Hello And welcome! I've inproved my trigger set to include a lot more trggers!! This set includes 12 Conditions! And 75 Effects!!
(60 Club) = Has More Than 60 Lines Of Code
(75 Club) = Has More That 75 Lines Of Code
(Con) = Condition
This set Includes new triggers from pftq!!
pftq™ Helped me write the following triggers!!
QV Damage All Units In Area (Center Unit)
Flare All In Area (Center Unit)
Kill All Units In Area (Center Unit)
Make All Units In area Invulnerable (Center Unit)
Set All Unit's Heading In Area (Center Unit)
Change All Units In Area (Center Unit)
Delete All Units In Area (Center Unit)
Each containing 45 - 55 Lines of code!!
Also some New shop triggers by: nottud™!! I just Modded them and picked out the ones for AOE3!!
New Shop For All Players
New Shop Convert
New Shop Modify Protouint
New Shop Modify All Protounits
New Shop Grant Resources
New Shop For All Players End
New Shop Army Deploy to Protounit
New Shop Chage Unit Type
New Shop Set Tech Status
New Shop Army Deploy
Also kirby_Fan™'s Kill Counters!!!
Kill Counter Update
Kill Counter Create
Kill Counter Show
Set QV As Kill Number
Kill Counter Grant Resources
Kill Counter Modify Protounit
Also Triggers From My Old Set!!
Send Chat:Font AND Color
Send Chat To Player:Font AND Color
Send Chat To Player:Font
Set These Players Defeated
Set These Players Won
Set These Players Defeated W/End Game
Set These Players Won W/End Game
And A New One Like "Set These Players ________"
Set These Players Defeated EG Opt.
Set These Players Won EG Opt.
Now For Some New Cinematic Triggers For You Movie Makers Out There!!
Cinematic Ender (Reveses All Thngs Started In "Cinematic Starters")
Also For The Blood Map Makers Out There, Here are Some Helpful Triggers!!
Grant Resources to ALL Players
Set Age For All Players
Forbid and Enable Units For All (75 Club)
Forbid and Enable Units For All (75 Club)
Modify All Protounits For All
Quest Var Vector Set
Quest Var Vector Modify
Quest Var Vector Modify 2
Quest Var Vector Copy
Quest Var Vector Echo
Unit Position To QV Vector
Army Deploy At QV Vector
Army Teleport To QV Vector
Army Move To QV Vector
Army Build Building At QV Vector
Teleport Units To QV Vector
Move To QV Vector
Unit Build Building At QV Vector
Unit Create At QV Vector
Flare Minimap At QV Vector
Flare Mini Map On Unit
Army Distance to QV Vector (Con)
Distance to QV Vector (Con)
Units Owned By Any One (Con)
Unit Selected By Player (Con)
Ok this wouldn't be a tigger set without QV Triggers! So Here they Are!
QV Timer (Con)
QV Unit Count (Con)
QV Number Of Nuggets Collcted (Con)
QV Percent Damaged (Con)
QV Player Current (Not Total) XP (Con)
QV Player Population (Con)
QV Math (Con)
QV Damage Units in Area (QV Damage)
QV Damage Units in Area (QV Radius)
QV Damage Units in Area (QV Radius AND Damage)
QV Damage All Units In Area (Center Unit) (Help From PFTQ™)
Now For Stats Of Trigger Set!
Line Of Code:..............................1522
Number Of Charcters:......................98024
Thanks To The Help Of CrazyEngineerKid I have included Freeware to help install the set!!!! And If you don't review I will hunt you down... (just kidding :p) But Still Review... Thank you for you time!! READ THE READ ME!!!!
This is a great collection of new condition and effects.
Many of them are a must in order to perform certain features that are not available via normal triggers.
For example, until now it was not possible to Flare moving unit on the Mini Map.
Now we have the “Flare Mini Map On Unit” effect that works just great, and this is only one example.
Great job Random22.
I hope you continue to make new triggers.
I am already using several of your effects in my new unreleased scenario.
I will make sure to give you credit for your custom triggers when I release it.
Random22 File Author
Posted on 07/15/08 @ 06:59 PM
Thanks for the review moshe :)
Posted on 07/31/08 @ 04:35 AM
Is the Modify protounit attack and bonus ect. fixed?
Posted on 07/31/08 @ 05:02 PM
i don't believe anyone has or will fix that
Posted on 08/05/08 @ 05:03 PM
Great job Random22
Posted on 08/14/08 @ 10:17 PM
*Army Teleport To QV Vector
Does it require a pre-made army? Or can I have any units from any player wander within 6 map units of an object or location and teleport to a given destination based on a QV check?
Help needed. I've got a multiplayer islands map where the players can teleport their attacking units to various opponents' islands depending on their XP or export. I need for this to work for ALL units in a given area, not just premade Armies, or all units of a given type owned by player.