|
|
RPG Cudgel of Sacrifice V04 Updated
|
Author |
File Description |
Damari |
Posted on 07/14/09 @ 02:06 AM (updated 08/15/09)
File Details |
Game Version: |
AoE3 |
Screenshot:
|
Single Player RPG
Created by: Damari
This is a long scenario, so sit back, and enjoy!
Cudgel of Sacrifice v04
July 12, 2009
----------Updated: 07.14.09----------
Fixed shop for hero upgrades.
----------Updated: 07.16.09----------
Fixed ctrl hotkey bug.
----------Updated: 07.24.09----------
Fixed Farmers items.
Removed some trees in swamp area.
Fixed teleporters.
Added a warning to save.
----------Updated: 08.15.09----------
Added more to instructions and objectives.
Added more hints.
Added more gold at start up.
Added 1 gold per kill.
Added another outpost in Trem.
Added return to main menu when you won.
Fixed a couple spelling errors.
Lowered amount of gold stolen by thief.
Removed warning to save. (See below)
Fixed some terrain issues with quest items.
As I have learned, saving will remove the upgrades you buy at the shops. This is a problem with AOE3 itself, I have no control over this. I am sorry for any inconvenience, but I will continue to find a way to resolve this issue.
Story:
It is said there is an ancient myth that surrounds the Aztec ruins. As legend tells it, the ruins were one, a magnificent Star Palace, which united all the lands with its power, yet with power came corruption. A great warrior had fought and attempted to create peace with the people. Sadly this warrior had died in battle and the Legions were formed. The Star Palace was dismantled and what was left was pillaged leaving pieces scattered across the lands. Until recently Rex Porter, a man who strives for power, the power of the Star Palace, discovered some lost ruins and has since left the lands in chaos once again.
After a long battle, the Legions were able to secure a mysterious map in the city of Trem. This map holds a key to the location of the Star Palace. In order to stop Rex Porter from completing his task, the Legions must find the lost ruins before its too late.
*********Please Read*********
Game Play:
Unit kills = 5hp
Unit kills = 1gold
Building kills = 43 gold
Quests = gold and/or items
Gambling
Bounties
Teleport
15+ AI characters
Many quests
Companions
Eye candy
Large map with over 500 triggers
Trainers are available in Trem City shop district.
Shops to purchase upgrades and quest items are available in village.
Healing is available in Trem City shop district, village and completions of quests.
There are 13+ quests and are very important to complete if your hero is to win. Quests will also open areas and activate other quests. One quest in particular cannot be completed depending on which path you activate at the start of Thomas quest.
You may find it more difficult at the beginning, because your hero has no training. But don’t worry, as he grows, it will get easier but keep in mind so does your enemy.
Please read objectives and talk with citizens (stand next to them), as they will give hints and/or quests.
Rex Porter’s bandits will infiltrate Trem city through out the game trying to access the Aztec map. Be aware, they may show up when you least expect it. As the game progresses, larger army’s will come.
There are teleporters, which will be activated consecutively from finding ruins. Only your hero can use them, but depending on quest, you are able to take your partner with you when you find Rex Porter. You can return by using the teleporter. If your hero decides to walk off teleport pad, just return him.
Tips:
- There are 13+ quests and no particular order to complete. But be warned, quests will open other areas.
- Shops have a 20 second delay, be patient. So if nothing happens in that time, you didn’t complete what was asked.
- Use your hero wisely; you don’t have to kill everything in your path at once because once your hero dies, you lose. So watch your health.
- If you get confused, read the objectives and/or use the page up on your keyboard.
- Don’t spend all your gold at once. You will more than likely need extra gold to purchase quest items.
- Be advised, North West is the enemy’s village. Try to avoid this area.
- You will need at least 200+ attack and 2500+ hp to fight Rex.
- Return to Letroy every once in a while, he might have an update.
- Go back to town periodically to clear out the enemy because they will take out your defences.
Quest walkthrough: The Farm.
Location: East of Trem city.
This is the only quest with no objective and the reason I’ll do a walk through. For most part it is self-explanatory if you read what the farmer asks.
Part1. First Gurd (the farmer) will want something from you, once you get this he will ask you if you want to buy his farm for 90 gold.
Part2. If you accept you must then return within 20 hours (20 minutes) to feed your horses. You will need to repeat this Every 20 minutes. But don’t worry; you can feed them any time within the 20 minutes you will also get a 60 second warning. If you choose not to feed the horses, they will die.
Part3. There are 4 horses available for your use on the farm. Purchase a mercenary from a shop, click on your horse of choice and you will be given a new mercenary. No worries either if your mercenary dies, you still have 3 horses left.
This quest is only for fun, you really don’t need to complete it.
******Quests Spoilers:******
Ruins: Quest giver: Letroy. You will find the ruins as you do quests.
The Package: Quest giver: Guard near bridge. Quest location: Travel westerly.
Thomas: Continued from The Package. Quest location: Travel North. Protect Thomas.
Woe is Me: Quest giver: shop keep in the city. He will need a couple quest items and will lead you to Jaskar.
Jaskar: Continued from Woe is Me. Jaskar will ask for you to find him '21' of something.
Assassination: Quest giver: Stuart the ghost. Quest location: Travel westerly.
Exiled: Small quest. Quest location: Travel westerly. This was one of the harder quests for triggers, because you can re-due this quest if you lose, which I suggest you do.
The Miner: Quest giver: Gruak and the Miner. You will need to find a smithy; the smithy will want a couple items as well as the Miner. You will need a lock pick, but you can only carry one at a time.
Sacrifice: Quest giver: Letroy. Will only activate at a certain part in game.
The Farm: Quest giver: Gurd. Read the walkthrough.
Bounties: For details, there is a sign located in Trem City.
Gates: There are a few gates you will need keys for most will drop from units killed. Remember to pay attention to what the Guard tells you near the bridge and to WHO he is.
Please remember:
Do not use cheats, which will only take the fun away from the game.
Try not to study the map in editor before you play.
Do read objectives.
Do at least 70% of the quests.
DO NOT edit, change, or take this scenario for your own. Contact me if you wish to make any changes.
About the Author:
When AOE3 came out I was first to get buy it. I was so excited to see the new editor, and the only reason I bought it. But when I found out I could not publish my maps I quickly tucked it away. Until recently when my son asked me to play some 1v1 skirmish with him. Reluctantly I said yes, got board and here I am.
This is my first AOE3 scenario. I did help my son with his maps and published a couple for AOE2. Never have I been a big fan of skirmish type games, I do however enjoy making maps, RPG’s and alike. This particular map was difficult mainly because of lack of resources for trigger sequences. So basically I had to re-teach myself. Since I only have vanilla I could not test nor play any of the maps out there. This map is entirely my own. Kjn was so kind to help me with my questions in the forums from Es. And my son (after a couple weeks of begging) finally agreed to test it twice. So please let me know of any problems. I won’t take offence, I only want honest opinions.
Notes:
I did not hide the objectives after completion because I wanted the player to keep track of what he/she has done. But please let me know if this is problem.
I play tested this map many many times and each time it took me just over 1hour to complete. Remember though, I know exactly what to do, where to go etc.
I used Gaia as your main support for a couple reasons. One was to have more control of the enemy because I didn’t want them to attack too often, yet enough so there was constant movement on the map. Second, to cut down on some triggers.
There is one bug I know of - When you find Caren and ready to teleport to the boss, don't take both your hero and Caren onto the teleport pad at the same time.
Everything noted here will be included with the file.
To Play:
Place the cudgel of sacrifice v04.age3scn into My Documents\My Games\Age Of Empires3\scenario
Start up aoe3, click single player, click custom scenario, choose cudgel of sacrifice.
This is a large map with lots to see and can be laggy around cliffs. So it might be best to set your graphics to low and/or off. I made this map on my Dell laptop and set all to off and it ran fine. I did however test it on my sons computer which he has this fancy graphics card, ram etc. He was able to play with everything at max settings, but did experience lag around cliffs.
Hope you enjoy!
Damari =)
|
Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 11 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Damari
File Author |
Posted on 07/23/09 @ 01:17 AM
Np. And thank you for taking the time to play this map, its very helpful for me.
Damari |
Teutonic Twit |
Posted on 07/23/09 @ 01:29 AM
Don't understand Np???
At the moment only issues I see is more "items to find" for farmer, different team for Northeast camp and maybe a list of tasks completed instead of undiscovered objectives (some minor hints).
Saw that enemy strength was upgraded with mine, good move... need to play it through so I can try to remember to include all this in a review...big task... |
KevTheGreat |
Posted on 07/23/09 @ 01:35 AM
Np = No problem |
Damari
File Author |
Posted on 07/23/09 @ 01:43 AM
oops sorry my mistake, np = no problem.
How do you mean another team? Do you mean the camp to the north-west(the big mainone)? At present I have 2 teams, other than your hero. I can fix this and the items for farmer right now. You can then dl again, and re-play if you wish.
Damari |
Teutonic Twit |
Posted on 07/23/09 @ 02:07 AM
Thx KevTheGreat,
My stupid...
Damari
"How do you mean another team? Do you mean the camp to the north-west"
No, I mean the one to the north-east. I didn't know to be "pleasant" approaching them because they were the "red" guys..so I just unloaded on them...if they had been yellow/green I would have approached differently...
If you choose to redesign it a little differently, change title or version no., so they aren't confused with first version...
KevTheGreat, you have more knowledge in this area, what do you recommend? |
Damari
File Author |
Posted on 07/23/09 @ 02:32 AM
Ok, now I get it. The camp to the north east is really nothing. They are there just to add more units to kill, more gold. You just need the password to get in. So, you destroying them was fine.
Damari |
Shireling |
Posted on 07/23/09 @ 11:56 AM
Playability: 3
Wow! what a mess. I didn't know instructions could be so convoluted and vague.
I played this map 3 times and the last time I spent 3hours 28minutes on it.
O.K. it wasn't THAT bad. I did skip over Demari's quest walk-through. Now I see what a big mistake that really was. I had wanted to figure it out on my own. Because it should be self-explanatory right? Sadly no.
A HUGE chunk of time I spent looking for those annoying mushroom-ferns.
What was that I said "Ferns?" The only way I found that you get mushrooms from ferns was by trial and error. Never did find them all.(Why didn't that farmer just say mushrooms come from ferns?)
I never ran into that wanted list, though I didn't look.(Why didn't they say where it was?)
Grrr those misleading teleporters. Now I've used teleporters in other AOE3 RPGs the way they work is you walk into a little circle and get telepoted, easy right? Sadly here we walk into a smoking voodoo circle and promptly get WALKED to the destination.
It wasn't until the last 20 minutes that I figured out that you need to walk far in and keep clicking to keep him there for 5 seconds to actually. (I can't be to about this because he does mention it in the explanation but I must've skipped it not wanting to spoil it for myself)
Lastly. The three bugs I hit:
First was getting imovibly stuck un the trees around the swamp temple. (my Bother got stuck in in the trees near the teleporter in the middle of the swamp.) Both made us have to revert to last save.
Second the stats of my musketeer kept roller coasting up and down. For example when my stats upped from a completed quest I would also lose many of the upgrades I bought. Twice this made me revert lower than I was before completing the quest.
Third.The healing. Why is it so hard to heal in the beginning of this game? When you walk up to the priest in The City Trem the field hospital starts healing you (not the priest) and this is only 3 a sec. You can fiddle around there and get the priest to heal you but this is still only 10 a sec (painfully slow).
The healing setup in the the smaller village is little better. You can get 50 a sec from an unseen object. but you must again avoid the field hospital in the vicinity.
I did however find the healing-crosses scattered around and they helped later on.
Balance: 4
The enemy musketeers level will level up as you do if you buy the obvious "Training" upgrades. But if you go and buy the harder-to-find upgrades at another village; they will be lost as soon as your stats are changed from a completed quest.
This and having to constantly leave the conflict and travel to get healed again means the times you feel powerful are few.
Creativity: 5
The non linear approach felt more real than most RPGs. Killing wanted criminals was a cool surprise. The mash-up building at the end, dry dock, tiling train track and other features were very creative.
Map Design: 4
Well done. Things look planned and not just randomly placed. It makes you think he planned it on paper.
I would have given it a 5 if it were easier to get around in, and I hadn't gotten trapped.
Story/Instructions: 4
My only complaints here was that the story didn't have enough duologue, or place to read about anything in-game (As apposed to the backround you can read before hand). A small typo was that he used "Two" instead of "To"
Additional Comments:
This scenario definitely brought new stuff to the table for me.
I really liked the pop-up shop system. Though you could only shop if you had enough for anything they sold.
By the time I finished there were like 250 imperial bandits in that camp. I don't see how anyone could have beaten them.
on a whole I did appreciate this scenario, though I didn't really enjoy it. And don't get me wrong I love playing AOE3 RPGs(Though I they were mostly linear)[Edited on 07/30/09 @ 03:44 PM]
|
gunner1 |
Posted on 07/23/09 @ 04:25 PM
I've played this for quite a bit and the main thing that lets this scenario down is polish.
You should have tested it much more and refined and balanced it. Not just that but for the 10 minutes I was playing I didn't have any idea what I was doing. For example I killed an enemy and got a lockpick but i had no idea what it was for.
So my general advice would be nice ambition just next time playtest and refine it better. |
Teutonic Twit |
Posted on 07/23/09 @ 09:15 PM
Damari,
Okay, I'm back at it again from beginning... found additional relic, it was well hidden... which solved disappearing villager issue,thanks, understand the Northeast village, you don't need to change...my bad...
still have a problem finding all farmer's request items, AGAIN I recommend, to improve game play, you add more of them to find to make it easier to find, which I haven't been able to recognize (you have enough "other" harder quests). Kinda like the "material" required by Jaskar-(which I came to recognize what to look for to complete-"hint" look to the sky). You had more of the Jaskar "items" to locate than needed...do the same for the farmer...
I also agree let people play the game the way your son and I did, it was a kick.
Once you get enough strength/hitpoints and the miner's bonus (which has explorer abilities (hint-treasures/special attack) you CAN, contrary to others comments, wipe-out the bandit's camp and explore left canyon area...
About the only thing I see that doesn't work the way you designed was the spawning troops to attack the town. They get "blocked" in by all the troops, etc. in the bandit camp. Once you destroy most of the other troops/building in the camp they start attacking again...just an observation for consideration for future scenarios...
Additionally, I figured out which "purchased" item and building in the village gave you more bang for your buck...(hint)ain't the most expensive...
PS how do you destroy the pit? Can't get to the last relic, holds me pack about 10 paces...
Sorry for the long read...
[Edited on 07/23/09 @ 10:16 PM]
|
Damari
File Author |
Posted on 07/23/09 @ 10:17 PM
Teutonic Twit,
Walk around the pit, you will be notified once all charges are set. Make sure you have almost full health.
This was one of the last quest areas I did. I wanted to add more effects but at this point things started to go a bit buggy so I left it as is.
Damari |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 11 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.2 | Breakdown |
---|
Playability | 3.7 | Balance | 4.0 | Creativity | 4.8 | Map Design | 4.3 | Story/Instructions | 4.2 |
Statistics |
Downloads: | 3,034 |
Favorites: [] | 1 |
Size: | 757.17 KB |
Added: | 07/14/09 |
Updated: | 08/15/09 |
|