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Downloads Home » Single Player Scenarios » The battle of the Red Jungle

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The battle of the Red Jungle

Author File Description
File Details
Game Version: AoE3+TWC+TAD
Hey guys. I know it has been awhile since my last scenario, but I haven't quit designing. I just had about three projects I was working on all at once and it has been slowing me down. I decided I wanted to make a scenario I could finish in less than a week. So I made a quick scenario that took me about five days.
So here is how the scenario works. You must try and defend your small base and destroy the enemy fort at the same time. You will be attacked by wave after wave of enemy soldiers. If you can protect your outpost and barracks and destroy the enemy fort at the same time you will do fine on this scenario.
Special Features in this Scenario
A fixed force scenario
Patrolling guards
16 waves of enemies
A realistic looking base to defend
An opening cinematic
A history section in the objectives
And thats about it.
Please review and give suggestions. I want to know what I did bad on so I can correct it in future scenarios. Also tell me what I did good on so I can tell what might be some good ideas in my future scenarios. Go ahead. Don't hold back I want to here all the things that could have been better. And also thanks for trying out my scenario.

Also one more thing this scenario didn't really happen. I just thought it might be fun to rewrite history a little bit. I just thought I'd point that out before somebody goes and edits wikipedia. lol
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Teutonic Twit Lost the first two times I played (they took down my tower). After I resolved that I was able to win. Found a fairly easy way to win.

My army could have used some hussars and the enemy could have used a couple towers at their base. Short but fun scenario.

If you wanted to stretch out the game play a little, give the blue team a wood supply to heal the tower and a field hospital to heal troops.
Give the red team towers at their fort and space out their attacks a little.

One problem I saw was your lack of using spell check. "Their" is spelled with the "e" before "i" an exception to the "i for e" rule.

[Edited on 11/23/08 @ 09:48 PM]

File Author
Thats what I intended. The first few tries to be difficult then it becomes easier. I will try to update it and give the blue army some wood and a field hospital. And the red team will have the outposts. Also I'll go through and look for words I misspelled. But thanks for the tips.
sawyer Is it updated yet? If it is I'll download it and maybe rate it :).
ScenarioDesigner Playability: 4
Short and fun game.

Balance: 1
It was too easy. I won after wave 2... I found the fort with some units and than sent all.
Creativity: 4
Very creative.
Map Design: 3
Nice :)

Story/Instructions: 4
Good job.

Additional Comments:
Nice Map but TOO EASY.

[Edited on 04/10/09 @ 06:46 AM]

File Author
Hey scenario designer I just got done posting a comment about how bad you are reviewing in the scenario Indian Conquest. READ THE REVIEW GUIDELINES THEN UPDATE YOUR REVIEWS.

By the way being badly reviewed reminded me I still haven't updated this scenario yet. I have just updated the scenario. You now have hussars and 500 wood. However guess what the enemy not only has outposts but fortified outposts muhahaha.

[Edited on 04/05/09 @ 04:20 PM]

Mister SCP
this reviews havent th valuable to be updated, remove would be the best way :/
Darthcast LOL, fortified outpost.

I played it now, and it seemed to be really nice. Too bad it's so short. I immediately attacked the enemy's base with almost all units, and almost managed to take down the fort before the reinforcements arrive. It would have worked, but then suddenly, BEFORE the fort was destroyed, the game went back to the main menu. I think I played about five minutes?

But still, the scenario seems to have a lot of potential.

Here is what I've written down so far:
-I like how the objectives are written. Nice!
-I don't like that the history section is in the objectives. This is a bit confusing. I'd suggest to make the history objectives secondary objectives, then they'll show up below.
-I didn't know that reinforcements will show up. You should place a message in the game. That's why I attacked immediately, I thought I couldn't get more units so I just attacked with all I got.
-no music. Just add a trigger to start playing the normal AoE3 music.
-the game started to suddenly after the cinematic. I would add some text, even if it's only "We need to defend our base and destroy the spanish fort"...
-player 1-8 scores are shown. Either hide them or delete the players if you don't need them.
-Add names. Player 1 and Player 2 doesn't look pretty.

BTW: You could improve this a lot and get new ideas by looking at the Blood, Ice & Steel act 1 scenario 1. This is a perfect "defend the fort" scenario, imo.

[Edited on 04/06/09 @ 06:21 PM]

File Author
Good suggestions. I will consider updating this agian. Also I will review your scenario soon. I just don't have much time right now.
Darthcast Sure, take your time. I'm looking forward to it. ;)

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