Posted on 07/18/09 @ 01:10 PM (updated 07/19/09
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You must take the wagons spawning in your base to the centre of the map to be converted into resources which you can use to buy upgrades and other things which should keep you ahead of your rivals.
Make sure that your wagons are protected or you risk the enemy capturing them. If you have enough troops then you can use them to rob the enemys wagons or attack his or her base.
The map from above
A little Battle
A players Base
*This games defualt is the short game, so I reccomend the host deletes the post
*The map should be played in FFA, If played in team then there are some bugs as listed in the readme.
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You get a fair start and lots of strategic options so each time you play is a bit different. No lag, everything works, and games tend to be short and sweet.
Starting mercenary balance is just fine, later it gets a little strange when you add additional mercenaries and people can have rather large armies camping on your money spot. I suppose that is what the tactical nuke is for, but it seems rather weak, i've managed to escape with most of my guys and wagons once I saw the red balloon of doom. Otherwise perfectly balanced.
Not very many multiplayer maps out there with the primary objective of "escort unit to area". This is a difficult objective to pull off in a fair and interesting way online, partially because once you know where you're going, you can scout ahead and maintain the advantage. This one's fun, packed with flavour, and can turn bloody in a hurry as people amass mercs and smash into one another, or delete a bunch of wagons to keep them from falling into enemy hands and giving him a victory.
Map Design: 5
I'm really pleased with how you went to the effort to make such an attractive, stylish map. It even looks sexy in the mini-map. Reminds me of a fancy hotel carpet, but with more towers and wagons and less room service. Putting the shop at the centre means I can shop, and see what's happening close to my money point in the corner of my eye. This is a big advantage over maps where you have to scroll to the side to use the shop and lose sight of the main map for a sec while you buy.
Instructions are adequate, introduction is nice as per Gunner's usual care and eye for detail. The best flavour/story elements of the map are the hilarious bits of secret lolz at the Panic Button tent and silly, over-the-top weapons options in the shop.
Additional Comments: The strategic depth of this map is probably greater than it appears on the surface, and I expect it will grow in popularity as people discover all the options.
There was only one minor bug, when I defeated all of the other players, the game didn't end or give me victory status, I had to train a victory wagon and watch it slowly approach the waypoint. The only boring part I would have to say is the beginning, you train units at a very, very slow pace. Also, another tiny bug (i think) is that when you purchase the speed up for the wagon, your flag doesn't walk to the middle but they do when they purchase other stuff.
The shop isn't really balanced in my perceptive, the nuke in my opinion was underpowered compared to the earthquake and super speed, as soon as someone saw the balloon they ran and split there army. The earthquake was great as it damaged everyone's bases, and the super speed helped people get out of combats that they were losing.
The map was basically a colosseum type map with wagons going to waypoints. The nuke was an interesting concept, but was a bit underpowered compared to the others in my opinion. Almost a 5 here, but decided to give you a 4 here.
Map Design: 4
The map looked great, not the best I've seen, but it looked symmetric and stylish. However, the pathways got a bit confusing for me (mainly at the beginning).
Instructions were well, and the cinematic was nice, but no story :(
Additional Comments: One of the better maps out there, if you like colosseum this would be a good map for you.
[Edited on 07/23/09 @ 05:51 PM]