A standard and decent Pike rush. Not many flaws to it but i'll pick up on everything no matter how small xD
At the start there is pretty much no Idle time for any of the units and the vills get straight to work. Started hunting fine placing lots of vills to gather from the hunted animal but then didn't distribute villagers fairly onto the hunted animals (1 vill on bison and all the rest on other).This is only minor but can still sacfrifice a lot of food in the long term.
Scouting was perfect for a rush - look straight for enemy and keep close by. . .
You were short of a few vills before ageing up - could have done with 2/3 more but as you planned a rush it is a neccessary loss in order to speed up.
You had vills mining gold in the discovery age which I found a bit odd. I would have focused all on gathering food and then some to wood before reaching Colonial and then start mining. You were also rushing pikemen which don't require gold to make (I recall xD) so I would have thought the focus would be on food and wood to create as many pikes as possible.
As soon as you discovered the enemy's base you sent your explorer over to start a one man siege on the TC - which resulted in doing little damage and the explorer running away. You could have started hassling the vills as this would slow down his `Resource Income` and give you a significent advantage after several raids.
Built forward base at a good distance to the enemy base and kept the TC scouted. After training some pikes he quickly strikes the relatively unguarded Town Center. Followed up by a Home city shipment of pikemen he easily defeated the helpless little Villies with his big strong men with sharp sticks.
Overall, a standard rush easily defeating the AI opponent. Don't think it would beat a Human player (as thats what i'm relating it to)
~ I know it was just a standard rush and didn't need me to write a review but I thought I'd test my review skills. Sorry I had to test 'em on you ;D.