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Downloads Home » Modpacks » Extreme Fortification 3.0 (PC)

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Extreme Fortification 3.0 (PC)

Author File Description
Lord_KiLLMS
File Details
Game Version: AoE3+TWC+TAD
Screenshot:
=====================
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Extreme Fortification 3.0
Created by Lord_KiLLM$
Made for PC
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=====================

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Mod Features
=====================

1. The European and Asian civilizations now have buildable fort walls ingame.

2. The Sioux have been granted thier own walls to compensate for the European and Asian fort walls and have thier own unique wall upgrade tech to increase wall HP.

3. New techs and HC cards are available for all civilizations to help balance out theses new walls especially for the Native Americans. All new techs and cards have their own names, icons and descriptions.

4. Walls can be built over a trade route but you must manually upgrade the wall into a gate piece in order for trains and other trade route units to pass though without the effect of it going straight through the wall.

Note: Trade units will not damage the wall in anyway, Gate or not. If you upgrade it into a gate the gate will open in order for the trade unit to pass through. :)

5. I've also incorporated a well liked feature from some of my previous mods that enables you to send homecity shipments straight to your Explorer, War Chief or Monk no matter where he may be. This feature can be useful for calling upon reinforcements that arrive straight to the battle.

6. Just as a little bonus, Explorers, War Chiefs and Monks can now be garrisoned inside Town Centers.

7. About 40 bugs from the original code from ES have been fixed. (A list of these fixes can be found below under History)

8. Any new homecities made after the installation of this mod was installed on Age of Empires 3 original or The War Chiefs Expansion will now start at level 10 just like in The Asian Dynasties expansion.

9.Cavalry now move in a wedge formation instead of an inverted wedge formation when in trample mode.

10.Every military unit (including ships) can now patrol an area or guard another unit.

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Instructions (IMPORTANT!)
==================

In order to use this mod to its full extent there are a few things that you will need to know.

Once the mod is installed, following the installation instructions below, you must build your walls from left to right around your base like the direction of the arrows below.

^>>>>>>>>>>>>>>>>>>
^...........................................v
^...........................................v
^...........................................v
^................YOUR..................v
^...................BASE................v
^...........................................v
^...........................................v
^...........................................v
<<<<<<<<<<<<<<<<<<v


NOTE: NOT FOLLOWING THESE INSTRUCTIONS WILL result in the walls being built backwards. Failing to build even the original smaller wooden wall that looks like they can be built in either direction will result in the fort walls being turned inside out after using the new fort wall upgrade!

This may take a few goes to get used to.

I apologize that it has to be like this but for now there is no solution to this problem.

How to use the wall over trade route feature:

Simply make sure that the start and end sections of the large wall segment are on either side of the trade route. The wall posts can not be built on the route itself.

====================
Installation/uninstallation
====================

Installation and uninstallation instructions are inside the
Extreme Fortifications 3.0 (PC).zip

====================
Requirements
====================

AOE III : 1.13
TWC : 1.04
TAD : 1.02

====================
History
====================

A full list of changes in this version and other version history of this mod can be found within the readme file in the 'Extreme Fortifications 3.0 (PC).zip'

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Credits + Additional Info
====================

*Me for making the entire mod
*Brix for his release candidate stats idea
*xentelian for his brilliant post on bug solutions (thanx)
*JuStDo for spell checking everything hehe
*spleeze for his excellent readme suggestion

If errors or bugs do occur please report them to me ASAP so i can then fix them, instead of just complaining to me about a faulty mod. Im only human after all.

This mod is not compatible with any other Age OF Empires 3 mod currently available. Im not promising to make compatibility packs just yet but you are more than welcome to post a request and your wish might be granted some time in the future. Think of me as a genie with a terrible hangover that is taking a long needed break from the tiring hobby of modding. Your only other option for now is to contact the other modder whom has made this other mod you wish to be combined.

PLEASE I URGE YOU NOT TO MODIFY OR COPY ANY PART OF MY MOD AND THEN RE-RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME AND CREDITING ME WHERE NECESSARY! EVEN IF YOU WISH TO CREATE A COMBINED MOD USING MY MOD I WOULD AT LEAST LIKE TO BE ASKED FIRST.

As I have created this mod out of the goodness of my heart, spending countless days, endless hours and numerous brain cells banging my head against a wall when i got stuck among errors, I do hope that a few moments of your time to give feedback on this mod is not too much to ask? It would be much appreciated.

Don't like some of the features? Then check out my Trade Route mod for a simpler version.


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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord_KiLLMS
File Author
I can honestly say that i have no idea why the guard and patrol feature has been removed. Aaron90's mod is a completely separate project to mine.

Iv been perfecting my Extreme Fortification mod since all the way back in September of 2007. The guard and patrol feature took many many many many hours of my time to create, mainly because i had to add its code to the end of every unit in the game and because i was a complete photoshop noob and had no other choice but to trial and error in creating those patrol and guard icons so many of you take for granted.

Maybe Aaron90 didnt like the feature and so he removed it (just an idea).

So unless you have something constructive to say about my mod then i suggest you just go and ask Aaron90.

Am i asking to much of those 3000 or so people for a simple thank you and maybe some constructive feedback? What do you think?

rob7724 Thank you for your modpack. I had downloaded it before and love your walls and able to guard and patrol with the military. But I do like Aarons90 as well since villiagers do not count toward population and mercenaries and special units can be trained in the barracks. What is missing is the guard/patrol feature. Would you have any ideas how i can add this feature of yours to his modpack?
IcyPichu
Rating
5.0
Breakdown
Playability5.0
Creativity5.0
Art and Sound5.0
Installation/Instructions5.0
Story/Description5.0
Playability: 5
It's great to use. Nothing quite like attacking those big treasure chests at the beginning of my game with my explorer garrisoned within the town center.

The walls are great too, no problems other than the occasional slap on the forehead for setting them up wrong or the sensitivity to the ground and objects whence setting them up.

Creativity: 5
Nothing overwhelmingly new but certainly very useful.

Art and Sound: 5

The fort walls for the Europeans are refreshing and go along with the cities a bit better than that ugly gray cement wall.

Installation/Instructions: 5

Story/Description: 5

Additional Comments:

Great job! 8)
aGe Of BuSter great mod
i wish to make with nat v3.30
omg!
Arkantoz Jr Hey. I really like your mod. I'm going to use it with a mod I'm currently working on. I will of course give you credit for it. I hope thats alright?
Lord_KiLLMS
File Author
Thats perfectly alright, what kind of mod are you looking to make?
Arkantoz Jr Thanks for the speedy reply. I'm making a bunch of changes to the game to make it more realistic. Here is what I have so far.

-All builder limits have been removed.
-You can continue creating settlers, and fishing ships after revolting.
-There is now a day/night cycle on the random maps. A day is equivalent to 24 minutes
-Walls can be built over the trade routes. However if they are not converted to a gate then they will be destroyed by the train.
-The train and Stage coach now do damage!
-All Calvery units cost 2 population
-All Infantry, settlers cost 1 population

So I have all that, plus your mod!

I also plan to make the AI build walls and make the buildings rotatable before placing them.

Do you got any ideas or suggestions?
AoEIII_Andrew
Rating
5.0
Breakdown
Playability5.0
Creativity4.0
Art and Sound5.0
Installation/Instructions5.0
Story/Description4.0
Playability: 5
(Insert Playability analysis here)

Creativity: 4
(Insert Creativity analysis here)

Art and Sound: 5
(Insert Art and Sound analysis here)

Installation/Instructions: 5
(Insert Installation/Instructions analysis here)

Story/Description: 4
(Insert Story/Description analysis here)

Additional Comments:
I just wanna say that I just started playing AoE III maybe 4 weeks ago. I hated that the only time I could make the cool walls were in scenario editor. Thanks to you, I can now enjoy a set of awesome build-able walls and secure trade routes (again thanks to this mod) in extreme Skirmish matches against harder AI. Great mod.
anjandada Excellent your mod filled up almost all the hole of AOE 3 Vanilla,TWC and TAD and made it more worthwhile.I particularly like the idea wall over trade route and Sioux can also build wall of their own kind. Thanx once again excellent work done.
Foopaux I followed installation instructions, and when I tried to load the game it tole me, "installation failed"
Pages: « First « 1 2 [3] 4 5 » Last »

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HGDL v0.8.0

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Rating
4.9
Breakdown
Playability4.9
Creativity4.7
Art and Sound4.9
Installation/Instructions5.0
Story/Description4.7
Statistics
Downloads:12,214
Favorites: [Who?]9
Size:6.08 MB
Added:12/17/08
Updated:07/26/09