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Downloads Home » Single Player Scenarios » The Battle of Bunker Hill

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The Battle of Bunker Hill

Author File Description
Skyrate
File Details
Game Version: AoE3
Screenshot:
After their fight with the British at Lexington and Concord, Duncan and Peter meet with General Washington to discuss a course of action. General Washington goes to siege Boston and entrusts the task of securing Bunker Hill to Duncan, Peter, and Colonel William Prescott.

http://img193.imageshack.us/i/screeny1.jpg
http://img56.imageshack.us/i/screeny2.jpg/
http://img188.imageshack.us/i/screeny3.jpg/

Revolutionary times:
The Battle of Lexington and Concord
The Battle of Bunker Hill

This scenario uses some custom files which are included in the zip. Check the ReadMe for instructions on installing and uninstalling. A list of all modified or new files is there also.

This scenario is for the Summer 2009 Scenario Design contest.

I was aiming for about 50-75% historical accuracy with this scenario based upon this article. Please take this into consideration when reviewing for Creativity.

The below mentioned bugs appear to be caused by other mods which were installed prior to the use of my mod. I have checked my files and can't find anywhere where these bugs would've been caused. Another Designer has also said that the bugs were caused by other mods and not by mine.
AuthorReviews   ( All | Comments Only | Reviews Only )
Mister SCP
Staff
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The scenario was good playable and not laggy, until it become 10 (/15) minutes after brit spawn. They killed the settlement on the hill before the Bunker Hill. But after they did that I noticed that they all keep stand there and don't move to the Bunker Hill (ca. 700 kills). When I got 800 kills It was unplayable due to the lag. The Brits had near my old settlement ca 500 Musks and there stand even more waiting for a free place.
If you upgrade it to TWC it will be surely a doable scenario without a mod is needed.
Other things: It was not pretty good that your minuteman lost hp's and also I wasn't able to make 100 skirms while minute mans where alive (pop limit)
Additional Note: that black box which covers the resources happens because there is a new resource bar which can only be shown in AOE3 TWC and AOE3 TAD. I had for example this issue

Balance: 4
It was a really hard since once you run out of gold (enemy capture mines which are left-over) you had to sell other resources. A good idea were the sheeps in combination with the ?stockpile? to gather enough food. Also pretty good were the balance with settlers. But The enemy had an high advantage throught the fact that the musks hadn't a buildlimit. And because of this high range canons I was not able to take them out when they were produced. Also more unit variation could help a lot (canons with build limit or a few cav units)

Creativity: 5
A scenario which gets his own mod is just awesome. This open a lot of possibilties which you have good used. E.g. Train skirms from heroes and a new hc (without deck :( )

Map Design: 5
A really beatifull map, good combination of terrains and water. The stances looked pretty
good. All in All a good 5

Story/Instructions: 5
Nice story and clear instructions you have used. Also the chats in game gave you some feedback and your objectives were logical. I don't really know much about what happened in real history there but as you show it in your scenario it was nice.

Additional Comments:
I can recommend this scenario for people who don't screw for mods. Before I installed it I have copied the folders and so it was easy to reset the game to orginal files.
PS: Really much must happen to bring a sp scenario to lag ;)

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Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:5,551
Favorites: [Who?]3
Size:4.18 MB
Added:07/31/09