This 1vs1 supremacy map is set on the shores of New England. With pirates nearby, the oceans arent safe to traverse right away.
Player 2 has a slight advantage, which was done on purpose because the host probably knows the map and player 2 probably doesnt. But it wont effect the game enough that the host cant win. It's still a fair game.
Please review and comment. I wanna know how I did.
Sup game play, I would have given you a 5 here but there is no victory/defeat trigger which is a major thing. This deserves a 3.5 but i decided to give you a 3.
The starting positions were balanced, but player 1 had more space to build (not major wasn't accounted into the overall score). The problem here was the decks, all the European civs had no decks while the TWC and TAD civs had decks. Therefore they had a major advantage. EDIT: I changed this to a 4 since i didn't notice it was only for vinilla, you can choose to disable the civs via triggers though
A sup map with eye candy and uneven terrain, nothing special about this map. I also later looked at it in the scenario editor, your light settings are not working because u need to set the first one active, no loop, no run immediately, and the rest to have nothing else. The timer also seems a bit to fast, but that is your call. Lastly, use fire event instead of activate trigger, activate trigger seems to sometimes work and sometimes not. (The trigger faults were not taken account into the score)
Map Design: 4
Nice amount of eye candy and uneven terrain gave it a plus, however not enough for a 5 here
No story or instructions or opening cinematic, would have been a 1 here if this wasn't a sup map, however you can still make a story on the map.
Basically a sup map. Main thing is to insert a victory/defeat trigger, and give decks to the European civs. Other than that not much to say about this map