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The Great War Campaign Preview: The Battle of Verdun
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Author |
File Description |
Yuttho |
Posted on 12/01/08 @ 06:15 PM (updated 12/18/08)
File Details |
Game Version: |
AoE3 |
Screenshot:
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Hi, I'm SharpShooter99: Creator in 2006's Omaha and Utah Beach and the AoE3 WW2 Campaign. I've come back to create a new and complete campaign: The Great War. Check out the thread for my Campaign here: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,36076,,10
World War One left France in a state of shock--never wanting to join another massive war again. They said this battle was the reason why France pulled out so quickly from World War Two, not even giving a try to mobilize their forces against the Blitzkrieg army. France lost so much men in World War One, that they cannot afford to lose more people in this Second World War and gave in to Hitler. Creating NAZI France and Vichy France.
The Battle of Verdun is considered the greatest and lengthiest in world history. Never before or since has there been such a lengthy battle, involving so many men, situated on such a tiny piece of land. The battle, which lasted from 21 February 1916 until 19 December 1916 caused over an estimated 700,000 casualties (dead, wounded and missing). The battlefield was not even a square ten kilometres. From a strategic point of view there can be no justification for these atrocious losses. The battle degenerated into a matter of prestige of two nations literally for the sake of fighting......
France did win this battle. |
Pages: « First « 1 2 3 4 5 6 [7] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Somo |
Posted on 05/16/09 @ 04:44 AM
Playability: 4
It was good and fun all the way through but even on my gaming computer it was laggy...
Balance: 4
Fine except that towards the end re-enforcements came too late.
Also I lost if i lost all my troops when i was a few seconds away from backup, not when the library was destroyed.
Creativity: 5
Great!
Map Design: 5
Fabulous! how did you make everything!
Story/Instructions: 5
Good.
Additional Comments:
I loaded a save and i was playing with the french defences and verdun itself was gone...?
Then I thought screw it and I am not playing all over again from the start when i was almost finished. Look forward to next one!
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maniinanii |
Posted on 07/02/09 @ 06:00 PM
hello i dowloaded this scenario and it sounds awsome but how do i play it and where do i play it age of empires III? or asian dynasties? or warchiefs? please help and how do i play it give me instructions please thank you... |
musketeer925 |
Posted on 08/14/09 @ 07:40 PM
Hey, do you battleships in the ottoman scenerio move? that would be frickin sweet. but they did appear stationary, just to bombrad. still, theyre really sweet. |
kangasrok123 |
Posted on 07/07/10 @ 08:01 PM
where do i put the picture in the aoe 3 folder |
leehiufung911 |
Posted on 12/27/13 @ 06:21 AM
Personally, I think the scenario is really, really good! the atmosphere and the fights were really good.
However contrary to what other people say, I think this scenario is actually quite easy if you strategize and micromanage well. (so I think it's actually balanced, just could be a bit harder)
So at first I lost a lot of troops trying to defend those 4 positions, and they were really pretty hard to defend once the germans have great bombards! the effect of artillery is devastating in those closely packed trenches, and the only units that can think of shooting the bombards are skirmishers with their range, but they have quite low health.
So what I did was I pulled everyone back after the units in the pillboxes were almost all dead, I pulled the people from both sides back to near the fort and our own great bombards.
This had several very profound effects: the germans now had to traverse a distance in our trenches (I occasionally place about 5 musketeers in the draw their fire), putting themin range of french artillery and fixed guns.
As it is quite hard to position well in narrow trenches, I assigned control groups to the fixed guns and the main defense groups of the 2 sides, and had the fixed guns target all artillery that they brought in. So I was able to gain a major advantage as they could not leverage artillery, and as their infantry walked towards our lines our great bombards and heavy cannons would wear them down.
After that, reinformcements kept coming, and when I lost the fort and fized guns I kept moving my main forces on both sides back, to the end of the trench system. At this point they no longer had great bombards and the whole thing became quite simple. I think I would stilll have won even if the last wave of reinforcements didnt come.
But there was mainly one thing I noticed:
Masses of germans clumped in the trench system and would not advance (because I'd drawn back our lines). So until the end, there ware 2 huge armies of germans, mainly jaegers and field guns, in our trenches, but they didnt attack at all. Perhaps that could be fixed? I mean, if you were the germans, you would secure the trenches, and then you would advance. I was anticipating a huge battle at the end sso I had all the reserves pooled around the ossuary. But that huge battle never came. |
cmeb4uleave |
Posted on 05/15/14 @ 12:54 PM
You start out by saying hurry up and then go through this interrupting cow routine of cut aways. It is hard to get troops moved if you are being ripped away from what you are doing. The unit wouldn't go where I wanted and I felt like a viewer rather than a player. All I could do is move the units to the front. Sorry but that is the experience I had. I really liked some of your other stuff. Hang in there and do some more. |
Pages: « First « 1 2 3 4 5 6 [7] |
HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 4.4 | Balance | 4.8 | Creativity | 4.6 | Map Design | 5.0 | Story/Instructions | 4.6 |
Statistics |
Downloads: | 7,323 |
Favorites: [] | 5 |
Size: | 6.55 MB |
Added: | 12/01/08 |
Updated: | 12/18/08 |
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