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Downloads Home » Multiplayer Scenarios » SC-P Colloseum v2

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SC-P Colloseum v2

Author File Description
Mister SCP
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4
SC-P COlloseum v2

-features like HC`S, units for every city, random events and over 40 units to choose.
-for every kill u get 1 wood which u can spend on shop and for build.
-train units in barracks stables and forts
-and the last:like most colloseums: kill the fort of enemies

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Do neither edit nor claim as your own my maps

-Sir_Constantin
AuthorReviews   ( All | Comments Only | Reviews Only )
KevTheGreat
Rating
3.8
Breakdown
Playability5.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions5.0
Edited review

Playability: 5
Playable on all accounts, no bugs what so ever. Just gets laggy when all 4 players reach 200 pop and fight in the small middle terrain. You should also perhaps increase the fort and wall hip, they are way to low, easily killed.

Balance: 2
The unit choosing is kind of stupid on here, I mean would u chose a cuir, or a hussar, come on.. All I ever use is the Russian anti building calv, mortars, and cuirs. The others are way to crappy. Plus, India gets a vill.... I recommend adding some kind or lvl system, doesn't have to be based on amount of kills, perhaps based on xp? I also recommend removing the decks.

Creativity: 3
Average amount of creativity, no ups, no downs, therefore average = 3. You should add something special, perhaps random events where you get extra wood from killing a certain type of unit, a player gets stronger men for a certain period of time. These things would make the game much more interesting, as fighting back and forth gets boring, fast. Or you could add in an age up where you could purchase with the wood. I would have given this a 1 if it were not for the guidelines :P

Map Design: 4
Map design was average, no good, and no bad. I liked the middle, other than the other colluseum type maps it isn't just flat, large, and plain. Main thing I think you should improve here is the location of the unit choosing, going from the left and right is pretty annoying, perhaps put them closer, like on top and on the bottom. You should also allow them to choose any type of unit instead of splitting up the vanilla, twc, and tad units apart. Random events were a nice addition, however you should put it in the instructions about them, however i still decided to give u a 5 to cut you some slack :P

Story/Instructions: 5
Instructions are fine (just need to include instructions about the random events, cinematic fit well for this type of map, not too long and simple. Nothing here needs major improvements; all I recommend is maybe dramatic music XD

Additional Comments:
If u do edit this you should make all units cost money and give each player an income. Therefore the unit choosing would be much, much, more balanced. As you told me online, this is not your best map, i look forward to rerating gang warfare once you are done with it :)

[Edited on 07/22/08 @ 03:05 PM]


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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability5.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:302
Favorites: [Who?]0
Size:198.22 KB
Added:06/20/08