|
|
Vampires and Werewolves Mod
|
Author |
File Description |
cafa |
Posted on 08/01/08 @ 12:36 AM (updated 08/03/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
|
This mod adds two units to the game: Vampire and Werewolf.
they have unic atributes and abilities as well.
Werewolves have more HP and have stronguer attack (especialy against vampires), Vampires can became stealth and blood heal allies during combat.
abilities:
Werewolf
*Fury - All werewolves became enraged increasing the attack for 15 seconds
*BloodSmash - Powerful blow
*Train wolf - call a pet wolf to help on fight (max 12 units)
Vampire
*Blood Strenght - Increase attack, hitpoints and speed of all your Vampires for short period
*Mist Escape - Turns to mist and escape to your home city Shipment point
*Blood Donation - blood heal allies during combat
the werewolf use edited texture from the coyote runner. ive edited icons, sounds, abilities, powers, stringtables, animations, status and tactics for the vampire and werewolf.
they can be hired on the Saloons (so are restricted to 'european' civs only, more suited for the the legend).
Instalation: see readme for detais.
i didnt make a 'self install' since many users have many mods installed at same time, and by this way can see what its installing. |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Arkantoz Jr |
Posted on 08/14/09 @ 08:24 PM
This is a really cool idea. However when I install it, it doesn't work. I copied all the folders to the Age of Empires 3 folder.[Edited on 08/14/09 @ 11:12 PM]
|
Arkantoz Jr |
Posted on 08/14/09 @ 11:46 PM
So I managed to get it installed. I installed it correctly. The problem was that some of the files were curropted. I re-extracted them from the .zip and that fixed it.
Playability: 5
Well, from what I've seen, it works with no bugs. Which makes it perfectly playable.
Creativity: 5
I thought this was a great idea. Could you create more legendary creatures for AOE3?
Art and Sound: 4
The sounds are good
Installation/Instructions: 3
The directions were a little vague.
Story/Description: 5
Your description of what the werewolves and vampires was good. 5 points there.
|
Frozenepic |
Posted on 04/19/11 @ 05:03 PM
* Warning: Spoiler *
scenariosonly, a Saloon is a TAD + TWC building that can train mercenaries, avalaible only for European civlizations. |
Ichirai Shonin |
Posted on 10/02/11 @ 03:00 PM
Playability: 3
The units were rather... Boring.
An idea would be to make Vampires drain life from others, and make the Werewolves bite.
Creativity: 3
Try learning how to make skins.
The Werewolves look like they are part Racoon.
And the Vampires need capes and turn into bats.
Art and Sound: 3
The Wolves sounds were a really good idea.
The Vampires however, need better sounds.
The art of the abilities were rather off, they didn't seem to fit them of course.
Installation/Instructions: 2
Poorly done. The grammar was off 88% of the time, and you put un-useable data, like the Thumbs.db and the coyote_man data... What's with that? And you used un-patched files of the protoy, stringtabley and techtreey.
Update the files then modify the files.
The patch makes the game less buggy, if the files are buggy, your mod will be buggy too.
Story/Description: 4
A good idea, but you charged in without thinking clearly enough.
Additional Comments:
Perhaps now you know more? If you could, update the mod so they will be less buggy.
A good idea, it just needs a lot of work. |
chengc1 |
Posted on 10/19/11 @ 08:03 PM
eh these look cool, I only have the original AOE III, you think they can be usable with just the standard? if not, can you make one? |
Flaco |
Posted on 08/13/13 @ 01:43 AM
I installed this mod and I cant figure out how to use it. Please help, do I use it only in a single player skirmish? Because I built a saloon in single player and the units were not available to hire. |
The Lost Elixir |
Posted on 04/07/16 @ 07:13 AM
Playability: 2
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 2
(Insert Art and Sound analysis here)
Installation/Instructions: 2
(Insert Installation/Instructions analysis here)
Story/Description: 2
(Insert Story/Description analysis here)
Additional Comments:
It isn't funny, you know. Adding vampires and werewolves to historical games like aoe3 |
IloveWarewolf |
Posted on 09/15/22 @ 07:33 PM
I have not played this mod yet, but I LOVE IT!!!
I am the biggest AOE3 werewolf fan on the planet! I love it when it has werewolf in my game especially AOE3! I love the tavern (if you can’t get it you are dumb, is very easy!) vampires suck, werewolf great! If you are another werewolf fan for the hit game AOE3 please hit me up on my AOE3 account IloveWarewolf. Also it’s absolutely not “inappropriate for werewolf’s to be in a medevial (idk how to spell it) game” if you think this, you are being the dumb one!
IloveWarewolf, out! |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
---|
4.0 | Breakdown |
---|
Playability | 4.0 | Creativity | 5.0 | Art and Sound | 3.7 | Installation/Instructions | 3.3 | Story/Description | 4.0 |
Statistics |
Downloads: | 4,488 |
Favorites: [] | 1 |
Size: | 1.31 MB |
Added: | 08/01/08 |
Updated: | 08/03/08 |
|