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Find Rebel City

Author File Description
rwb1231 The queen has grown rather impatient with recent attack's from the rebels, that have been killing off all of the civilian towns in the area. In the last five month's, they have escaped our knowledge of their ware bouts until now. We lost six scout's in the upper highlands of Scotland, so this is where we think they are hiding. The queen would have issued you a vast amount of supplies, but with the end of the American Revolution and the French problem's we've been having our supplies have grown thin - you have been issued one thousand resource's each, as well as a heavy fortification to fall back to, as well as two mills and two plantations and 100 workers.

The terrain in which you will be fighting in is heavy forestation, as well as an extremely cold environment. The fortification was built just in time for winter.

Good luck, you'll need it - do not underestimate this enemy.
AuthorReviews   ( All | Comments Only | Reviews Only )
ScaryLarry
Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 1
With review guidelines in hand, I set out to rate this map. Playabilty, according to guidelines, is quite subjective and should be based primarily on the fun one had playing the game. Honestly, it wasn't a lot of fun and I'm not going to say it was simply because the author says only say something good or else don't review. First, these, according to the description, were a "covert and elusive bunch of rebels." Yet, almost immediately, they are in open attack or continue to do so every 3-5 minutes, by my calculations. The 'Queen' was given many cannon for protection but there were so many trees surrounding the cannons that they were unable to move and protect the wall and the towers they were set to protect. There was no precise "victory condition bug" because there was absolutely no "victory condition." 8-) I destroyed every last unit, building and section of wall the rebels had and still NOTHING... NADA... ZILCH! I was forced to resign to get out of the game. There must be something wrong with the triggers. I didn't bother to check if any triggers were even present but since he was continually attacking, I had guessed there were. Where he got resources for all the men he sent out, I don't know. Though I had gathered more than twice his amount of resources, he was able to produce three times as many men.

No pun intended but you need to cut down on the number of trees.

Balance: 2
Guidelines say for a game to be perfectly balanced, you should need to reload at least a couple of times. I destroyed all of the rebels; though there was no victory message, in less than 40 minutes of game play. I'm a veteran player but would not consider myself to be expert.

Creativity: 2
IMO, there is nothing "creative" about a scenario that is based almost entirely on frequent attacks. Try to do something more creative like a short cinematic (best maybe without dialogue).

Map Design: 3
THIS was the highlight of the entire scenario! If not for the over abundance of trees preventing players from moving as they should, I would have rated it much higher.

Story/Instructions: 1
There was the eery absence of ANY story of ANY kind. No dialogue. No chat. No messages of any sort. This might be good since your spelling is not very good and guidelines for reviews state that there are no excuses for bad spelling and the score should be lowered.

Additional Comments: You say you didn't mispell anything. HA! HA! Have you discovered and/or invented your own form of the English language? Your description of what the map was about was fraught with spelling, punctuational and grammatical mistakes!!! Who are you trying to kid??? When you use > 's < and you do rather frequently, it should be used either in a possessive situation or in a contraction as in, "it's (for it is) or "it's" (for it has) or, "That book is Harry's". You are constantly using it for the plural form of the word and plurals don't have apostrophes. You use the British (not the American or Canadian version) of "spelt" to tell us you hadn't "spelled" anything wrong. Instead of using the word and spelling the word -properly as, "whereabouts", you say "ware bouts." A "ware" is a sellable commodity or, from Old High German means to protect... "bouts" mean either an athletic activity or an outbreak of something. Are you trying to tell me this is what you truly meant and you did not mispell this word??? If so, then you are "bantering" us. Though you make it sound like a bad thing, "banter" means to carry on a whimsical or humorous conversation or to lightheartedly tease someone. Your useage of other words, "The terrain in which you'll be fighting is in heavy forestation" is NOT good English... instead, use, "is heavily forested." There are others but it's getting old.

[Edited on 01/06/06 @ 10:55 AM]

knight4
Rating
2.4
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Playability: 2
Well I couldn't honesty say it was "fun". In order to attack your enemy you had to travel across a MASSIVE map(well for Aoe3 anyway) and there was a endless dense forest and cluttered cliffs all over the place.

Balance: 3
I suck at balance rating, so, no comment.

Creativity: 2
Not alot of creativity, besides the decision to make a huge dense forest thats extremely hard to get through.

Map Design: 2
The map LOOKED good, but the forest was way to dense and had too many massed cliffs in it, making it tedious to go through.

Story/Instructions: 3
Well, instructions were pretty simple, you obviously destroy the rebels. At least you made a background story, unlike some other people.

Additional Comments:
I gave up after 3 of my attack attempts failed. My last massive attack consisted of 5 teams of about 30 troops each, I tried to keep them together, but the forest kept splitting them up. I lost a great number of troops in the beginning, because the forest split my army so much that some troops were actually isolated from the army and came in the base one by one, getting slaughtered, I lost about a third of my army before the main masses arrived. My cavalry were considerably ahead of my other teams, despite my attempts to keep them together. My cavalry were outnumbered so greatly, that I lost almost all my cavalry before the infantry and artillery arrived. After the infantry arrived, It looked like I was winning, but later I relized that the opponent was mass producing troops from his many barracks. I tried to take the buildings down with my artilley, but it was too late, they wiped out my troops in a flash and were destorying my artillery before I knew it.



Your advice about not underestimating the enemy was good advice...

[Edited on 01/07/06 @ 07:40 AM]

Stinker
Rating
1.6
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 1
No triggers so no end to the game. The only objective listed is to "find the rebels." Nothing in your description or your objective says anything about destroying them.

Balance: 1
*knight4* take note--It is somewhat easy if you make cannons and attack the rebels with the cannons. The cannons knock down a large number of the trees and then your armies flow through with ease.

Creativity: 2
Not much to do with creativity except in areas where the author appears overly "touchy" about 8-).

Map Design: 3
A fair map on par with a computer generated map with a ton of trees thrown here.

Story/Instructions: 1
No story so there isn't any beginning to the game and there isn't an end to the game.

Additional Comments:
I ask the same question as knight4 did. Why put a .rar file inside a .zip file? Twice as much work for you and twice as nuch work for me. It defeats the purpose if you thought it would save anyone any time.

This was possibly a first ever map for you so maybe I should've gone easier but your attitude toward the other members of this forum relieved me of any feeling of compassion toward you.
sentry41
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Playability: 2
Playable, not much fun. In most conflicts aren't rebels usually outnumbered, poorly trained and illequipped folks who rely on strategy, tactics and home court advantage? Also not sure I saw anyone mention the night, way too dark or was it only a problem for me?
It was a real downer, as was the missing victory trigger.

Balance: 1
See above. Rebel strength way too high. I sat and fortified on the first run and they still over-ran my base in the face of artillery.

Creativity: 2
Basic story, not much to say.

Map Design: 3
I really like the map design. With some tweaks would like to see it again. Bring up the lighting so I can see more of it, maybe add a pass or two. I actually like rough uneven ground. Flat land is boring, too easy.

Story/Instructions: 2
Really isn't a story.

Additional Comments:
Thanks for making the map. People like me who physically can't make maps (or don't have time) are glad to see other folks doing it. Let's just all try to get along. The world is a complete wreck as it is without us getting sensitive who said what when and how on the internet. Not an indictment of anyone, just a thought for all of us.
Thanks again for making the map!

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HGDL v0.8.0

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Rating
2.0
Breakdown
Playability1.5
Balance1.8
Creativity2.0
Map Design2.8
Story/Instructions1.8
Statistics
Downloads:1,366
Favorites: [Who?]0
Size:1.21 MB
Added:01/05/06