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Downloads Home » Single Player Scenarios » Port Royale TSI 2

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Port Royale TSI 2

Author File Description
pirate hunter
File Details
Game Version: TWC
Pages: [1] 2 3 4 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
sawyer Looks interesting. If I get a chance in the near future I'll play it and maybe rate.
Yuttho Aw darn, The Rational Reviewer doesn't have expansion packs. So I can't play this... OH WELL.
sawyer Hey pirate hunter, good map so far. I've only played the first episode but so far it's looking good...
However I have noticed a few things. Please note that most of these are basically just nitpicky things (for if you decide to update the map), so don't take it to mean that your scenario is bad. Once I've played the whole thing I'll delete this post and give you a proper review.
-comment has been deleted

Other than that it's an awesome scenario so far. From what I've seen so far I recommend the download! I think the balance was spot on. For me it was a little easy but that's fine (I play at the expert level [in skirmish maps] anyway)
Let me know when you read this so that I can delete this post, so as to not reveal any spoilers.

[Edited on 12/19/08 @ 12:13 PM]

JPSoft I've played three episodes. This is a very good scenario and quality work. Thanks!
pirate hunter
File Author
Thanks to all for sharing your comments. Making cinamatics with walking characters is difficult. The AI controling their paths is not always consistant. I'm sure with more time and triggers one could get around this issue. I realize there was a pathing issue with trying to move a massive army across the land bridge to Havana, leaving this alone also helped to reduce a massive invasion from your enemy. There is an easier way to move your troops quickly, but I don't want to give any spoilers at this time. Thanks for downloading, and I hope you enjoy the rest of the scenarios.
sawyer You can use the a "unit move to point" (or "move to unit" if you're using cinematic block or something) trigger for each unit. Make each "point" next right next to each other, but not too close. It usually works out for me :).
Oh, and you might want to consider using the "modify protounit(house)" to allow the houses to be able to hold more people (at least in the first episode so far; I don't have the pop mod and I only had to build a couple of houses anyway).

Please don't take all these "negative" comments of mine to mean I don't like it. It's a awesome scenario! It's just advice from one designer to another.

Anyway, I'll continue to play it and tell you what I think :).

[Edited on 12/19/08 @ 04:47 PM]

Teutonic Twit I played it all, enjoyed it.
A little easy, but very much enjoyable. Didn't come at you, overpowering you in the first two minutes (third episode sorta did), still all was playable, and 3+ score easily.

Only problem I ran into was in the selecting of the start, etc. based on the the way you labeled them.
You call one "Begin" and another "intro 2". Intro vs. begin which is first? I guessed intro before begin (wrong!) In so doing I missed the first episode...

If it were me, I'd label the starting one intro or start and the second one Intro 2 or start 2, so there is no confusion.

[Edited on 12/20/08 @ 04:15 AM]

sawyer Yeah. Not that I'm the one to talk.... On my Blackcreek IV campaign I think I did the same thing :).
Teutonic Twit Yea sawyer, there was some confusion there also..

[Edited on 12/20/08 @ 04:18 AM]

pirate hunter
File Author
If you would have read the readme file, then there should not have been any confusion as to how to start the game. It's no wonder why many people have stopped creating scenarios here. If you don't like build and kill scenarios, then you should put some of your own effort into creating your version of a good single player scenario. I included many secondary objectives, and this is a caribbean island setting, which limits any outragious eye candy. I included 2 original sound tracks to try to make the scenarios more realistic. uploading more music files would have been a hinderance. Based upon your other recent reviews of single player scenarios, you apparently don't like playing or creating single player games. This was my vision and creation for other people to enjoy playing. If you did not like it or understand it, then you did not pay attention to the messages. You offer very little explaination for your consistant negitive comments. I allowed different conditions for a player to complete the objectives, and not have to kill everything in sight. Just because you did not understand this, does not mean there is a glitch in the game.
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