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Downloads Home » Multiplayer Scenarios » Island domination MP scenario

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Island domination MP scenario

Author File Description
File Details
Game Version: TAD
# of Players: 2 to 7
This map is best suited for multiplayer but can of course be used for anything, so just use and alter it any way you want. Basically I just used my imagination and this is what came up, so don't judge me too hard for it ;)
A good idea would be to ban all the monitorships while playing, but it's up to you. It could also use a bit of work in some places, but not too much.
Works for TAD, should also work for TWC.
AuthorComments   ( All | Comments Only | Reviews Only )
ivanelterrible Why didnt you even explained what is the map about...
File Author
I did, and there wasnt much to tell. The idea is to win, as always. I only made the map. I dont decide what to use it for.
Mister SCP
omg, and this you called scenario if the maker dont decide what to use for :/
KevTheGreat lol
File Author
I'm sorry. I shouldnt have put it up.
Mister SCP
This scenario would have in my opinion a map design of 3. Good parts are for example the little pass with stone wall. Only too much plants of bayou. Also treaure island but there u use to many trees on hill. The water look :/ there are some gaps in it-.- so you should use another kind of water and change light settings. Also the beach looks really empty, there i miss really detail. The island in middle should have a pirate looking style here you can use salong, the asian outpost a saloon, some more ships... So this bring me to my next point-no build area. Your islands are too small you cant build there many things. And i don get it why 7 players? I think there where 4-5 tc`s?

i like 2 very well designed things on your scenario 1st the little-only too many bayou plants. And the treasure islands which has too many crates and too many trees on hills. Most times the map looks empty. And u shouldnt make so much water cause for pass it we need ships and ships do lag. So all in all a nice idea but NO trigger.If you make more detail and not focusing on even 3-4 parts of map then you could produce maps for people which hate make map design but enjoy to make triggers (like me). So that u take part in produce scenarios and become famous about Credits.

-Mister SCP

Edit: we need only the age3Ysnc data and not the bak file (that afe only urscenario during making process but not needing for playing it.
And a question: why has your map 550 kb? my ones have only 100-200

[Edited on 07/28/08 @ 02:16 PM]

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