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Fort Wars 2.5

Author File Description
pftq
File Details
Game Version: AoE3
pftq, Elpea, Mate, TB_Mike presents...
Fort Wars
www.NorseWars.net
www.pftq.com/fortwars

Note this is a MULTIPLAYER MAP! Computer players will not understand the different style of play! Do not play against computers and complain to me!


THIS VERSION IS FOR AOE3 WITHOUT THE EXPANSION PACK!

Download 3.x or higher for the Warchiefs Expansion!


Here is the readme.txt, for more detailed in-depth information:"


Quote:
FORT WARS 2.5

A Collaborative Project by Matei, pftq, Elpea, and TBMike
Version 2.5 by pftq
A Blood Map based off Norse Wars from Age of Mythology


INSTALLATION
- Go to My Documents > My Games > Age of Empires 3 > RM
- Copy and paste the following files into that folder:
Fort Wars 2-5.xs
Fort Wars 2-5.xml

========================================================

Hello! Welcome to Fort Wars 2.5! We hope you enjoy this map as much as we did - and get good at it too!


For information, updates, and comments, go to the following sites:
www.NorseWars.net
www.pftq.com/fortwars

Great guides and tips can be found at those websites! :)

Depending on how many good ideas we may come up with in the future, we may or may not release a newer version. If we do, it won't be soon. In the meantime, enjoy 2.5!

NEWS! Fort Wars 2.0 onwards has NO SYNC ERRORS. In fact, it will FIX your sync errors from previous Fort Wars versions! Enjoy!

========================================================
VERSION HISTORY:

[2.5]
- Edited by pftq
- AOE3 1.13, May 6 2011
- Forgot to "unlock" the map in the last version so people can host it. -_-

[2.4]
- Edited by pftq
- AOE3 1.13, April 27 2011
- Fixed unit stats changed from patch 1.11-13: Dopplesoldner HP with 30HP increase.
- A few more balances from patches might exist; primary focus of this release was to just keep current with patches.

[3.3]
- Edited by pftq
- AOE3 TWC 1.06, April 26 2011
- Fixed spawning no longer working, caused by the latest game patches changing a number of Unit IDs.
- Fixed unit stats changed from patch 1.04: Dopplesoldner HP with 30HP increase, Bow Rider with 25 less gold.
- A few more balances from patches might exist; primary focus of this release was to get FW working again.

[3.2]
- Edited by pftq
- AOE3 TWC 1.02, March 10 2007
- Fixed rare glitch where Portuguese and French players have civ bonus requirements linked together.
[2.3]
- Editted by pftq
- AOE3 patch 1.10, March 10 2007
- Quick adaption of some of the key features from 3.0 and 3.1 of TWC.
- Tower Attack Combined with Building Attack. [3.0]
- Base Fort Attack (affects upgrades) tripled to give slightly better fort. [3.1]
- Building Attack effect doubled. [3.0]
- Buyable Towers removed. [3.0] Replaced with Ranged Rockets (+4 Range and no range penalty).
- Game starts at Age 1 to avoid extra starting techs. [3.0]
- Mortars cost 25 (again). [3.0]
- Instructions revised. [3.1]
- Computer Players automatically move Alain to help skip instructions. [3.1]
- Computer Players automatically spawn infantry units. [3.1]
- Computer Players choose a random choice out of the 3 when they reach an award. [3.1]
- Skip Instructions fixed (broke when Nomad Age introduced) [3.1]
- Island units anti-grouping (ES has autogroup units) effect optimized to reduce load/lag. [3.1]
- Hussar moved down with Uhlans. [3.0]
- Llama scatters units in center every few minutes. [3.1]
- Coin limit on Llama removed and increases indefinitely to 120xp per sec. [3.1]
- Spawn triggers converted to XS and combined using kb functions; ingame lag reduced significantly. [3.1]
- Nomad fixed gun removed. [3.1]
- Nomad 75 coin unit start changed to 50-75 coin units, to add variety. [3.1]
- Llamas in Fort Nomad removed. [3.0]
- Scatter Bear Special added, which scatters units when the bear dies. [3.1]
- Gaining 15000 XP or more in one kill automatically cancels out. [3.1]
- 250 kills award changed from 2 range to 3 range for artillery, 1 building upgrade to 2. [3.1]
- Highlanders cost raised from 8 to 9. [3.1]
- Award text recoded more efficiently. (faster load time) [3.1]
- 1500 kills award: Omniscience (Spies), Revolution (All Spawned Units to Highlanders), Blessing of Arkantos [3.1]
- Spahi cost raised from 6 to 7. [3.1]
- Added return function to automatically move George Crushington and Bolivar away after seeing instructions. [3.1]
- 600 kills award changed from 4 oprichniks to 5 oprichniks. [3.1]
- Age detection enabled and non-Age1 games automatically end. [3.1]
- Ronin gain 500 base HP to reduce vulnerability to Rifler tech. [3.1]
- Super Bolas Warrior cost decreased 60 to 50 coin to boost popularity. [3.1]
- 800 kills award gives 2 bolas instead of 1. [3.1]
- Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. [3.1]
- Fixed Mortar HP
- Medic Removed for complications

[2.2]
- Editted by pftq
- AOE3 patch 1.09, October 16 2006
- Oprichnik stats and upgrades fixed.
- Random Bonuses:
-- George Crushingtons removed.
-- Learicorns removed.

[2.1]
- Editted by pftq
- AOE3 patch 1.09, October 9 2006
- Fixed 150 coin and pop cap on Nomad Age.
- Costs not reduced until new cost added (avoid free units).
- Forbidden units disabled earlier on to avoid being trained.
- Nomad bonuses declared earlier.
- Reinforcements come at 5-6 minutes instead of 7 then 6-7.
- Portuguese also gets more expensive LOS.
- Aztec Chief Super Unit replaced with Nootka Warchiefs.
- Ronin HP Boosted due to light infantry being stronger in 2.x
- Build Limit on towers.
- Spawn no longer auto-selects in beginning.
- Removed several unit stat imbalances from Age Up techs.
- Morale HP boosted from 30% to 45% for 35 seconds instead of 45.
- Medic (Heal) Optimized to almost always fully healing.
- Random Bonuses:
-- Two ronin per reinforcement.
-- 50% faster spawn.
-- Center Cannon.
-- All players get 3 George Crushingtons
-- All players get 3 Learicorns
-- Longbowmen range and Lancer bonus removed

[2.0 from 1.5 Summary]
- Editted by pftq
- AOE3 patch 1.08, April 12 2006 - August 18 2006
- Updated accordingly to all patches including patch 1.08
- Autoformations removed. NO SYNC ERRORS after game, but island units may randomly move.
- Starting the game in Nomad Age gives the map fun random changes each time. (list further below)
- Spawn is slightly faster overall.
- Starting Music mutable.

== CIVILIZATION CHANGES ========
- Revamped civ bonuses to include large main strength and small weakness.
- Spanish receive 25% cheaper everything but have a 85 coincap.
- British start the game with 1 of each upgrade and two extra Towers but nothing else.
- French receive an extra HP upgrade to their Cuirassiers with every 1.5 upgrade made but have 25% less building hp.
- Dutch receive 25% faster coin rate and 10 higher coincap (more coin per kill and xp) but 10 less pop.
- Portuguese bonus changed to: 3 LOS upgrades with +2 range and 10% attack (tech, here it's 1/3 upgrade) for ranged cavalry every 2 upgrades but weakness of -1.5 speed.
- Russians get 40% faster spawn and 10 more pop but 20% lower hp on spawn units and their upgrades.
- Germans can spawn fast mercenaries at 95 coin but everything is 15% more expensive.
- Ottoman gets 20 lower coin requirements for spawning but no artillery spawn.

== STAT CHANGES ========
- Counter infantry rifling gives light infantry with firearms more bonus vs hand infantry.
- Attack and HP scaled up from 2.2 to 4.0 (4 times normal stats), making upgrades only 7.5% effective
- Fort HP scaled from 55000 HP to 25000 HP and set to 7.5% HP upgrades instead of 10%. Repair time from 500 to 400.
- Tower hp scaled from 4600 to 1800.
- Fort attack now included in scaling and upgrades.
- Tower attack remains tripled from supremacy to give instant kill attack (10.0 scale instead of 4.0)
- Fort Attack and Tower attack upgrading is still 25%.
- BASE OFF REGULAR STATS...Spawned artillery lose 4 range and cost more pop. Heavy Artillery has less HP (little over falconet).
- Great Cannons given a 1.0 speed boost to match the speed of regular artillery.
- Cannons gain 1 pop (requested by The_Hunter)
- Manchus gain 1 coin cost (requested by The_Hunter)
- Ronin and Bolas are 1 pop, Great Cannons are 3 pop.
- Outpost Wagon base HP increased by 300.

== BUYING ========
- Upgrade purchases ramps all unit upgrades. Ramps halved.
- Speed upgrades increases upgrade costs by 2 but adds 0.3 to unit speeds.
- Cost increases are displayed in purchase texts.
- Bolas Warriors made a superunit costing 60 coin, goes up 5 every purchase. Similar to Circe in NW.
- Ronin now cost 40 and goes up by 5 every purchase and made similar to Hersir in NW.
- Tower upgrades made regular store item.
- Tower upgrades give no HP (building HP already does).
- Building HP upgrades costs 25+4.
- Mortar costs 20 coin instead of 25.
- Great Cannons cost 30 +5 coin.
- Super Speed costs 40 coin but doesn't increase.
- Morale Special - 30% HP boost for 45 seconds. 30 coin
- Medic - Heals all units but vulnerable for 10 seconds. 40 coin
- Removed buying over pop cap.
- Reset purchase delay to 5 seconds - no need since mercs bought in groups.
- Surgeons removed.
- Posts and Explorer Removed.
- Fort Repair lowered to 80.
- Fort made units cost only 2 coin now.

== NOMAD AGE BONUSES (one each time) ========
- 10 speed boost
- 75 coin starting units.
- No cost increases.
- Coin comes 2 times faster.
- Reinforcements come every minute.
- Spies tech enabled
- Super range longbowmen and high bonus lancers vs infantry.
- The map is shrunk.
- Forts contain Llamas instead of Sheep.

== MAP LAYOUT ========
- Unbuildable terrain forming a spikey disk in the center of the map prevent towers from holding onto the llama.
- Outlying islands now given cliffs to maximize area (islands look bigger and cleaner).
- Swamp environment enhanced to be more like a swamp.
- Llama gives 1 coin of XP every 8 seconds to start. Faster every 5 min by 1 second.
- Explorer dogs removed for pointlessness. (no Explorer)
- No rain or snow due to lag with slower PCs.

== AWARDS ========
- Awards changed and re-arranged. Several new awards added. Awards made less powerful to not put the enemy so ahead.
- 600 kills now: 4 Oprichniks, 4 Towers, 3 Mortars
- 800 Kills now: 2 Ronin, 1 Bolas Warrior, 2 Great Cannons
- Added Buyable +1 Special Duration as third 7000XP Award (starts at 20 coin).
- Spawnable awards no longer kill existing units due to conflict with German's mercenary spawning.
- No game enders.

== TECHNICAL ========
- Archer attack tech replaced with Guard techs due to giving merc and native archers double upgrades.
- Merged all store island buying functions into one to reduce script size and make more efficient (faster load).
- Merged various other parts of the script to reduce filesize and loadtime.
- Script further optimized for less lag/load time.

[1.5]
- Editted by pftq
- AOE3 patch 1.07, June 26 2006
- Removed Wardogs due to techs causing problems.
- Fixed several exploits.
- Obfuscated script with a program written by Matei to prevent hacked/editted Fort Wars versions.
- Switched 50 coin and 25 coin heavy infantry units.
- Super Speed cost goes up by 5.
- Speed upgrades decreased to 0.1 delta from 0.5
- Take out 3 ad 5 upgrade awards to speed up load time. Shift 1250kills 5 ronin... award down to 1000 and change to 3 ronin, 3 GC, and 7 lakota
- Grenadiers cost 1 more pop, Organ Guns cost 2 more, and cannons cost 3 more pop.
- Cannons have 4 less range and 8 less LOS.
- Reduced starting lag by spreading it farther apart.

[1.4]
- Editted by pftq
- AOE3 patch 1.06, April 30 2006
- Updated various stats changed in patch 1.06 including costs, such as negative coin costing cavalry archers.

[1.3]
- Editted by pftq
- AOE3 patch 1.05, March 26 2006
- Spanish Swiss Pikes spawn extremely slow below 50 coin and take 3 pop instead of 2.
- Dutch receive 30 XP (1 coin) every 9 seconds.
- French Cuirassier HP capped at 30 minutes.
- Germans receive 25% cheaper units instead of 20%.
- Russian bonus changed to 2 Great Cannons per reinforcement and 1000 Fort HP every minute for 30 min.
- Super Award displayed at end of instructions to show up when skipping instructions.
- Players are told to run the Fort Wars Fix map to avoid out of sync errors.
- Wardogs take no pop. Max set at 10.
- Crossbowmen removed as too weak.
- Rockets removed as too weak.
- 800 Kill Award Pop Bonus lowered to 15 to accomodate smaller pop.
- Llama now trickles 1 coin worth of XP.
- Spawn delay no longer resets when switching from one unit line to two and vice versa.
- Fort Repair now set at 90 coin instead of 100. Not 80 cause Mike thinks it's sooooo cheap.
- Desert Cliff variation removed due to lagginess.
- Great Cannon pop raised to 4 to avoid massing.
- Abus Guns spawn faster.
- Player names with special characters no longer freeze the map.
- Reinforcements start at the beginning of the game.
- Upgrade messages now display the amount of upgrades you have purchased.
- Number of upgrades displayed next to coin cost when pointing at the unit.

[1.2]
- Editted by pftq
- AOE3 patch 1.05, March 5 2006
- Smaller Map
- 100 pop cap
- Faster Coin: 1.25 kill or 30 xp
- Llama LOS only encompasses pit
- Load text and tooltip when pointing at map icon
- Faster Island response (buys occur instantly)
- Cliffs removed
- Swamp lake minimized to avoid open cliff edges
- Field hospitals enabled and given tower hp
- Outpost LOS too big now - lowered to 8
- Slower llama coin trickle compared to gameplay
- Player bases are the same size on in any number of players game
- Costs fixed that were changed by ES in 1.05
- Manchus removed
- Explorers get 50% attack; Portuguese get 30% of their super stats
- Oprichniks made super (15 coin a piece)
- Mortars made as an XP Award in place of Explorer award (25 coin a piece)
- Retrieve Explorer replaces Building HP Award
- Building HP made always upgradable
- German mercs bought in sets of 3 for 5 coin
- Nootka made cost (6 coin) and now have 3/4 less hp instead of 1/2
- Trade Route removed, but Trading posts can still give 40 (2 coin) XP every half min
- Tower upgrades ramp up less (3 to 2); slightly more effective attack (3/2x); less hp effect (10% instead of 30)
- Culverins added to unit line spawn
- Culv pop reset to 4; Great Cannons set to 3 instead of 2, as coin is worth less now.

[1.1]
- AOE3 patch 1.04, February 5 2006
- Faster Load.
- Seven Samurai removed for balance issues.
- Fort HP lowered
- Upgrades are now 13%
- Organ Guns spawn slower and switch ranks with grenadiers which also spawn slower.
- Germans have cheap island units and barbary corsair mercenaries.
- British get 20 coin instead of 23.
- Coin is based off XP and Kills combination: 40 XP or 2 kills
- Slower 0 coin unit spawn.
- Cheaper healing units.
===================
[1.0]
- AOE3 patch 1.04, January 28 2006
- Spawn units are now different every game
- Abus Gun moved to top of line anti infantry
- Cassadores moved in with skirmishers
- Trading posts upgraded to include trade routes and better natives
- More unique civ bonuses
- Attack and HP upgrades less effective
- Other upgrades more effective
- Upgrades have more ramp
- Better Awards
- Old super units deemed useless; new one added Super Ronin
- Specials Seven Samurai and Super Speed
- Added Swamp and Jungle environment, all environments now include cliff variation, cliffs added to mainland as variation

===============================================
Pages: [1] 2 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
aven59 Sorry... No fun...

[Edited on 01/15/06 @ 11:16 AM]

tkdpirate im sure it wud be fun to me if i cud play it

iv foloed all the instalation thing and i duno how to get to the acutal fort wars fing

help please
pftq
File Author
When you go to Single Player or Online, select the checkbox next to Custom Maps. It should be in the list.
gamegirl_101 It was so fun i played it all night.2 bad not rated no xp earned.
Dark_pegasus
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Rating: 5
Very addicting, reminded me of norse wars alot(for obvious reasons) if you dont like norse wars dont download this, you wont like this either lol. really a great map, nice randomness to it, hillarious llama control thing in the center. only thing i can see id like to be improved a.s.a.p. is the unit spawn amount, and rate. possibly do 10 at a time like on aom, instead of just 3 or 6 at a time.
Additional Comments:
keep up the good work
grog the conquer How did you get the Geoerge Crushington on there?
I haven't senn it anywere else.
pftq
File Author
Cheat units.
Nivekv I need to know how to get rid of this. We downloaded it, and AOEIII stopped working, you start a game, and it closes. Please tell me where the file is located and what it is called.

EDIT: please respond A.S.A.P.!


Nivek/bla

[Edited on 01/25/06 @ 05:53 PM]

pftq
File Author
Ok please realize that this map in no way is capable of closing your game, but if you must, the map is located:

My Docs > My Games > Age of Empires 3 > RM


What CAN close your game and is KNOWN to is this:

- Mods


This includes editor mods, ui mods, etc that were made available before patch 1.04

Patch 1.04 conflicts with the mods.

[Edited on 01/26/06 @ 06:47 PM]

AoMmaster2004 Rating: 3
(Sry dude would have gave u 4 but its a little moronic.)

Additional Comments:
In the future can u plz explain to me what the hell is going on? It said fort wars so I went after their fort then I noticed a giant statue head in the middle of a deserted Island and now I am very confused... Also... I liked the llama thing... I guess it was funny... Also you should have made everything wood instead cause you can use cheats for gold but their are none for wood...

[Edited on 02/11/06 @ 05:51 PM]

Pages: [1] 2 3 » Last »

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Statistics
Downloads:18,256
Favorites: [Who?]0
Size:55.03 KB
Added:01/07/06
Updated:05/06/11