[*** UPDATE ONE ***]
Hey guys, it's me, RandomMuffin. I'm back from my very long vacation, and to anyone who gives a damn, yes, I'm working on the second episode. Here's some nice things you can look forward to.
-Every unit has it's own name.
-Less overpowered Jordan, more mercenary window shopping.
-You're looking for Hogul Mekinal.
-You're working with Russians in the Amazon! Crazy plot twist, eh?
-Fixed data ( Proximity Missions [As in, some triggers will activate immediately upon being in range of someone, no more delay])
Keep with me, fans.
[*** PLEASE REVIEW AND COMMENT ***]
Jordan is a soldier who starts out trapped.
Jordan is on a small cliff. Peering past the thick trees and underbrush, he used to make a good scout. Unfortunately, being in hostile territory, you always had to be careful. With his supplies dwindling low, he must risk his life to get to the outposts.
The two forces are the British Loyalists, the ones loyal to the British cause. The other force are the renegades, opposing Jordan and the others.
Jordan, as put before, is in hostile territory. With a small base of the renegades there.
There are five leaders of the British Renegades. The first one, they know, is Jekt Unalo. He is responsible for organizing the attacks.
Time to answer the call.
-Convenient camera follow!
-There ARE bugs, but I haven't discovered them. I suspect they are minor, but if they interrupt the flow of gameplay, I urge you to let me know, and I will immediately fix them.
-THERE IS LAG IN THE BEGINNING PARTS OF THE SCENARIO. FOR EXAMPLE, WHEN YOU GO TO THE FIRST OUTPOST, YOU MUST BE IN " 5 " RANGE OF THE SERGEANT. KEEP WALKING AROUND THE END OF THE PATH AND TO THE SERGEANT TO ACTIVATE. (IT WILL ACTIVATE IN ABOUT FIVE SECONDS).
Reviews highly appreciated.
ALSO PLEASE READ:
This is my first scenario. Please cut me some slack. I would truly appreciate it.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
You need a little work on the triggers, it was hard to find the spot that set off the instructions. All the paths were also confusing.
I dont know what this means.
The whole storyline was very creative. I hope yuo continue the story
Map Design: 4
I liked the map design it looked like alot of effort was put into it. I think the little town where pretty cool.
You should put in some objectives it is hard to know what to do.
Additional Comments: There is also no need for some of the options you provide. Try to work a little more on the opening cinematic, it shows too much black map.
[Edited on 11/29/08 @ 07:10 PM]
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