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Downloads Home » Multiplayer Scenarios » Turbofrog's Paintball

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Turbofrog's Paintball

Author File Description
File Details
Game Version: AoE3+TWC+TAD
# of Players: 5 (Player 5 is a computer player)


You all start with a small level of income of gold. With this gold you can buy various units (all units cost 500
gold and come in squads).
To increase your income you can capture the four towers at the edges of the map and the fort in the middle,
which is also a very important strategic point. There is a cow hidden in a randomised location in the map which,
when brought back to base, grants you 2000 gold, before respawning.

.unit counters.

Paintballers are good against mounted paintballers.
Mounted paintballers are good against gatling guns.
Gatling guns are good against paintballers.
Ambushers are averall quite good and can use stealth mode.
Anti-stealth scouts can see abushers in stealth mode.
Paint Grenaders are a devestating force but only are effective in large numbers.


There is a bug in the victory conditions that means that the winners have the 'You have abandoned your colony'
message come up. Please do not edit the scenario but email me if you know how to fix it. My email is,

To install, put the file turbofrog's paintball in the following location,

My Documents\My Games\Age of Empires 3\Scenario
AuthorReviews   ( All | Comments Only | Reviews Only )
Mister SCP
Map Design5.0
@turbofrog:I review maybe a older paintball because u dont dl the age3Ysnc file. If you improved something tell me and i will edit my review

Playability: 4
Good playable map. Kill the cow and get no punish + too slow income rates for ffa style are here problems. So I decide to give u a 4

Balance: 4
I think u spend much time on balance-> the unit counter system is good.If u find the very good hidden cow u get 2k gold and this is also good balanced. On the other hand the tower on the right side and the fort are easier to hold as the other 3 towers on the map.

Creativity: 4
snow(It think it dont look good) ,rain and a day and night circle u used. Cause u have not so much units, i would wish that the weather modifite ur units. For example night ->less LOS... .Also the idea of paintball I never see before and so i give you a 4

Map Design: 5
Very beatifull map which base on bayou. This map include a river with bridge, tons of cliffs. The unit choose is really great looking. Here i can only criticize that u dont make the bridge invernursable. Cause if u kill enemy units on the bridge, the bridge get also damage and then the bridge looks really stupid

Story/Instructions: 4
It explain everything without one important fact: What are fort and towers for (that ask really anybody in last game) And also very important is to know how fast u get gold with towers and fort. The letters are not so good readable on the ground at the beginning of cinematic
Music (unofficial):1
Plz add music. I was sad that u dont use any music.

Additional Comments:
A very nice scenario. Also if u had play it u have a very small advantage vs newbies. The only problem is ffa. In ffa u get too slow gold and that make the game endless

[Edited on 08/26/08 @ 10:47 AM]

Map Design5.0
Playability: 2
Playable map, only two major glitchs is that no one could win (many posts have been posted on how to fix this but u have not yet), and for some reason my partner (p1) started with 20 some artilery, and 100 cassadors, and also ninjas scattered around (i have screenshots of them if you want them). The game is also missing music, which made me bored of this map very fast. In addition to this when someone delted a cow.fort the player who did it was not at least penalized and the cow would be restarted far away again. Lastly, the people i played with including me hated the small pathways which made it hard to manuaver through. You need to improve much on this.

Balance: 5
The costs matched the units, each unit had a counter. Nothing to complain about here.

Creativity: 3
Not much creativity came into this scenario, units fighting each other kill the target to win, hold a fort for a bonus, perhaps including a longer cinematic, adding some music, and a storyline will imporve this to at a 4

Map Design: 5
Map looks nice and much time must have been spent on the eyecandy, map looked nice, only problem is the pathways but i won;t dock a point here for it.

Story/Instructions: 3
Instructions went by fast, cinematic was bland, no music to support the cinematic or the game, also no storyline :(, this part deserves a 2.5.

Additional Comments:
Overall a map that gets boring very fast with several glitches.

[Edited on 09/10/08 @ 07:45 PM]

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HGDL v0.8.0

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Map Design5.0
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Size:234.24 KB