This scenario is filled with trenches, so you can't get up onto land except near your buildings. To win you just need to destroy all of your opponents units and buildings.
This scenario isn't perfect, since I got a little impatient near the end of making it.
for future reference we only need the .age3scn file not the others
I didn't try the game out yet seems interesting
Mitoe File Author
Posted on 03/18/09 @ 05:10 PM
Oh sorry, this is my first scenario. And it's a little laggy, I'm trying to fix that.
Yuttho
Posted on 03/20/09 @ 02:47 PM
lol i assumed that you played my Great War scenarios.
[Edited on 03/20/09 @ 02:48 PM]
Mitoe File Author
Posted on 03/21/09 @ 03:35 PM
Yeah, that's what inspired this. Unfortunately, it's laggy, I changed it, but I haven't tested the new one yet.
Edit: Tested the new one, still laggy, but less laggy. So I'm not going to upload the new version yet.
[Edited on 03/21/09 @ 06:44 PM]
Tomitian
Posted on 05/27/09 @ 04:23 AM
Doesnt seem to lag with me
Jack D Count
Posted on 08/19/10 @ 12:33 PM
Rating
2.8
Breakdown
Playability
3.0
Balance
3.0
Creativity
4.0
Map Design
3.0
Story/Instructions
1.0
Playability: 3
it gets laggy just by testing it, so it can get annoying and if it were online then everything will go crazy because of the lag
Balance: 3
really it comes down to who has the most units and best unque units
Creativity: 4
never seen a game type like it
Map Design: 3
its what i expect when i hear "trenches" a bunch of path ways to deferent areas
Story/Instructions: 1
only says whats it called and who disigned it it really needs a breifing of what the goal is
Additional Comments:
it an't bad but it an't good eather add some instructions and fix it where u can still upgrade from past ages(really all u did was set age 4 for everything witch nocks out the age 2-3 upgrades) fix the lag and add somthing like King of the hill in the empty area in the middle and make it where u have to hold for 7-10mins to add some stratigy to the game and maybe add a couple of decks to the diffrent civ's so theres even more of a depth to it (1 deck for turtleing,rushing,upgrading) unque to that civ so it will focus on there unque units