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The Great War Campaign: The Battle of the Somme
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Author |
File Description |
Yuttho |
Posted on 07/05/09 @ 04:04 PM (updated 07/06/09)
File Details |
Game Version: |
AoE3+TWC+TAD |
Screenshot:
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Hey guys, I realized that the Battle of the Somme started in July 1st and I decided to finish up this half completed scenario that I had when I abandoned my campaign after DayoftheNinja left to fully engage on his modding project. I thought that without the mods, the campaign would be useless because it was a modern/industrial war. However, I hastily finished this scenario--it would of been a lot better with those mods completed and implemented into this scenario, such as the Mark V tank which first appeared in the Battle of the Somme. But I do realize that creating such an object is very difficult. But we can always try--which he never really did. But oh well. I'm aware that there are a few errors in this scenario because of my rapid completion but give me feedback through a review. Thanks.
And hopefully, you don't experience much lag.
Requires all Age of Empire 3 Packs
Genre: Strategical Fixed Force Offensive
This maybe another fixed force scenario, but it doesn't mean that you can just simply click on units and send them to your enemy to kill and hopefully win a quick one. This scenario has a number of obstacles to come across such as Machine Gun Fire, Mortar Fire, Gas Attacks, and Artillery Fire. It requires you to be an efficient commander to guide your forces through No Man's Land without losing a whole squad or a whole platoon!
Objectives
Basically, what really happened at the Somme. Relieve the French at Verdun(off map of course--the previous scenario) and move up towards the German Lines to push them back.
Difficulty/Balance:
I think I made the scenario fairly difficult and balanced. You'll have to see it for yourself.
I would of made this a lot better and longer, such as more objectives, more dynamic scenarios and such. But I was kind of lazy to add all that in and lazy to play test it abundant times. I hope this is good enough. Feedback :D |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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BurningSushi460 |
Posted on 07/08/09 @ 12:57 AM
Playability: 4
The battles were large-scale and quite compelling with a degree of chaos and eerie sublety that befit the trenches. However, the sheer scale is also somewhat of this scenario's downfall as (oh ho 600+ troops versus 600+ more) this will probably give a good romp in the arse for anybody with a medium or low-grade computer. The effects contribute to the theme and reality of the scenario, giving it its inner feeling. Me hopelessly charging 50 British soldiers down the field only to lose 12 to sniper fire, 14 to machine guns, and 16 more to the horse cart bomb. Due to the high risk of casualties in and out of the trench, the average player must reconsider his normal strategies with other means, giving him/her a multitude of approaches to the situation. This means the only reason you got a 4 was because my computer and possibly others had trouble properly stomaching it.
Balance: 4
Despite from my casual assumption that the sides had equal numbers of troops, I found that the earlier and middle portion of this scenario was enjoyably difficult and required people to think a little about their tactics before trying anything else. There was something strange though after I managed to break through and destroy the first barn and artillery position. Things suddenly became easier for me mostly on part due to the questionable intelligence of the A.I. The soldiers did not react much after I put my men in the back, allowing them to slowly form up and charge down the second battery and third one and so on. It was strange how the Germans just sat there and only attacked when I came near their outer entrenchments from the inside. This is by no means your fault, but consideration of unit placement for a dumb-as-dirt A.I might be an idea you should consider in future scenarios. It made it a challenge and for most of it that gave me the impression that I might just lose or fail and give up. You earn a 4 for this.
Creativity: 5
No one really ever attempted a World War I design before and even so no with such finesse and love put into it, even without the mods you've mentioned it still conjoured up my old memories of "All Quiet on the Western Front" in a way that makes this map unlike others. The mood and the overall unusual setting and composure of the scenario earns it a solid 5.
Map Design: 5
The field for Map Design falls in some categories alongside Creativity in that such an environment never been attempted in AOE3. The ugly nature of the trenches was its beauty in a fashion that suits the theme. The no-man's land lives up to its' name, dead, shelled to ashes, and plain depressing. However, in my personal opinion, the greatest part of the map visually was the north-center where the second German battery awaits my unsuspecting troops. Right between dead land and hallowed forest was probably the most beautiful war scene I can encounter. It wasn't clogged, it fit the time and war, the trees sparse from the shelling, the little mud river running down the corpse-ridden dirt, amazing. Hell, the minimap looked just as good with the dead man's land appearing to be smoldering from phosporous and fire when it was really the terrain. Solid 5 right there.
Story/Instructions: 4
The anti-war sentiment was clear in this scenario. The instructions are simple but somewhat vague to the simpler kind of player. I give you a 4 for this.
Additional Comments:
Sound is not specifically classified in the review as it is more often than not optional. The ambient shelling and gunfire give it a genuine "Holy sh** I'm in a freakin' warzone" kind of feeling that added to the realism. I praise you for this.
P.S It's a rather morose sense of humor to send 200 soldiers at a time to their graves by a gatling gun and subsequently recieve 200 more alongside a message with the words: "careful, these are real men." |
Penguinman |
Posted on 10/30/09 @ 11:02 PM
Playability: 4
It was great. Loved the explosions. 3 is average, I felt it was above average and not perfect due to the massive size of both armies. (And how devastating the explosions are 30 lost with one)
Balance: 4
Same as above above average but not perfect.
Creativity: 4
Creative..But..Too me it was the exact opposite of your amazing Verdun scenario. I know it's a campaign but I felt like it was the same just your the Germans invading Verdun.
Map Design: 5
Outstanding design.
Story/Instructions: 5
Short, simple, and to the point like my explanation.
Additional Comments: Loved it. Fun. Keep up the great scenarios.
[Edited on 10/30/09 @ 11:12 PM]
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HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 4.5 | Map Design | 5.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 3,689 |
Favorites: [] | 2 |
Size: | 11.99 MB |
Added: | 07/05/09 |
Updated: | 07/06/09 |
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