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Downloads Home » Multiplayer Scenarios » War Mod Mod V3.3™

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War Mod Mod V3.3™

Author File Description
File Details
Game Version: TAD
# of Players: 4

Hi, And thanks for downloading War Mod Mod™!!
War Mod Mod Is based off a mod of a mod of a RMS from TWC. I made that But added in some extra stuff. There is Cinematic and Instruction Video!! The map is not completly finished. There is still going to be a Podiuems Of Randomness™. Your main Objective is to kill Or Capture all the enemy fixed Guns.
Check Out The Pics! (Below!)

Spcial Thanks:
pftq™ - Made Tons Of Triggers Used In This
KevTheGreat™ - Name For POR (Podiuems Of Randomness™) (not Fetured in this Verison)
AIGuy™ - Idea For Map
KevTheGreat™ - Tester
YourRuler724™ - Tester
Sir_Constantin™ - Tester
Little_King_Jay™ - Tester
CrazyEngineerKid™ - Tester
aggiesrule™ - Tester
wilow_scath™ - Tester
Pastoolio™ - Tester
JTH2170™ - Tester
Jacklope™ - Tester

Udated to V3

Please Review!!!
P.S. If you find Glitches post them in a comment. Or additional Comments. Thanks!!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 2
I agree with kev on this part, real laggy map once you get into the higher numbers, and if p1 lagged out in the beginning you couldn't continue with the map. The constant replay of music got annoying, I recommend adding in more music. You should also add more different type of units rather than 1 for the whole game which gets annoying, perhaps when you get a certain number of kills you get another type of unit, the opposite of what you got.

Balance: 3
I also agree with kev here, the civs were not balanced at all, if u got calv, and everyone got anti you pretty much loss. Some civs also have super weak men like Japan, and the highlanders. The Aztecs, Spanish, and the Chinese were op. I recommend fixing this. By the way, you do the Aztecs get mamelukes!!!! They don't even get calv, and they get one of the strongest calv in the game.

Creativity: 2
You get units, you fight, no creativity was put into this map other than the awesome cinematic. You should put in a variety of units, so that this map doesn't get boring real fast. There was no uniqueness that stood out from the other maps.

Map Design: 3
Awesome cinematic, however the map seemed bland, and no eye candy, the music also got annoying, needs a big tune up here. All u got for eye candy was a mix of terrain, you need to put in some extra stuff in there.

Story/Instructions: 4
Instructions were clear, cinematic was awesome, however it was laggy for the most part, and perhaps you should somehow make the cinematic less laggy.

Additional Comments:
Uncreative map, that is almost impossible to finish, and really heavily relies on the civ that you chose.
Map Design3.0
Playability: 3
The map seems just as playable as before. It is still the standered "get units and kill the other player map." The hole in P2's wall still hasn't been fixed, which makes it easy for players to walk through and kill some cannons to have a big advantage. The upgrades are a nice improvement, but they are spaced out largley. They do not give a player much advantage, as they are auctually very weak (compared to the hoards of mercs that you get already). An exception to this is the bonus that makes your men appear faster, but that auctually seems very overpowered from what I've seen. I'm not counting off of that for playability, though, as that is a balaence issue. I would also like to point out that P4's kill and death counter says it's P2. I also think that it would be easier to read if it was all the same color.

Balance: 2
The balance is improves slightly, but still doesn't work very well at all. The main strategy is choosing the right civ at the start of the game, because this will determine how well you do. If a player gets units that counters yours, then you have pretty much lost. The balance still needs some serious work. Would it be possible for each civ to choose between HI, calv, and LI ingame? This would make the game so much better, as the game would not be decided by the time everyone hits the ready button.

Creativity: 3
The map was still quite the standered for it's kind. You get units, then you kill the other players. The bonuses are a nice addition, but are nothing unheard of or game altering. I did think that the opening cinimatic looked pretty cool, though.

Map Design: 3
Map design wasn't changed from my review of a previous version of this, so I'll just copy and paste what I said before: The map design was pretty standered. It looked fine, though, for this sort of map, and I liked how you gave a little varity to the stage, and used multiple terrains in the center.

Story/Instructions: 4
The instructions were told well in the cinimatic, and I knew what to do. The intro was pretty awesome as well. I didn't like how the chat was telling you how to get bonuses, though, as it was hard to remember when you get what. It would be nice if you added this to the objectives instead.

Additional Comments:
Overall an okay map. The improvements don't change the map that much, but are a nice improvement. With some more changes, this map could be much better.
Map Design2.0
Playability: 2
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 2
(Insert Map Design analysis here)

Story/Instructions: 2
(Insert Story/Instructions analysis here)

Additional Comments:
fun and bloody map

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Map Design2.7
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