Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » New zealand wars part 1 Kaitaia battle

Download File Post Review Post Comment

New zealand wars part 1 Kaitaia battle

Author File Description
SHAUN12 I made this based on a real place on the north island of new zealand.Kaitaia is where i live and i tried to make it look like what it does today.

You must defend the church to the south of kaitaia,the maori army will attack from the west.

Please review because i want to update any problems with it.

The fight for nintey mile beach will be next.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
egel This is actually pretty good. Anyway I love it.

(PS i'm from N.Z too)
SHAUN12
File Author
Thanks do you think you could review it.And does all the triggers work.

Im going to realese gum fields some time which should be good.

[Edited on 01/29/06 @ 02:44 AM]

yuasa Hey.

their is a few problems with the map,
Upgrades arnt working; eg: mill upgades
and the computer player dosent do anythinng apart from stand there.

Suggestions: Try not to put in 8 players if u only need 2.

All and all great idea but it lacks something, i found myself creating lage amounts of infantry expecting a mass attack at any moment but only to be let down when i find out that the enemy hasent even moved from the spwan.
SHAUN12
File Author
I put an ai in when i posted it on the site so why dosen't it work.

[Edited on 01/30/06 @ 02:48 PM]

mrrags1 Shaun--

I wish I'd seen your question first! 8-)
Giving your player an AI in player data is not enough.

Go to "Objects"... "place objects" and find "AI Start". Set this, with the approprate number corresponding to player number next to that player's HC. This'll get the buggers moving! Get the correct number by right clicking your mouse... set it by left clicking.
I try not to check a map out before I play it because it takes some of the fun out of it (sort of like sneaking a peek at your birthday presents), so I don't know why the upgrades do not work... Did you disable them under the Objectives heading or by triggers?

That reminds me, you have no objectives listed... at least not for the 90 mile beach scenario. While I realize that the objectives "should" be obvious, the guidelines for review want them in there.

Hope that helps you... Please continue with the mapmaking... just make the game end properly, OK?
Albino_75 hey its really kool and its go to see some nz shit so yeh ps i am a new zealander but i am a jafa lol
EmpiresAge I fixed and updated it so the enemy can move and added extra enemy soiders and two outposts.They somehow ignored attacking the outposts across the river.Great Bombards are now defending the church.I'm testing it as the enemy now.They advanced to the second age too soon because you gave them too many food.You should fix that.Ok?
EmpiresAge I live in new zealand too!
EmpiresAge
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions2.0
Playability: 4
Seemed Good

Balance: 3
(Insert Balance analysis here)

Creativity: 5
Just Good

Map Design: 5
Its good

Story/Instructions: 2
When I complete the secnario,It doesn't end!FIX THAT PLEASE!

Additional Comments:
All good except on one thing:The Instructions!

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions2.0
Statistics
Downloads:1,587
Favorites: [Who?]0
Size:183.88 KB
Added:01/27/06