Author |
File Description |
Lord_KiLLMS |
Posted on 12/17/08 @ 10:30 PM (updated 07/26/09)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
|
=====================
-+-+-+-+-+-+-+-+-+-+-+-
Extreme Fortification 3.0
Created by Lord_KiLLM$
Made for PC
-+-+-+-+-+-+-+-+-+-+-+-
=====================
=====================
Mod Features
=====================
1. The European and Asian civilizations now have buildable fort walls ingame.
2. The Sioux have been granted thier own walls to compensate for the European and Asian fort walls and have thier own unique wall upgrade tech to increase wall HP.
3. New techs and HC cards are available for all civilizations to help balance out theses new walls especially for the Native Americans. All new techs and cards have their own names, icons and descriptions.
4. Walls can be built over a trade route but you must manually upgrade the wall into a gate piece in order for trains and other trade route units to pass though without the effect of it going straight through the wall.
Note: Trade units will not damage the wall in anyway, Gate or not. If you upgrade it into a gate the gate will open in order for the trade unit to pass through. :)
5. I've also incorporated a well liked feature from some of my previous mods that enables you to send homecity shipments straight to your Explorer, War Chief or Monk no matter where he may be. This feature can be useful for calling upon reinforcements that arrive straight to the battle.
6. Just as a little bonus, Explorers, War Chiefs and Monks can now be garrisoned inside Town Centers.
7. About 40 bugs from the original code from ES have been fixed. (A list of these fixes can be found below under History)
8. Any new homecities made after the installation of this mod was installed on Age of Empires 3 original or The War Chiefs Expansion will now start at level 10 just like in The Asian Dynasties expansion.
9.Cavalry now move in a wedge formation instead of an inverted wedge formation when in trample mode.
10.Every military unit (including ships) can now patrol an area or guard another unit.
==================
Instructions (IMPORTANT!)
==================
In order to use this mod to its full extent there are a few things that you will need to know.
Once the mod is installed, following the installation instructions below, you must build your walls from left to right around your base like the direction of the arrows below.
^>>>>>>>>>>>>>>>>>>
^...........................................v
^...........................................v
^...........................................v
^................YOUR..................v
^...................BASE................v
^...........................................v
^...........................................v
^...........................................v
<<<<<<<<<<<<<<<<<<v
NOTE: NOT FOLLOWING THESE INSTRUCTIONS WILL result in the walls being built backwards. Failing to build even the original smaller wooden wall that looks like they can be built in either direction will result in the fort walls being turned inside out after using the new fort wall upgrade!
This may take a few goes to get used to.
I apologize that it has to be like this but for now there is no solution to this problem.
How to use the wall over trade route feature:
Simply make sure that the start and end sections of the large wall segment are on either side of the trade route. The wall posts can not be built on the route itself.
====================
Installation/uninstallation
====================
Installation and uninstallation instructions are inside the
Extreme Fortifications 3.0 (PC).zip
====================
Requirements
====================
AOE III : 1.13
TWC : 1.04
TAD : 1.02
====================
History
====================
A full list of changes in this version and other version history of this mod can be found within the readme file in the 'Extreme Fortifications 3.0 (PC).zip'
====================
Credits + Additional Info
====================
*Me for making the entire mod
*Brix for his release candidate stats idea
*xentelian for his brilliant post on bug solutions (thanx)
*JuStDo for spell checking everything hehe
*spleeze for his excellent readme suggestion
If errors or bugs do occur please report them to me ASAP so i can then fix them, instead of just complaining to me about a faulty mod. Im only human after all.
This mod is not compatible with any other Age OF Empires 3 mod currently available. Im not promising to make compatibility packs just yet but you are more than welcome to post a request and your wish might be granted some time in the future. Think of me as a genie with a terrible hangover that is taking a long needed break from the tiring hobby of modding. Your only other option for now is to contact the other modder whom has made this other mod you wish to be combined.
PLEASE I URGE YOU NOT TO MODIFY OR COPY ANY PART OF MY MOD AND THEN RE-RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME AND CREDITING ME WHERE NECESSARY! EVEN IF YOU WISH TO CREATE A COMBINED MOD USING MY MOD I WOULD AT LEAST LIKE TO BE ASKED FIRST.
As I have created this mod out of the goodness of my heart, spending countless days, endless hours and numerous brain cells banging my head against a wall when i got stuck among errors, I do hope that a few moments of your time to give feedback on this mod is not too much to ask? It would be much appreciated.
Don't like some of the features? Then check out my Trade Route mod for a simpler version.
|
Pages: « First « 1 [2] 3 4 5 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
War Panda3 |
Posted on 05/03/09 @ 03:22 AM
Great mod it works fantastic and I love the Aztec design you made.I just have one question can you play this mod on napoleonic era beta mod?
If you can't can you plz make it to work with it.[Edited on 05/03/09 @ 03:23 AM]
|
dragoon478 |
Posted on 06/04/09 @ 01:11 PM
Very Helpful for defense of my entire base, especially if i have a trade route. |
revanade (id: Revanade) |
Posted on 06/21/09 @ 04:01 AM
I have an idea,why not put miners you can make from the artillery foundry then allow miners to make up to 2 fixed bombards (or whatever those HUGE artillerys are called) |
IcyPichu |
Posted on 07/02/09 @ 03:53 AM
This mod worked GREAT for me for the past several months I used it. (I meant to comment earlier how great it was but I never came to it, I guess. Sorry!)
Now that the new patch is out, though, I haven't been able to get the walls to come back. All the other pluses of the mod are also gone. I thought I might had attempted reinstalling it wrongly but that doesn't seem to be the case.
If it isn't too much to ask, a compatible version of this mod for the new patch would be great! |
Lord_KiLLMS
File Author |
Posted on 07/02/09 @ 07:29 AM
Well since its not a secret any more i may aswell post it hear aswell xD . Extreme Fortifications 3.0 is in the works and it will be compatible with the new patches as well as add some cool new faetures, fix up the last of the bugs (hopefully) and address some balance issues, and although i cant really do extensive testing on balancing i can only go on the math behind it (sounds really nerdy but its not xD )
@War Panda3 at the momment im really bussy with school work and everything so making Extreme Fortifications 3.0 is demanding enough as it is. Thats not to say that i will never get around to making this mod compatible to others ( and if i remember rightly a long time ago i think i said somewhere in the forums that i would be more than happy to make this mod compatible with other mods) so keep your fingers crossed. Maybe in the distant future someone will put all of the good mods together to make a super mod but i dont think that will be me.
@Revanade its not a bad idea but i would have to look more into how i would incoperate it into the game. The aim of my Extreme Fortification mod is to make the mod seem as offical as possible almost as if it wernt a mod at all but like an ES patch that unlocks new features... if you get where im coming from. Its hard to explain xD . Im not guaranteeing that it will make it into the upcoming 3.0 but its certainly worth a look at.
@IcyPichu thanks for owning up to your lack of user feedback. no sweat xD I hope this news of 3.0 is of some relief. I stopped play Age of Empires III a while back due to a lack of time for playing it but i wouldnt want to leave some of this mods most dedicated fans in the lurch so i shall find some more spare time in my upcomming term break (starts tommorow yay) and hopefully get this mod back on the road. I cant promise any set date to expect to see 3.0 but i can only go as fast as my spare time permits xD so hopefully sometime over the next two weeks xD
forgive me if i made any spelling mistakes its 11.28 p.m. and im over due for some shut eye so good night xD
|
snok89 |
Posted on 07/08/09 @ 09:12 AM
Hi, is it possible to get this mod working with the "40 Cards per HC in skirmish." mod?
http://aoe3.heavengames.com/downloads/showfile.php?fileid=1125
that would really be nice, cuz when i installed extreme fortifications mod i had to overwrite the files from the 40 Cards mod =/ |
Lord_KiLLMS
File Author |
Posted on 07/27/09 @ 02:15 AM
As promised Extreme Fortification 3.0 is finaly ready for the public :)
Enjoy! |
TheRoyalGuard1 |
Posted on 11/26/09 @ 06:57 PM
Playability: 5
(Insert Playability analysis here)
Creativity: 5
(Insert Creativity analysis here)
Art and Sound: 5
(Insert Art and Sound analysis here)
Installation/Instructions: 5
(Insert Installation/Instructions analysis here)
Story/Description: 5
(Insert Story/Description analysis here)
Additional Comments:
Awsome man. A great mod i must say. Finally a cool mod that works for me. |
Lord_KiLLMS
File Author |
Posted on 11/27/09 @ 04:42 PM
Im glad it works for you and thank you for reviewing my mod, if only more people would do the same. |
rob7724 |
Posted on 12/26/09 @ 05:02 PM
Do you know how i can use the patrol or guard feature on military units on another mod that uses your fortification modpack theme created by Aaron90 called It's Nothing Personal... Just War. He states On this mod I also included another mod we downloaded a couple of months ago: Extreme Fortification 3.0 (PC) made by Lord_KiLLMS but never included the Every military unit (including ships) can now patrol an area or guard another unit. |
Pages: « First « 1 [2] 3 4 5 » Last » |