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Downloads Home » Single Player Scenarios » The Ottoman's Suprise

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The Ottoman's Suprise

Author File Description
AdamKinnell
File Details
Game Version: AoE3+TWC+TAD
Screenshot:
In this Scenario you have to use your covered wagon to set up a base and enter and destroy the city, There are Great Bombards that you can use and the fixed guns make for an interesting way to destroy the city.

Let me make it known that the only way to actually play is to play on Moderate or Hard Difficulty. if you try any other you will see why.


This is my first Scenario and feedback will be appreciated

Also please report any bugs you might find
AuthorReviews   ( All | Comments Only | Reviews Only )
Teutonic Twit
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 4
This scenario is a real sleeper...it starts out like a standard B&D scenario, you know the type, playable but boring...but it's not. No lag, no trigger bugs, but there was the "usual" victory condition bug which required you to Quit to exit.

I won it the first time but I took a hell of a beating, had to continually regroup and rethink. Played it a second time, and still had fun. After playing it once you can employ tricks/cheats the author did not intend to be possible but it just makes it easier to win without taking away from playability.

It has replay potential just to see if you can do better each replay.

Balance: 4
Good balance...you play Russian against Ottoman's. You have volume and quantity the enemy as quality and (spoiler)spamming... You need to really know your counters and employ them while trying to calculate how to counter the spamming. It gets a little easier midway -for awhile- but you better have a plan for the finish cause it can catch you off guard.

Creativity: 4
Whether it was intended or not (as mentioned earlier) this scenario is a sleeper. Don't think this will be a cake walk. It starts with a TC cart, explorer and a few settlers and troops which the Guidelines indicates is simply not very creative. But surprise!!!...it goes well pass that...it will catch you looking...

Map Design: 4
Definitely not a random map. Very good, but I rated it a 4 because it just didn't rate a perfect 5 IMO, maybe a 4.5/4.6. Just lack that little something special to put it over the top. Maybe a little more eye-candy, can't quite put my finger on it, but it was pretty good.

Story/Instructions: 3
Unfortunately I had to scored it down in this category,(per the Guidelines) there is no story, no explanation as to why your force is going up against the enemy, any history as to why/want is occurring.


As this is a "new" good designer, it's my opinion he will learn/grow to fill-in the holes to obtain higher scoring scenarios.

BUT, on the other hand...it has very good instructions (no grammar and spelling errors) throughout the scenario and requires some out of the box thinking to complete the objectives...good job.

Additional Comments: This is a fun scenario, a little easier toward the middle (or when you realize it's not a walk through, and it's good entertainment... I love these kind of scenarios.

AdamKinnell, for your first time out, ya done good...

[Edited on 07/22/09 @ 12:53 AM]

KevTheGreat
Rating
3.6
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 3
As you are attacking the enemy, sometimes enemy units would spawn out of nowhere sometimes even in the middle of the fighting or even worse behind my cannons. The enemy ai was also about 50% of the time would just walk past my men or just stop fighting and head somewhere else, noted that the ai is very stupid, but i think the ai could have done better. Or perhaps, when spawning units and telling them to go somewhere, use another player for that, p3, and dont give them an ai and use effect: units in area move, and activate the attack, that way they will attack and not go past them.

Balance: 4
The game was not too challenging or too easy, hoever two reasons why i have a 4 instead of a 5 were the units spawning sometimes behind your cannons, or inside your army, etc. The other reason was that you should add a deck for the players by making a .xml document.

Creativity: 3
The map was bassicaly a build and destroy map with several tiny objectives to make your life easier in the game.

Map Design: 4
The map looked nice, better than average, but it could use more props, buildings, etc. The map looked plain at times.

Story/Instructions: 3
There was no story of why the Russians were attacking Istanbul, no opening cinematic, etc. The objectives were also sometimes jumbled up, at least me it was. After i completed an objective (i didn't know it was an objective) The objective would all of a sudden say it was completed, perhaps as you are entering the city the objectives show up would have been better.

Additional Comments:
An average map, but since this was your first, it is pretty good, keep it up :) Add some more features and complications.

[Edited on 07/26/09 @ 01:18 PM]


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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity3.5
Map Design4.0
Story/Instructions3.5
Statistics
Downloads:1,312
Favorites: [Who?]0
Size:224.00 KB
Added:07/17/09