Posted on 06/19/08 @ 01:09 AM (updated 08/24/08
|# of Players:
This scenario is based on the Arab Desert Series by me, KevTheGreat. Many people had wanted an Arab Desert 8, but i decided to try something new, and made this, includes many, many features new, old, and perfected.
The Storyline of ths game doesn't make much sense, but i still decided to put it in. Five Empires have risen to face the test of time, they compete in a world tournament. Who will win, who will conquer? You control your diplomacy, so be prepare to experiance cold wars, World Wars, and others...
*miniquests for each player
*flags of diplomacy
*tutorial on the flags
*over 550 triggers
*over 1200 effects
This scenario is in the CSO contest, so please grade well :)
P1-5 are human players, p6 is a comp (ivan the terrible), Discovery Age, FFA, Read Hc names for civ order
P.S please do not edit, or claim this map as your own.
Other Scenarios by KevTheGreat-
Arab Desert 2
Arab Desert 3
Arab Desert 4
Arab Desert 4V2
Arab Desert 7
Burn em All
Russia The Epic Begins
Fort of War
6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08
-fixed minor trigger bugs
-removed 2 wonders from japan
-added the victory trigger
-other minor things
french reinforcements come faster
-if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland)
-heroes that die are removed form the game unlike explorers
-heroes now have trigger attacks when injured and/or death
-aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission
-aztec hostage mission rewards have been increased greatly
-fixed minor bugs
-misspellings have been fixed
-the loss trigger for france has been added (I don't know y it was missing)
-hostages are no longer IGC units
-minor faulty triggers have been fixed
-increased amount of lighting changes, not just 2 settings that change every 15 minutes anymore, now there are 10 lightings that change every 200 seconds
-rain occurs more often and are shorter
-spanish houses have been fixed to match their culture
-Gates can now be closed to allied players or opened (your choice) this will prevent entering your city and declaring war on you. However this only applies to preset gates.
-Fixed flagsno longer getting "lost"
-New music including a custom music file in the download (if you are wondering what the song is trying to say, it basically means religion causes wars)
-Intro cinematic is now optional
-You can now move around during tutorial cinematic if you didn't want to watch it and some other people did
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
copied from es?
lol sneaky squirrel, trust me, its better to have many civs but all of them with different starts and strategies than everyone start off with the same thing, take as example this, what would you prefer, a game with 14 civilizations or a game with 1 civilization?
Also, I cant get why you gave kev a 4 on map design and not a 5, I think that your review will get just deleted...
The map was very playable, with a simple objective. It kinda lagged a lot though, idk if that was from the people i was playin with tho, but some ppl who played it said it lagged a little as well. The night cycle part kinda pissed me off though, its hard to see and hurts ur eyes :(... lol
The balance is very good as well. From all of your maps, it looks like you do as best a job as u can making all the civs able to win. This is one of the only scenarios where every civ has a chance.
The creativity was good with the miniquests and diplomacy. Like usual, your maps are very creative. This scenario, however, is your most creative one in my opinion. However, all your maps seem to be the same thing over and over lol and they games seem to take forever to win :S. Also, those miniquests are very confusing
Map Design: 3
The map design was very good as well, although it seemed that some ppl had a lot more space than others. I think otto kinda get screwed in the middle :S. Even with 4 facs, when i played all the people tried to attack the otto, which is unfair 4v1 no matter how many resources u get... Since otto is in the middle, everyone thought they r supposed to attack them so....
The instructions were kinda confusing to me and many of the people i played with. The storyline is still good and interesting and the miniquests were a nice addition.
Another great map Kev. This was the most creative of them all :P.
[Edited on 07/17/08 @ 12:30 PM]
8 reviews dmban thats alot, we need to spread out or reviws, some have none, and some hae a bunch
yes, I figured out that people either review with 4.6-5.0 or 3.0-3.6.
i belive mobile and xamo should chage their reviews. Btw mobile y did u give me a 3 on map design when u had nothing negaitive to say about it, and it had over 500 triggers, thats pretty good for a map design. and wat was sonfusing about the instructions, the tutorial explained the flags, the obj stated the miniquests and the overall goal, wat needed improving
[Edited on 06/30/08 @ 01:41 PM]
I'll Tell you again... DON'T ADVERTISE YOUR MAPS IN YOUR DOWNLOAD!!! IT MAKES ME MAD!! NOW MY RANK WILL BE LOWER... What is with all my caps...
lol, y not put your other maps on the site, if they like the map they may like my others mainly since global wars ws based on the arab deser, btw "advertisment" is not a reason to give a bad grade. In fact u shoul boost creativity because of it :P lol jk.
I am with kev, nothing wrong with putting links to your other maps here.
maybe not as much space like he did, but w.e, its cool.
like most of you'r games player #1 is in the middle and get killed first i know that well
something no bodys ever done before (i think it needs germany)
Map Design: 5
i love it detiled and many random things like cows
not so great i did not understand what to do at first with ottomans
good game needs tweeking
[Edited on 07/10/08 @ 05:07 PM]
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