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Downloads Home » Multiplayer Scenarios » MG Halloween Colosseum

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MG Halloween Colosseum

Author File Description
Mers 2
File Details
Game Version: AoE3+TWC+TAD
# of Players: 4
*•.•*
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°Version° : °V02B°

°All Hc Is Open With Special Decks°
°Playable In PostImperial Or Post Industrial°

° Team Or FFA °

°Orther Indication° ° Look Objectif Windows°

§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§

.......Plz Contact Me In Game Or Here........
.............If You See A Bug................
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AuthorReviews   ( All | Comments Only | Reviews Only )
KevTheGreat
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 4
Regular colosseum, nothing that makes this stick out, in addition to that there were no bugs of which i noticed XD.

Balance: 3
Some of the unit choices were abit unbalanced and some massively unblanced, one notice of this is either getting a learicorn or a hot dog cart which has horrible stats.

Creativity: 4
A basic colosseum, but you have the power of villagers here whch was is a less seen feature in colosseums.

Map Design: 3
Basic map layout that has been seen on many colosseum maps, a cross shaped coloseum. In addition to that were dead trees, not scary or appealing to the eye.

Story/Instructions: 4
Music was nice, however it didn't really fit the halloween theme at all, the music seemed happy and celebrative. Instructions were understandable.

Additional Comments:
Your basic colosseum

[Edited on 11/07/08 @ 01:21 AM]

Mister SCP
Staff
Rating
4.2
Breakdown
Playability5.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 5

A nice Colloseum that has no bugs or whatever. Also due the poplimit the game doesnt even lag and noone can go to make a break and if he returns he found 500+ mans there. Bonuses gave a nice addition too.

Balance: 3

As Kev stated out often there are unbalanced choices. And also sometimes the popspace isnt really good set.It isn`t really great if you get in one stage 12 units and in the next one you get 2 with a pop space of 6.It was a bit annoying that e.g. the dead dogs of my enemy never got killed (explorer dogs).Also I personally think that u need to make a canonlimit.It was nice how you balanced HC`s so noone get from his hc choice a advantage/disadvantage. All in All it is a much better balance as in the 1st stage but there is still more possible.

Creativity: 4

You choose a nice topic for ur colosseum. Also u have make a lot of "secrets" and give the player other units as he get in all of the other colosseums. So it`s a clear 4.0

Map Design: 5

Really nice layout. Not scary but good looking and better as I expect to see. It`s still more and better as in any other colosseum (incuding my ones). So just to say good job.

Story/Instructions: 4
Cinematic was okay. Maybe you could include a taunt if someone come to next stage since I often are very busy with micro etc. that i forget about it. And I think everyone who played other colosseums will know how to play this one. Just ur objectiv was really unclearly

Music(unofficial): 4

Good choices! They aren`t scary but they give me a nice athmosphere and they arent as boring as other music.Can`t believe that u found so many good music from ES. On the other hand they are repeatd over and over and after 30 mins u heard the 4-5 time the same music.
Additional Comment:

Think it really good that u dont go with the mainstream. Instead of this u make better scenarios as the standards. Your scenarios are really good to play and makes a lot of fun :).

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HGDL v0.8.0

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Rating
3.9
Breakdown
Playability4.5
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:528
Favorites: [Who?]0
Size:153.48 KB
Added:10/31/08
Updated:11/05/08