Fight 2v2 or ffa against other players. You get free units from your spawnpoint. You can get stronger units to spawn if you make more kills. destroy all the opponents forts in order to win the game. get gold from the middle by keeping your units in it. with this you can buy strong units, houses or banks.
Version V2,5 is MUCH better but is has 1 major bug. Online you suddenly get tons of xp for no reason, and i have no idea why, so i uploaded the previous version.
A very playable map, as most maps of these kind are. It was very well made and I found no bugs of any sort. One problem that I had was that the auctual process of defeating an opponet was very hard. In the end of the game I just played, I had the best possible unit selection to someone who was 2-3 levels below me. Even with a bunch of other siege units to back me up, I was unable to even put a dent in the other person's base. I attempted several times to send my army in, but his fast respawning army wouldn't even let me past where his gates were. Everytime I took out part of his army he would have a few more. It was made even harder becuase 3 forts were in his base. I personally think that only 1 fort is necessary. 3 forts made it incredibly difficuilt to defeat the other person.
The game was perfectly balanced. One thing I really liked was that in most games of this type, the person who starts winning first will usually take advantage of his better units and keep getting the most kills untill they win. In this game, though, I was able to make some smart purchaces and bring my self back up from almost losing. I would also point out that I believe that Spain may have a slight advantage because of its free XP, but that isn't something that you as a designer can help, so I'm not counting of any points.
This was the standered map of this kind. I thought that some neat additions were made, though. I liked the fact that you could build banks and houses to help you in late game, or buy units to help your present game.
Map Design: 3
The map looked alright. It was neat, and nothing appeared out of place. I didn't see any thing extraordinary about it, but it looked fine for this style of scenario.
The instructions were well told in the directions, and I knew exactally what to do. One suggestion I have is to add a cinimatic in the start rather than objectives. In this sort of game, the early game is very important, and it would be too bad if someone lost because they had to spend a minute or two in the start of the game reading rather than getting ready to fight.
Overall a nice version of Mythodea. It presents itself and plays just like most other blood style maps, and does it well. Great scenario!