Read the objectives to find out how to play. It is pretty easy though. Find a bank => Move your explorer to the campfire next to the bank=> You receive gold=> find another building Barracks or stables=> move into the campfire=> buy units. That's it.
A very boring map, no music, very slow income, and lots of walls in the way. 3/4 of the time you are controlling a bank and waiting to raise your gold count. 1/4 walking around and kind of fighting. Fights were usually kept very small and minor, maybe 5 war wagons on an explorer and 10 musketeers if you were lucky. You also should have added some levels or something of that sort to spruce the map up. Some glitches are that some civs had no decks, no defeat trigger, and when you deleted a building it would not respawn :(.
Well all the civs had the same units to train, and same slow income, nothing bad to say about here
Bland map with stuff slapped onto it with minor trigger work, should add other features and a cinematic
Map Design: 3
Basically a green map editor with buildings slapped onto it.
No instructions on how to set the map up, no opening cinematic, and the instructions had to be read via obj which itself was not very clear. There was also no story at all :(.
Overall a poor scenario in my opinion
Posted on 10/23/08 @ 02:08 PM
I thought that it was playabile
Map Design: 5