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British West Indies

Author File Description
File Details
Game Version: AoE3
The British West Indies V2 Scenario
for Age of Empires III
By Redclaw
October 2008


You and what is left of your crew have been shipwrecked on an island in the West Indies. You have salvaged a lone cannon and setup a settlement. Carib scouts have told you that there are Inca and Pirate raiders on the island as well as a French Garrison. Your mission is to establish yourself on the island and complete your 6 objectives to obtain the scenario victory. This scenario is highly developed and
responds to your actions. Each of the six objectives is very challenging to say the least. The scenario map is very detailed a 100% original creation. Make sure to save your game often as you will need to try different strategies to complete some of your objectives.


Copy the following files to C:Documents and SettingsUSER NAMEMy DocumentsMy GamesAge of Empires 3Scenario

British West Indies V2.age3scn
British West Indies V2.bak


* Game Cinematics
* 6 challenging Objectives
* Nasty Pirates
* Adaptive Gameplay
* A rich well developed map
* Many fun areas to explore

About me

I have been making game maps for AVP2, Half-Life 2, and CounterStrike: Source for the last 4+ years. You can find most of my
maps at this website: http://www.fpsbanana.com/members/maps/350367

Please feel free to give me feedback on this scenario

My website: http://home.comcast.net/~redclaws/

My email: tachyonrays@hotmail.com
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 3
This map was a very hard map to play, after several times I still could not win, the enemies were op, way op, this is one of my experiences in my 2nd time playing: I attacked to the Incan settlement spamming weak natives which I took down within 4min, I gained a "Spanish" cannon and had my settlers, houses, and two outposts raped by Incan for "revenge" and then when my army finally arrived I suffered massive casualties even through massive micro (my cannon, priests, leader, and several infantry units left). Then the pirates landed and killed most of the rest with their massive 600hip pirates, after that blue sent an army of dragoons, cannons, blow gunners, longbow men, jaegers, and other units that murdered me. My other trials were similar to this end. I recommend lowering the strength of the enemies, mainly blue.

Balance: 2
As in above, the three enemies are op, 600 hip pirates, massive natives after u destroy their base, and then blue with a huge base with a huge army. Massive fixing is needed here.

Creativity: 4
Other than starting military units, this was basically a sup map, fighting and defeating the enemy. Not much else to say here.

Map Design: 5
A luscious map with several pieces of eye candy, nothing to complain about here.

Story/Instructions: 4
Instructions were easy to understand, however the story was not, we crash landed onto a foreign island and our goal is to take it over and kill the people on it? Why?

Additional Comments:
Overall a scenario with balance issues

[Edited on 10/17/08 @ 06:49 PM]

Map Design2.0
Playability: 3
I found no problems with triggers nor bugs. Things were working well, persistent and encompassing.

Balance: 3
It was pretty difficult but still beatable. You had to work yourself up in this survival situation using the land's resources.

Creativity: 3
Well... this was nothing but a skirmish scenario with cinematics and some other stuff that stands out. But it's not enough to keep the player awake to the situation and objectives. I mean you had to add some more tweaks besides randomized patterns of Native American raiding parties or pirates. In correlation to the story, its good. It just didn't feel as suspenseful when your stranded and building barracks and other buildings...

Map Design: 2
It looked like something from the original campaign. The texture and landscaping was simple but it didn't really look like an island. It was just plopped on the map with some eye candy aspects in some areas but you have to remember that you have to add some more animal habitats (I doubt the Indians or the French or the pirates ate them all enough where they became virtually invisible) and some caves at least or a volcano since its an island. Make the geography of the island as if you were the volcano. Sorry, I'm really big on eye candy and realism.

Story/Instructions: 4
Instructions were straight-forward and understandable. Simple but not as much as I expected to keep up with the attacks and creativity or balance. Put some more dialogs such as soldiers yelling of another attack (people do have eyes...) But the stranded idea was good but you had to add more things to it besides a storm like why did the British ship even get near a French occupied island--enough for a storm to wash them up on that island shipwrecked. Or even some guys bickering over the situation.

Additional Comments:
Great scenario--hope to see more from you!

[Edited on 12/10/08 @ 02:20 AM]

Map Design4.0
Playability: 4
I had a lot of fun playing this scenario. What I didn't like was that you can't research the better upgrades. I also didn't like that you couldn't send HC Shipments at all. And you can train grenadiers from the galleons, but can't upgrade them because you can't build an artillery foundry.
Furthermore, completing the objectives is rewarded with XP, but you can't send shipments.
BTW: Why did the french have longbows? That really annoyed me.

Balance: 5
The balance was just perfect. I don't understand why the others had so much trouble beating this. I had to start twice, the first time I played I immediately destroy the incan raiders and their revenge was to much for me.
Also great was how good the french defended their fort.
Did you release a new version with weaker enemies in the meantime?

Creativity: 4
I liked that you start with 60/0 pop space (can't train villagers) and need to chop wood immediately to build houses which also gave you villagers because of the british houses.

Map Design: 3.5
The map had some areas that looked better then a random map (e.g. inca pit), but also some areas that looked worse. There were also some XP treasures despite the fact that you can't send shipments. Furthermore, the animals didn't move when shot. And there was an unreachable coin chest on a cliff and no water shipment point was defined (caravel politician).

Story/Instructions: 3
The story was good enough for me. The instruction were clear. But I think there should have been a hint that the inca might revenge their soldiers, because the revenge army is so strong. Also, I didn't know the whole game if the mill upgrades were allready researched or if you can't research them. And I advanced to age 5 because I wanted to build that government building and I couldn't build it.
This would have been a 4 if that would have been stated.

Additional Comments:
I took my time to play this scenario: It took my 2 hours. And I played with TAD (TWC also installed).
I hope you decide to create more scenarios, because I really enjoyed playing this one.

[Edited on 04/14/09 @ 07:31 AM]

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