Having been annoyed by certain aspects in using the standard AI (aiLoaderStandard) in scenario creation, especially the fact that the explorer won't go treasure hunting (well, ok, so much the more for the human player), I started to look for ways to alleviate that. I ended up finding more by looking at the ai-files which came with the campaigns, and doing more, seeing that I can do more to give the AI a bit more personality. With personality I do not mean the skirmish personalities like Elizbeth or Henry, but altering the general behaviour attributes of the AI.
The result is my creating customized ailoader files, to be used instead of the aiLoaderStandard.xs file. I am quite surprised that apparently nobody here has done anything in that direction, so I thoght I'llshare what I have found, giving some detailed notes, and some sample loader files which may be used immediately.
For more information please read first: README_RMS_AI.txt ...
and then for detailed information for the expert: RMS_AI_Notes.txt ...
both included in the zip along with the sample ai files (among others) for an ai boomer, ai rusher, and a sample for a british civ favoring musketeers for infantry.
Please forgive any inaccuracies - I just whipped this all together within the last week.
Sep 8 - Updated the RMS_AI_Notes.txt file, to correct errors and add more details on ai defaults
There actually *is* a AI modification for AoE3, it's called the Draugur AI. Search for it on the AOEH forums, you will certainly find it.
Anyway, I will try your files for sure. The more variation in the AI's, the better :-)
Roland_der_Riese File Author
Posted on 10/24/08 @ 06:19 PM
Yes, Thank You - I am aware of the Draugur AI.
Perhaps I was not clear enough in the file description (far more details provided within the download).
The Draugur is a mod of the main AI behavior which affects both campaign and skirmish games, whereas the sample mods I provided in the download are specifically for the ailoaderstandard.xs file to be used for scenario design purposes only. In this file defaults defined in the main ai file (ailoadermain or aidraugurmain) can be overridden to alter certain aspects, such as preference for unittypes, or agressiveness (boom vs rush, or turtle), allowing for tailoring of computer civs in a scenario without having to do it all with triggers.
BTW: As I determined later my mod samples are fully compatible with the Draugur AI, and I updated the comments in the download accordingly.