Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » Port Royale TSI 2

Download File Post Review Post Comment

Port Royale TSI 2

Author File Description
pirate hunter
File Details
Game Version: TWC
removed
Pages: « First « 1 [2] 3 4 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
pirate hunter
File Author
If you would have read the readme file, then there should not have been any confusion as to how to start the game. It's no wonder why many people have stopped creating scenarios here. If you don't like build and kill scenarios, then you should put some of your own effort into creating your version of a good single player scenario. I included many secondary objectives, and this is a caribbean island setting, which limits any outragious eye candy. I included 2 original sound tracks to try to make the scenarios more realistic. uploading more music files would have been a hinderance. Based upon your other recent reviews of single player scenarios, you apparently don't like playing or creating single player games. This was my vision and creation for other people to enjoy playing. If you did not like it or understand it, then you did not pay attention to the messages. You offer very little explaination for your consistant negitive comments. I allowed different conditions for a player to complete the objectives, and not have to kill everything in sight. Just because you did not understand this, does not mean there is a glitch in the game.
sawyer Well, you have to remember that Kev is a player, and a good scenario designer designs maps that the players wants to play.
You can't expect that everyone who plays it is going to do it exactly like you planned. Not everyone is going to understand what you understand and see things the way you see them. You have to factor that in when you create a scenario, then see if there's anything you can do about it and if you can't then you just have to prepare yourself for the enevitable negative comments.
You can't create a scenario that only works if the player does everything perfectly. It sucks, but that's the way it is.

That being said, I don't think Kev gave a very good rating. There was alot of negative comments but not many suggestions on how to improve them. So Kev, since you are a scenario designer I think you should make more suggestions on how to improve the the scenario, not just say everything that's wrong with it. Honestly I don't think there's anything inherently wrong with it, but it's easy to take a rating like that the wrong way. So therefore I suggest that in the future try to include more tips (but keep all the negative comments too, of course).

So in summary:

Pirate-
Even though I haven't played the whole thing yet I think 3.2 is a good rating. Remember, a 5.0 is pretty high up there. Have you ever played any of MosheLevi's scenraios? And if there's more than one way to win your scenarios you have to at least say it. You can't expect the players to automatically do it the hard way.

Kev-
I don't see anything wrong with your negative comments. But it comes off the wrong way when a person reads it, and plus it doesn't help designers very much to tell them there's something wrong with their scns if they don't know how to fix it. In the future try to inlcude alot more suggestions on how to fix what you see is wrong. I'll re-edit my earlier comment where I gave a little mini-review. You should take a look at it. *Edit* Never mind, I can't find where I stored it on my computer.

Now unless any of you have something really important to say I don't want to hear you guys arguing about this anymore. This is a place to come and have fun, not argue over little misunderstandings.

Like I said before, I'm looking forward to playing the rest of the campaign.

[Edited on 12/22/08 @ 03:56 PM]

Teutonic Twit Kev,
I appreciate you rating games, but I wished you'd be a little more helpful, like you used to be.

I brought it up before, regarding another of your reviews, negative is not good unless you can also provide constructive advice as well.

For a B&D scenario, this was good. I also mentioned to you if you don't like playing this style down rate it down for that.

As stated before, reread the Review Guidelines, maybe you've forgotten a few things...
KevTheGreat Pirate Hunter

"If you would have read the readme file, then there should not have been any confusion as to how to start the game."

-I didn't have any confusion on how to start the game

"I included 2 original sound tracks to try to make the scenarios more realistic. uploading more music files would have been a hinderance"

-I recommend using some of the hundreds of music files that come with the game

"Based upon your other recent reviews of single player scenarios, you apparently don't like playing or creating single player games"

- My average rating for single player is 3.5 and so is multiplayer, and i don't really care if the map is single or multi, i've never created a single player scenario becasue i enjoy seeing ppl's comments (good or bad) online, if it is single player then it comes alot slower.

"If you did not like it or understand it, then you did not pay attention to the messages."

-I never said i didn't understand how to play and what to do...

"I allowed different conditions for a player to complete the objectives"

-Such as?

"does not mean there is a glitch in the game"

-I am pretty sure 80000+ hip frigates were not meant to be part of the game?

Teutonic Twit

"negative is not good unless you can also provide constructive advice as well."

-added some

Btw edited parts of my review

[Edited on 12/23/08 @ 12:54 PM]

sawyer Didn't I say no more arguing? Am I gonna have to open up a big can of redneck whoop--s on you guys?

But Kev, your review looks much better. :)
Mister SCP
Staff
unluckily i can only open the begin part, the other parts have a failed to load :(. I have installed the new patch, but not the "warchiefs infinite v1.2" which u recommend (but u dont say it`S a must have). The scenario desigener should be able to set the limit (modif all protounits [for all player]) himself and also the pop limit (modify pop addition, pop blocks, place some mercs and kill them at the start-> for example 40 ronin would give 160 additional pop+200 pop from houses=360 )

The video was nice. The Fade to colour looks really really good. I recommend use more "Set Animation" Effects (here is a link to show you how many animations are possible [url]http://ageofempires3.filefront.com/info/Animations[/url] and maybe let some units move
(background units where all time inactiv).
Also the editor mod from reyk include a feature for find portraits. And it would be really nice if you show the portrait together with the subtitles

Nice music files, loud enough... (Maybe u should cut the first two seconds of the pirate.mp3) By the way Kev u shouldnt flame him for use custom music, u did it too in Global wars, myself did it, mers did it(but not uploaded yet). For make a perfect scenario sometimes the music from normal aoe3 sucks. I really much like if people think of good music they could include, and i really dislike if designers just use no music or make one trigger with effect "music play". And pirates choose of music was really good

Hope i will be able to play full campaign soon :(

[Edited on 12/24/08 @ 04:59 AM]

KevTheGreat I didn't flame him for using custom music, i am just saying he needs more music variety not just two sound files (one 1:32, and one 0:54) repeating everynow and then.

[Edited on 12/24/08 @ 11:54 AM]

Mister SCP
Staff
first i dont see that he use it everyone cause i see only "begin", the others had a failed to load
2nd I am pretty sure i downloaded 3 sound files :P (okay one was just 4 sces^^)

[Edited on 12/24/08 @ 02:53 PM]

pirate hunter
File Author
I appreciate everyones suggestions for making better scenarios. I admit I'm new at this and I don't know all the tricks. I suggested the unlimited pop and building file so the player would not have to build so many houses on a small island, and also so the player could have multiple town centers. I triggered the pirate.mp3 music file to activate only on a objective victory condition, and the other music file I triggered only 2 or 3 times at the start of a cin. Other than that, the game should have reverted back and played the standard music files. I had trouble with some scenarios crashing, and in an attempt to find the problem, I deleted most of the set animations, and frankly after working with 3 scenarios and two cin's, I was too tired to go back and redo them.
If anyone is having trouble with the next scenario loading properly, then just start it manually from the Port Royale TSI 2 scenario folder. The order is: Begin, episode 1, intro_2, episode 2, episode 3.
In some of the objectives where you are instructed to destroy a town, you can also conquer the town by destroying certain buildings instead of killing everything. You don't need to kill the whole snake, just cut it's head off. Conquering a town then gives you valuable resourcs and new villages to build your empire. I did modify the hitpoints on frigates mainly so that the Black Pearl and the Flying Dutchman would be almost invunerable as in the movie. That is why the objective was to build monitor ships, so the sea battles would become more balenced. I modify some units so I can quickly test the scenario, and perhaps I missed deleting some triggers.
I know that it is not perfect. I felt rushed to complete everything before the xmas break, but I thought it would be allright. I was attempting to follow a storyline and give the player goals to complete the story rather than just build and kill, but that is the main basis of aoe3, and it is difficult not to include that and to please everyone.
I hope that some of you can get some enjoyment from playing this.
Merry xmas to all!

[Edited on 12/25/08 @ 06:46 AM]

Mister SCP
Staff
If anyone is having trouble with the next scenario loading properly, then just start it manually from the Port Royale TSI 2 scenario folder. The order is: Begin, episode 1, intro_2, episode 2, episode 3.

Nah, if i load everything but Begin twc crashes and so i cant play it

I did modify the hitpoints on frigates mainly so that the Black Pearl and the Flying Dutchman would be almost invunerable as in the movie. That is why the objective was to build monitor ships, so the sea battles would become more balenced. I modify some units so I can quickly test the scenario, and perhaps I missed deleting some triggers.

Maybe should forbid frigates and allow other ships to the human player, with tad you would have more possiblities here :D

Merry xmas to all!

[Edited on 12/25/08 @ 01:54 AM]

Pages: « First « 1 [2] 3 4 5 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.9
Breakdown
Playability4.0
Balance3.6
Creativity3.9
Map Design4.0
Story/Instructions4.1
Statistics
Downloads:1,493
Favorites: [Who?]0
Size:9.01 MB
Added:12/17/08