, 2000 :O" gold or get 50 priests. Edit: I should be happy? no kev, u should be happy, because if no add quests, it would get 2/5 from me for story/instructions. Some add quests are boring, what's so fun about getting tons of gold??? and the 1st ottoman quest is to build a mosque and train 30( or something) priests, what kind of quest is that? )

Additional Comments:

Well kev, I've found the forum although you hoped I would not bring my mark here. I know you will find it tough, but I stilll believe that my mark is fair unlike "5 5 5 5 5 GREAT JOB KEV WOO HOOOOOO!!!". Edition: None

[Edited on 06/23/08 @ 08:53 PM]

File Author
first of all 400+ pop for france? wat r u talking about? even before the first updat there ma pop was 300, on the 1st update i made it back to normal

2nd: more land isn't always better, if u r big u got to protect more

3rd: i believe the instructions deserve much more than a 5 because the miniquests were opitinal(the only multi scenario with them), u should be happy that u even got miniquests that u could understand and 50 priests? wtf r u talking about

[Edited on 06/23/08 @ 08:38 PM]

MingMing99 I made editions to my review kev.
File Author
first if all it laggs in the beginning (everyone loads the game) then it pretty much does't algg any more

2nd: the ottos start with 4 factorie a positive, positive, and start in the middle negative, and cannot rebuild their capital negative, therefore it evens out.

3rd: the mosque and 25 imams are to please allah granting them rewards. wat kind of quest would u put in then?
MingMing99 1) 2 times I quit the game on like 3rd minutes because the game lagged too badly

2) 4 factories are not the huge pluses, if they get destroyed, that's it. They dont make that much of profit u know, better to have land for farms or plantations then destroyable factories

3) about quests, you could have made something like make few spies, disallow the spies tech in the capitolium, and make spies sneak into somewhere and kill some1 (like the leader of some civ)
File Author
yeah i made that for the frence, and it only laggs in the beggining your comp must have problems

[Edited on 06/23/08 @ 11:16 PM]

Map Design4.0
Playability: 4
Interesting map, but placing the ottos in the middle of the map can be a disaster. Also some of the OP civs you've used are in a totaly advantage in this map (like Japanese). Japanese can wipe out ottos in a few minutes, by using artillery.
Choosing the diplomacy is quite a good idea, but it has to come from both sides, or is no alliance. Something what bothered me was the day night cycle. On night it was too dark to see something (i was played this in the day time).

Balance: 3
As i've said, some civs have advantage because of the civ's particularities. I hardly gave you a 3 points on this one instead of a 2.

Creativity: 4
Creative, but not excessively. I can't say "...wow, this map have an original idea".

Map Design: 4
Good map design, but not quite good thought about placing resources. On a war zone villies can't gather because they get killed faster then you think.

Story/Instructions: 2
I may be a little stupid, but i haven't understand exactly how to play. This is not a kind of scenario to be played on the first time. I guess a lot of people won't play this twice because they don't understand what to do.

Additional Comments: I found your cinematic a little messy. A good work anyway, but is not the best scenario you can create. You have more potential ...
Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 » Last »

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Map Design4.5
Favorites: [Who?]1
Size:7.80 MB