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Global Wars

Author File Description
KevTheGreat
File Details
Game Version: AoE3+TWC+TAD
# of Players: 6

GLOBAL WARS:




This scenario is based on the Arab Desert Series by me, KevTheGreat. Many people had wanted an Arab Desert 8, but i decided to try something new, and made this, includes many, many features new, old, and perfected.



The Storyline of ths game doesn't make much sense, but i still decided to put it in. Five Empires have risen to face the test of time, they compete in a world tournament. Who will win, who will conquer? You control your diplomacy, so be prepare to experiance cold wars, World Wars, and others...



Features:



*day-night-day cycle


*rain events


*miniquests for each player


*flags of diplomacy


*tutorial on the flags


*over 550 triggers


*over 1200 effects


*many more



This scenario is in the CSO contest, so please grade well :)



P1-5 are human players, p6 is a comp (ivan the terrible), Discovery Age, FFA, Read Hc names for civ order



By KevTheGreat



P.S please do not edit, or claim this map as your own.



My Website



Other Scenarios by KevTheGreat-



Arab Desert
Arab Desert 2
Arab Desert 3
Arab Desert 4
Arab Desert 4V2
Arab Desert 7
Burn em All
Russia The Epic Begins
Fort of War
The Race


PATCHES:



6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08



1.10
-fixed minor trigger bugs
-added houses
-removed 2 wonders from japan
-added the victory trigger
-other minor things

1.20
french reinforcements come faster
-if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland)
-heroes that die are removed form the game unlike explorers
-heroes now have trigger attacks when injured and/or death
-aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission
-aztec hostage mission rewards have been increased greatly
-fixed minor bugs

1.21
-misspellings have been fixed
-the loss trigger for france has been added (I don't know y it was missing)
-hostages are no longer IGC units
-minor faulty triggers have been fixed

1.30
-increased amount of lighting changes, not just 2 settings that change every 15 minutes anymore, now there are 10 lightings that change every 200 seconds
-rain occurs more often and are shorter
-spanish houses have been fixed to match their culture

1.40
-Gates can now be closed to allied players or opened (your choice) this will prevent entering your city and declaring war on you. However this only applies to preset gates.
-Fixed flagsno longer getting "lost"
-New music including a custom music file in the download (if you are wondering what the song is trying to say, it basically means religion causes wars)
-Intro cinematic is now optional
-You can now move around during tutorial cinematic if you didn't want to watch it and some other people did

Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Noob102 Playability: 4
(Insert Playability analysis here)
I like it alot because it is very easy play and to pick up as going on. I think ive played with each civ. so far in the Senerio. I had lots of fun playing it.
Balance: 5
(Insert Balance analysis here)
I think it was very balanced. At first i thought the OP Japanese would win every time but if found that a different civ. wins each time i've played.
Creativity: 5
(Insert Creativity analysis here)
It is extremely creative where as all these civiliztions would never me in battle like that in history.
Map Design: 5
(Insert Map Design analysis here)
I love the map. It looks like he spent many hours on it. It does accuately depicts each civ. in their proper enviroment.
Story/Instructions: 4
(Insert Story/Instructions analysis here)
They are easy to understand. Such as for the aztecs sacrificing each civ. hero/leader, the French objective to conquer all the other civs., he Spanish objectives to gather gold, etc.
Additional Comments:
I hope to play more of your senerios again. I liked it alot. Adios.

[Edited on 07/13/08 @ 03:55 PM]

MosheLevi
Staff
Official Reviewer

Noob102,

The moderator removed your reviews because they were biased.
I suggest you remove your review before the moderator takes action against you.

KevtheGreat,

You better talk to Noob102 and tell him not to post any more reviews (at least for a while).
Noob102 I understand.
MrMario
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Sorry for the bad review this should be a better one:

Playability : 5

Fun map, a bit laggy in the beginning, no bugs, or glitches that I know of. Playable on all accounts :). Only reason its a 4 is the minor lag in the beginning of the game. But the lag is just in the beginning of the game so ill give you a 5. Fun to try out the different civs

Balance: 5

Each civ has their own good and bad. The ottos have their factories and fortified base, but they are in the middle and cannot rebuild their capital. The French have reinforcements and a strong hero trigger attack, but are unsettled. Spain has their own cave full of gold but small. The Aztecs are large, both good and bad. I love the sacrifice system :). The Japanese have starting wonders, and have elite samurais and two trading posts near them; however they have small amounts of land just like Spain.

Creativity: 5

I've never seen a map with so many triggers, and a day - night cycle :). I also love the diplomacy system and the rain events. Loved how you had the units talking.

Map Design: 5

Nice map, a lot of resources close to everyone, and u had to clear cut the land for more room, or conquer the enemies, a real strategy game. Map must have taken you a long, long time. Alright amounts of building and units, liked how u made cliffs that blocked the flags from the playing field.

Story/Instructions: 5

Nice storyline, their mini quests fit their civs perfectly, the ottos pleasing Allah, the French doing recon then conquering, Spain filling up on their greed, Aztecs wanting sacrifices for their sun god, and Japan wanting honor by killing the enemies. The tutorial on the flags were also understandable.

Additional Comments:

I loved the map; I hope to see more of these type games :)

[Edited on 07/15/08 @ 02:59 PM]

Mister SCP
Staff
nice... your reviews become much better :). Be proud to yourself
KevTheGreat
File Author
lol

Anyways also i believe that you shouldn't dock a point for a minor lagg in the beginning of the map, unless it was a lagg that was throughout the game. Hopefully u will chaange it into a 5 :)
MrMario Lol Now im getting how to do the reviews. But ill change the playitable to a 5. =)
KevTheGreat
File Author
:)
Chester1
Rating
3.2
Breakdown
Playability2.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Playability: 2
This scenario is easy to play, as it resembles a normal AoE3 game/ single player conquest. Just in this game, you get to do it all with friends and others in an online setting.

However, there can be some faults in this, as the objectives for the various players can be confusing. Another thing, is the fact that you put players into strict roles, which the novice player may not know about and get stuck in a less desirable role in the game. And with each civ having some drastically different roles to undergo, it could be a little offsetting to some.

I also believe that the map can take a really long time to play, and it just seems a little boring, almost like a normal game. Which would be fine if it didnt take so long. Its like i just played a treaty, although it isnt... it can seem like it at times.

Balance: 3
Balance here is less than great, but better than lots. I think with this style of scenario, balance here becomes crucial because with the different plots for the various required civs, it can be difficult to make that perfect, so a lack in this department can ruin the game.

I realize a lot of the balance rests on the system ES had given you to use, but it is your job to take that system and bend it to the scenario's best interest, which i think you have done, but not quite to level that would make this a great scenario.

Creativity: 4
This style of scenario is a very unique one. lots of use of cinematics, and use of various goals for the civs is great. This part is essentially what the game is about, and you really were able to have the game stand out versus what you have created in the past. I think what you have done is great, the use of diplomacy is great.

The only problem i have the creativity is that essentially it deludes into a single player campaign mission with multiple players, and it is here that i believe points were sacrificed.

Map Design: 4
The map here looks great. Lighting effects allowed for a really great setting, and the whole map works well with missions and player layout.

Story/Instructions: 4
Story line is great, instructions are lacking.

There is a good storyline, and it is clear you have a great imagination.

The instructions here are quite below standards.
It can be very difficult to understand the diplomacy section with all the flags in one area, and the events can be a cause of confusion amongst many novice players.

This is an area where a lot of attention needs to be drawn.

Additional Comments:
The map was interesting to play once or twice, but after that, i just realized it seemed like a campaign mission taken into a more real world setting with the use of diplomacy triggers. You always have made good use of this, just this time it seemed a little harder to use than that of the Arab desert games.

Another thing to look into is the game length, maybe you intended it to take such a long time, but some players wont want to spend so much time in a game like this.

I know a lot of people like your style of scenario design, and i know the next map you make can be better if you take a little more time to be sure you can appeal to a wider audience of players.

gj, keep it up.

edit - I really think you should try to be more in depth with your instructions, as it seems to me people really do not know what they are doing sometimes.

Please try to revise and add some cinematics that will support your game's gameplay.

[Edited on 07/17/08 @ 02:03 PM]

KevTheGreat
File Author
Playability:

"objectives for the various players can be confusing" which objectives seemed confusing? i tried to keep the miniquests interesting and simple, which is hard to do, as interest increases, the simpleness decreases and vica versa

"Its like i just played a treaty" if u do not like treaty games, u could declare war right off the start, although i do not recomend it

Balance:

Why did u give me a 3 here, you did not state anything bad about it other than "Balance here is less than great, but better than lots." Which civs did you find op, and up, i tried to balance them out, weach with their own weaknesses and advantages.

Story/Instructions:

I have had some problems with new people understanding the flags who have not played my maps before, how do u recomend that i improve this, i can't think of any other way other than blakc = war, light = offer/accept truce, numbers = the players.

And thx for your review, however mainly i believe that balance should be a 4, there were no majors ups, or downs here
Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 » Last »

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Rating
4.4
Breakdown
Playability4.4
Balance4.6
Creativity4.6
Map Design4.5
Story/Instructions3.9
Statistics
Downloads:7,507
Favorites: [Who?]1
Size:7.80 MB
Added:06/19/08
Updated:08/24/08