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Trade Route 2.0
Created by Lord_KiLLM$
Made for PC & Mac
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Mod Features
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1. Walls can be built over a trade route but you must manually upgrade the wall into a gate piece in order for trains and other trade route units to pass though without the effect of it going straight through the wall.
Note: Trade units will not damage the wall in anyway, Gate or not. If you upgrade it into a gate the gate will open in order for the trade unit to pass through. :)
2. I've also incorporated a well liked feature from some of my previous mods that enables you to send homecity shipments straight to your Explorer, War Chief or Monk no matter where he may be. This feature can be useful for calling upon reinforcements that arrive straight to the battle.
3. Just as a little bonus, Explorers, War Chiefs and Monks can now be garrisoned inside Town Centers.
4. About 12 bugs from the original code from ES have been fixed. (A list of these fixes can be found below under History)
5.Every military unit (including ships) can now patrol an area or guard another unit.
Simply make sure that the start and end sections of the
large wall segment are on either side of the trade route.
The wall posts can not be built on the route itself.
* Me for making the mod
* xentelian for his brilliant post on bug solutions (thanx)
* spleeze for his excellent readme suggestion
If errors or bugs do occur please report them to me ASAP so i can then fix them, instead of just complaining to me about a faulty mod. Im only human after all.
PLEASE I URGE YOU NOT TO MODIFY OR COPY ANY PART OF MY MOD AND THEN RE-RELEASE IT WITHOUT FIRST ASKING FOR PERMISSION FROM ME AND CREDITING ME WHERE NECESSARY! EVEN IF YOU WISH TO CREATE A COMBINED MOD USING MY MOD I WOULD AT LEAST LIKE TO BE ASKED FIRST.
As I have created this mod out of the goodness of my heart, spending countless days, endless hours and numerous brain cells banging my head against a wall when i got stuck among errors, I do hope that a few moments of your time to give feedback on this mod is not too much to ask? It would be much appreciated.
You can also check out my other mod "Extreme Fortifications" for extended features based on this mod.
o_O
Forgive me 4 being stupid, but how's that gonna work?
SP only?
Does everybody need to install this in MP?
Lord_KiLLMS
Posted on 01/25/09 @ 03:51 PM
yes if everyone installs this it then works in multiplayer.
aoe dork
Posted on 04/09/09 @ 10:19 AM
you can build wall over trade rute by not dowload this mod. it is a glitch you dont have to be too fast to plase the wall
phil44
Posted on 06/15/09 @ 05:13 AM
Any chance of updating this for the newest patches, or are you waiting for another patch like for your Extreme Fortifications mod? I tried it with the newest TAD patch, and the mod simply had no effect (that I could see, building walls over trade routes would not work). Thanks.
[Edited on 06/15/09 @ 05:15 AM]
Imknifes
Posted on 06/18/09 @ 03:43 PM
Need some help with this mod. Me and my friend both dled this mod, we both have TAD 1.02 and although the readme says it works for TAD 1.01a and says nothing about 1.02 for some reason it lets him build walls over trade routes still. and when we go to play LAN he is still able to do so, until his vill actually builds the wall then the game crashes and says game out of sync. Is there anyway we both can use this mod for 1.02? thanks for your help
phil44
Posted on 06/18/09 @ 06:58 PM
Disregard my previous post, it seems to be working perfectly now for some reason :) I must not have tested it properly before.
Imknifes
Posted on 06/19/09 @ 11:37 AM
i still have no idea why mine doesnt work. Phil all u did was drop the 3 files into the data folder right?
xbox360kris
Posted on 10/02/09 @ 07:55 AM
how can i have fort walls and this mod at the same time? i got a bit of a problem with the proto stuff
Lord_KiLLMS
Posted on 10/03/09 @ 07:15 PM
My Fort walls mod is just an extension of this mod so just download my Extreme Fortification 3.0 mod and you will be sweet xD
Dont forget to leave a comment or a review once you have tried out my mod please xD