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Modpacks » Extreme Fortification 3.0 (PC)
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Extreme Fortification 3.0 (PC)
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Author |
File Description |
Lord_KiLLMS |
Posted on 12/17/08 @ 10:30 PM (updated 07/26/09)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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Extreme Fortification 3.0
Created by Lord_KiLLM$
Made for PC
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Mod Features
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1. The European and Asian civilizations now have buildable fort walls ingame.
2. The Sioux have been granted thier own walls to compensate for the European and Asian fort walls and have thier own unique wall upgrade tech to increase wall HP.
3. New techs and HC cards are available for all civilizations to help balance out theses new walls especially for the Native Americans. All new techs and cards have their own names, icons and descriptions.
4. Walls can be built over a trade route but you must manually upgrade the wall into a gate piece in order for trains and other trade route units to pass though without the effect of it going straight through the wall.
Note: Trade units will not damage the wall in anyway, Gate or not. If you upgrade it into a gate the gate will open in order for the trade unit to pass through. :)
5. I've also incorporated a well liked feature from some of my previous mods that enables you to send homecity shipments straight to your Explorer, War Chief or Monk no matter where he may be. This feature can be useful for calling upon reinforcements that arrive straight to the battle.
6. Just as a little bonus, Explorers, War Chiefs and Monks can now be garrisoned inside Town Centers.
7. About 40 bugs from the original code from ES have been fixed. (A list of these fixes can be found below under History)
8. Any new homecities made after the installation of this mod was installed on Age of Empires 3 original or The War Chiefs Expansion will now start at level 10 just like in The Asian Dynasties expansion.
9.Cavalry now move in a wedge formation instead of an inverted wedge formation when in trample mode.
10.Every military unit (including ships) can now patrol an area or guard another unit.
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Instructions (IMPORTANT!)
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In order to use this mod to its full extent there are a few things that you will need to know.
Once the mod is installed, following the installation instructions below, you must build your walls from left to right around your base like the direction of the arrows below.
^>>>>>>>>>>>>>>>>>>
^...........................................v
^...........................................v
^...........................................v
^................YOUR..................v
^...................BASE................v
^...........................................v
^...........................................v
^...........................................v
<<<<<<<<<<<<<<<<<<v
NOTE: NOT FOLLOWING THESE INSTRUCTIONS WILL result in the walls being built backwards. Failing to build even the original smaller wooden wall that looks like they can be built in either direction will result in the fort walls being turned inside out after using the new fort wall upgrade!
This may take a few goes to get used to.
I apologize that it has to be like this but for now there is no solution to this problem.
How to use the wall over trade route feature:
Simply make sure that the start and end sections of the large wall segment are on either side of the trade route. The wall posts can not be built on the route itself.
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Installation/uninstallation
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Installation and uninstallation instructions are inside the
Extreme Fortifications 3.0 (PC).zip
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Requirements
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AOE III : 1.13
TWC : 1.04
TAD : 1.02
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History
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A full list of changes in this version and other version history of this mod can be found within the readme file in the 'Extreme Fortifications 3.0 (PC).zip'
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Credits + Additional Info
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*Me for making the entire mod
*Brix for his release candidate stats idea
*xentelian for his brilliant post on bug solutions (thanx)
*JuStDo for spell checking everything hehe
*spleeze for his excellent readme suggestion
If errors or bugs do occur please report them to me ASAP so i can then fix them, instead of just complaining to me about a faulty mod. Im only human after all.
This mod is not compatible with any other Age OF Empires 3 mod currently available. Im not promising to make compatibility packs just yet but you are more than welcome to post a request and your wish might be granted some time in the future. Think of me as a genie with a terrible hangover that is taking a long needed break from the tiring hobby of modding. Your only other option for now is to contact the other modder whom has made this other mod you wish to be combined.
PLEASE I URGE YOU NOT TO MODIFY OR COPY ANY PART OF MY MOD AND THEN RE-RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME AND CREDITING ME WHERE NECESSARY! EVEN IF YOU WISH TO CREATE A COMBINED MOD USING MY MOD I WOULD AT LEAST LIKE TO BE ASKED FIRST.
As I have created this mod out of the goodness of my heart, spending countless days, endless hours and numerous brain cells banging my head against a wall when i got stuck among errors, I do hope that a few moments of your time to give feedback on this mod is not too much to ask? It would be much appreciated.
Don't like some of the features? Then check out my Trade Route mod for a simpler version.
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Pages: [1] 2 3 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Pirate007 |
Posted on 12/23/08 @ 10:48 PM
here's something like a four, i think. It worked fine, but there is room for improvement. for example, the cornerpieces and wall pieces don't mesh/ fit together, but I understand this isn't possible.
overrall, thank you and well done, It's made my cities look a whole lot better. they're balanced well, but possibly it should cost a few hundred more wood to research the tech.
It works, however. well done![Edited on 12/23/08 @ 10:51 PM]
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Pirate007 |
Posted on 12/23/08 @ 10:50 PM
by my reckoning three fours, one five and a three average to 4, right? well, three suffices anyway.
EDIT: ah, that's better.[Edited on 12/23/08 @ 10:52 PM]
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Lord_KiLLMS
File Author |
Posted on 12/24/08 @ 12:09 AM
thanx for the review! iv been wiating for one for ages.
im aware to that its impossible to fix the cornerpieces and wall pieces that don't mesh/ fit together. its tragic i know i tried everything in my power to fix it(see here http://aoe3.heavengames.com/downloads/showfile.php?fileid=2206) but ES doent allow any new units to be added to the game so i find it sad that this should effect the rating you gave me.
besides that and the wood cost what improvement can i make?[Edited on 12/24/08 @ 02:29 AM]
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spleeze |
Posted on 12/25/08 @ 01:51 AM
I think that the ability to build over trade routes is 5/5/5/5/5 worthy. My girlfriend and I like to play and wall our entire area off, and this feature is VERY cool. It was always one of the pains of the original walls.
What I would like to see would be a way to get access to the different styles of walls from the single player game, and some of the in-wall artillery (eg: http://merlin.pl/Age-of-Empires-3,images_zdjecia,15,5907610710372_10.jpg) This would probably not be possible in a mod, but would be cool.
So thanks for the mod! I have it installed on both my and my girlfriend's machine and it runs great in multiplayer.
Oh, and as for the explanation of HOW to build over trade routes, I would word it like this: "To build over trade routes, make sure that the start and end sections of the wall segment are on either side of the route. The wall posts can not be built on the route itself."
-Brian[Edited on 12/25/08 @ 01:53 AM]
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Lord_KiLLMS
File Author |
Posted on 12/26/08 @ 03:08 PM
Thanx for the review its greatly aprieciated.
Im not to sure though what you meen by the ability to access different styles of walls from the single player game, and some of the in-wall artillery.
As for your sugestion on the How to build walls over the trade route....
Its great! Im going to release 2.0.8 soon not as a bug fix, balance update or new feature but there are numerous things in the readme i want to improve on so ill impliment your sugestion into the the update. Thanx, |
sirron147 |
Posted on 01/09/09 @ 02:02 PM
Additional Comments:
nice mod my good man, the only problem i have is that i cant use a mod that makes all units cost 1 pop as it replaces the same file :( but thats not your fault lol.[Edited on 01/09/09 @ 02:03 PM]
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mikedtodd |
Posted on 02/01/09 @ 06:25 PM
great job
five minuets into my first game w/ the mod, my base was covered in the awesome wall
also, i like the new tech |
Lord_KiLLMS
File Author |
Posted on 02/01/09 @ 08:54 PM
thats great to hear! so my mod isnt that bad after all. Some unknown body doesnt like my mod and gave my mod a 1 out of 10 rating twice on this site http://www.moddb.com/mods/extreme-fortification so anyone who wants to help me out, just put a resonable rating on it there. :) thanx |
Nsinger998 |
Posted on 02/03/09 @ 08:18 AM
what the fellow above meant by "different styles" is being able to use the walls in the campaign I think... |
dettesierdineme |
Posted on 02/07/09 @ 04:58 AM
cool, its working. |
Pages: [1] 2 3 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.9 | Creativity | 4.7 | Art and Sound | 4.9 | Installation/Instructions | 5.0 | Story/Description | 4.7 |
Statistics |
Downloads: | 12,579 |
Favorites: [] | 9 |
Size: | 6.08 MB |
Added: | 12/17/08 |
Updated: | 07/26/09 |
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