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Author |
File Description |
Darthcast |
Posted on 02/27/09 @ 10:31 PM (updated 06/15/09)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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Update! Version 1.6
You can now choose a difficulty level (moderate or hard) at the beginning.
The scenario title is now displayed at the beginning.
Changed in version 1.5f:
Bugs fixed
More objectives
Mini quests that can be completed immediately (once found) and don't show up in the objectives
If you defeat one enemy, another enemy gets a boost (extra units and buildings).
IMPORTANT: If you want to talk to a person or a person in a house, click on the unit/building you want to talk to (while it's in your LOS) and wait a second.
What kind of scenario is this? Will I like it?
Genre: Build & Destroy
You and your enemies start at age 1, just like in a normal skirmish map. The map appearance (terrain) is similar to the official painted desert map, but it has a trade route in the middle of the map. The natives are also different: You can ally with the Lakota, Sioux, Cheyenne, Apache and Jesuits.
The Jesuits are located at the middle of the map and are most important, because they'll let you use their European buildings for as long as you're allied with them. Keeping and defending these buildings is the path to victory.
This scenario plays somewhat like a skirmish map. If you don't like skirmish maps, don't play it.
Difficulty: Hard/Moderate, 3 opponents, player gets bonuses
There are three CPU enemies, but the player has some additional bonuses. You can choose a difficulty level: Either hard or moderate. That means, if two CPU opponents on hard/moderate provide a fair challenge for you, you will most likely enjoy this scenario.
Secondary Objectives and mini quests
There are some optional quests you need to complete in order to win, because their rewards are extremely good. The most important quests are: "Train Urumi", "Ally with the Jesuits".
There are five secondary/optional objectives.
There are two mini quests that don't show up in the objectives, because they can be completed immediately.
Story and features
On the evening of October 12, 1492 Columbus sighted land and believed to have found a new trading route to Asia. A few years later some of the most powerful countries, namely Spain, Portugal and Great Britain, sent their armies to conquer what appeared to be a new world.
But someone was already there... India! Well, who would have thought that?!
Spain, Portugal and Great Britain quickly decided to join forces against India. But India was not alone. They had mighty urumi, elephants and... YOU, to tell them what to do!
India has several advantages in this single player scenario:
Urumi can use their secret martial arts techniques and become even faster, but only at night.
Krishna is with you. You just need to please her. How? Well, she likes cows...
Some of your villagers are Muslims. How will this help? Well, just find a mosque or something for them, and they'll tell you how to train imams.
Your scientists will search the ruins of the European camps for military secrets: Defeat an opponent to get a bonus.
You can get some European buildings if you're nice to the Jesuits. But you're not the only nice guy around...
How to install:
- Extract the zip-archive
- Copy "Indian_Conquest_1-6.age3Yscn" to "My Documents/My Games/Age of Empires 3/Scenario"
- Copy "homecity_india.xml" to "Program Files/Microsoft Games/Age of Empires III/Campaign"
- Start TAD. (TWC needs to be installed, too)
- Click single player -> custom scenario -> Indian_Conquest_1-6.age3Yscn.
You know that all the files are in the right folder if you have a homecity with three decks when playing the scenario.
Known bugs: If you save a game and reload it, sometimes triggers will be deactivated: Some units can't be trained anymore (imam, native villagers). This is only a minor problem and only occurs sometimes. You will still be able to complete the scenario without problems.
This is my first scenario. Feel free to post any suggestions or to point out any mistakes and bugs (even spelling errors and grammatical mistakes).
Hints (SPOILER!)
If you like this scenario but can't win no matter how much you try, you can read the following hints.
Please don't read them if you want to find out everything by yourself. If you really want to read the hints, highlight the text with your cursor to make it visible.
Q: How should I start? (general advice)
-Never stop training villagers until you have at least (!) 50.
-First HC card: Trading post rickshaw. Send it to the Jesuit TP immediately to claim the factory. I would let the factory produce gold, because gold is needed for two quests and to advance to age 3.
-There is a very high change that you can get another factory (age 4) and a fort (age 3) from the Russians at your embassy. Be sure to ship the export card from your HC beforehand.
-Heal your units. You can heal them with your monks, imams and also with native medicine men later, if you complete the native village quests.
Q: I can't get enough XP to ship all those Urumi! What should I do?
You need more cows! Complete the cow quest, find the kidnapped cows and train as many cows as possible! You can also improve the cow's XP gathering by sending the Age 1 HC card.
Let the trade route generate XP, if this still isn't enough.
Q: Which units should I train?
-First of all: You'll need plenty, because you have three enemies - that means you need to train native warriors. I think the Cheyenne are the most useful because they're heavy cavalry with a bonus against heavy cavalry. But the more natives you ally with, the better.
-To counter infantry, use Urumi. They get a speed bonus at night.
-To counter cavalry (age 2-4), use the native warriors or your own cavalry. Your own cavalry will be stronger as normal, because they benefit from the native technologies and the arsenal technologies.
-To counter cavalry (age 5 + researched martial arts), you can also use rajput, because they now also get a speed and HP bonus.
-To counter artillery: No unit gets an additional bonus against artillery in this scenario. Use the units you would use normally: elephant cannons, heavy cannons or heavy cavalry. I think elephant cannons are best, but that's just a matter of opinion.
Q: Where is the Cheyenne TP?
It isn't there from the start. You need to be friendly to the Cheyenne village (northwest) and complete a quest for them later (age 2).
Q: I can't find the 8 cows required for the cow quest!
-You can rescue 5 cows at the southernmost end of the map. They will always be there, because the enemies can't rescue them. They're heavily guarded by thugs, though. (This is the native village mini quest)
-Three more cows and two villagers are held captive at the easternmost part of the map. They're extremely well guarded and also near the Portuguese base. Only approach them with an army.
Q: Are the prices at the lottery any good?
Yes, there are some very good prices. But you can also lose, or win a price that isn't worth the 500 gold. There are 9 prices altogether. At least two are always worth the 500 gold, and some are only worth it in some situations. It's completely random which price you get. Saving & Reloading doesn't work, because which price you get is defined at the start of the scenario.
BTW, to play the lottery click the lottery building, wait a second and a dialogue window will pop up.
Q: I found the native village (Cheyenne). What should I do?
Just be nice to get a few hints and a mini quest.
Q: Ok. I was friendly to the native village and now they've sent me a messenger and I got a quest. But I can't figure out what to do!
Did you find the neutral European town at the northernmost part of the map? Go near the food store in that town (must be in your line of sight). Now click the food store and wait a second. A dialogue will pop up, asking if you want to buy food. Buy it, and bring it to the native chief. Quest completed. |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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huntertheduck |
Posted on 04/04/09 @ 06:36 PM
Unfair review scenario designer. The only categories that you rated fine were balance and story/instructions. Every thing else was unfair. Evidently you didn't read the review guidelines.
For instance in map design if it is just a normal random map the rate deserves a 3 not a 1.
Playability is how well the scenario played. There was only one bug and that was the cow thing. So do you really think the rating should be a 3?
Creativity is how different the scenario is from a random map. This was indeed very similar to a random map scenario. However the extras in the scenario make it a little bit different than a random map. If you still think that this was too similar to a random map at least give him a 3.
Not everyone will like the scenario as much as I did. However you must at least be fair when reviewing. When I review I always keep the review guidelines open in another window. Perhaps you should try this. |
Darthcast
File Author |
Posted on 04/04/09 @ 07:37 PM
Thanks, huntertheduck...
BTW, I'm almost done with the new version (finally), but there are still a few bugs I need to fix... I'll try to upload it tomorrow in the evening.
ScenarioDesigner, if you read this page or even just look at the screenshot, you'll see that it is very obvious that this scenario is a build & destroy-scenario. Build & destroy scenarios are, of course, similar to a skirmish/random map.
I don't like ego-shooters. Now, you won't see me playing an ego shooter and then complaining that it plays like an ego shooter. That's basically the same thing - if you don't like this kind of maps, don't play them. Therefore, your point that "this is like a random map" doesn't count. Also, your review isn't written as prescribed in the guidelines.
Please delete it.[Edited on 04/04/09 @ 07:37 PM]
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huntertheduck |
Posted on 04/05/09 @ 03:28 PM
I know what you mean. It even says in the review guidelines don't review if you knew from the start that you wouldn't like the scenario.
I was just checking to see if a new scenario had been uploaded and I saw that this review had been dramatically reduced. So I decided to check it out. Then I noticed the scenario above this one called Khartoum has just been removed. That scenario was reviewed by the same person. This guy needs to learn to review, because he is scaring off all our fresh and inexperienced designers. We would have more scenarios like Yuttho's if the new designers weren't scared before they get a chance to becoming amazing. |
Darthcast
File Author |
Posted on 04/06/09 @ 01:55 PM
Ja, I agree.
BTW, I'm really curious if you'll like the new version more. :) Hope you still plan to update the review? ;)
Hey, maybe I can also do you a favor - since you took the time to review my scenario - by reviewing one of your scenarios. Which one should I review?[Edited on 04/06/09 @ 01:56 PM]
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huntertheduck |
Posted on 04/14/09 @ 07:46 PM
Playability: 5
This scenario now has no problems that I know of. Which probably means there are no problems ;). According to your friend the review guidelines that deserves a 5.
Balance: 5
Just as balanced as in my last review.
Creativity: 4
I love all the new features in this version of the map. However imo I do not believe that there was quite enough unique content to get you a 5. A 4 is still a really good review.
Map Design: 4
Just as good of a map as in my last review.
Story/Instructions: 4
I realise that in my last review I made a mistake. There was an actual reason as to why the peope are fighting each other. Which means you have a story. So you deserve a 4 not a 3.
Additional Comments:
Good job on the update. That lottery system must have taken some time to do considering wheather you win or loose is completely random. I have no idea as to how you did that but good job. If you want to review one of my scenarios I would do the battle of the red jungle. My other scenario is just a demo of campaign that I will likely never finish. Haven't worked on that thing since the summer of 2008. |
Darthcast
File Author |
Posted on 04/14/09 @ 08:51 PM
Thanks for the review! It seems to me that you really liked my scenario. :)
---------------------------huntertheduck----------------------------
Balance: 5
Just as balanced as in my last review.
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That's great, because I added some new bonuses for the player (rajput also stronger at night, etc.) as well as for the opponents (become stronger when an ally is defeated). I tested it and it was fine, but I'm glad that you think so, too.
---------------------------huntertheduck---------------------------
Creativity: 4
I love all the new features in this version of the map. However imo I do not believe that there was quite enough unique content to get you a 5. A 4 is still a really good review.
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Glad you liked the new stuff. =)
BTW: There will be a new version (not anytime soon) with even more stuff. Noticed that guy who lives near the river? Well, he's reeeeeeeaaaally crazy! xD
---------------------------huntertheduck---------------------------
Map Design: 4
Just as good of a map as in my last review.
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Thanks, I would have also given me a 4. :D I think the 4 you gave me before (last version) was to high, lol.
However, I added some eyecandy in this version. Too bad that it doesn't seem to be so noticeable. :( E.g. most of the treasure (and gold mines) now are placed in fitting environment... wagons at the trading route, crocodile at water, huts are placed near berries, trees and nice looking cliffs etc. Also I made some nice little woods and cliffs with animals... But as I said, I too think it's not good enough for a 5.
---------------------------huntertheduck---------------------------
Good job on the update. That lottery system must have taken some time to do considering wheather you win or loose is completely random. I have no idea as to how you did that but good job.
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You've got me there! xD I'm really proud of that lottery because I figured it out on my own, it was my first random trigger, and it was a lot of fun to do!
I even made it possible to play the lottery several times in a version, but it had some bugs. :(
BTW, what did you win?
Also, what do you think about how the in-game messages (not objectives) are written? I tried to put some jokes in it... was it funny? :/
---------------------------huntertheduck---------------------------
If you want to review one of my scenarios I would do the battle of the red jungle.
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Yes, as you know I've already played that scenario... I will play the next version, but before I post a review I'd like to wait until I would give you a good rating. ;)
First time I played it, it crashed before I destroyed the fort, so it wouldn't make sense reviewing it now.
As I said, you're scenario is very creative and has a lot of potential.
BTW: I played "British West Indies" by Redclaw recently and I've never seen a better defended fort in a scenario. I haven't looked at his army triggers yet, but they must be great... Maybe you could also look at it. ;)[Edited on 04/14/09 @ 08:54 PM]
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Mister SCP
Staff |
Posted on 04/15/09 @ 08:15 AM
I am not sure but is this the real texture? Since your minimap looked other than mine
http://img2.imageshack.us/my.php?image=screen26.jpg |
Darthcast
File Author |
Posted on 04/15/09 @ 08:32 AM
So my scenario looks like that on your computer? How can that be? It has to be painted desert terrain with a bit of mongolia and other terrain...
http://srv026.pixpack.net/20090415145357959_rwccscslnl.jpg[Edited on 04/15/09 @ 08:55 AM]
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Mister SCP
Staff |
Posted on 04/15/09 @ 09:34 AM
that was not really the look i get but by the way how i can use lottery system. I collect 500 gold and walked to the guy but nothing happens
I think of reviewing this file :O[Edited on 04/15/09 @ 09:36 AM]
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Darthcast
File Author |
Posted on 04/15/09 @ 09:44 AM
Well, you need to click on the lottery building and wait a second with the building selected until the trigger fires and a choice dialog pops up.
I'm not sure maybe another trigger needs to fire first: When you are near the lottery, a message automatically pops up and tells you how to play the lottery. But this should fire anyway before you are able to click on it. |
Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.7 | Balance | 5.0 | Creativity | 4.7 | Map Design | 4.3 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 5,157 |
Favorites: [] | 3 |
Size: | 496.88 KB |
Added: | 02/27/09 |
Updated: | 06/15/09 |
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